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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Earthquake Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
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1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

The game looks fun! I like that there is variety in how the buildings need to be put back together, with some needing to be held up manually and some having internal or external supports.

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Client 2:

I love this game. I think it's unique, it's clever - it's also a version of a game that I've never seen proposed before.

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Reviewer 3:

Putting the building pieces together is a fun puzzle with the combination of internal and external supports. The team coordination needed to rebuild the skyscrapers is a great element. Using lights and sounds can help immerse users in the earthquake. Will the pieces falling close to where they should be placed make it too easy to solve the puzzle? Adding extra wrong pieces may increase the difficulty.

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Reviewer 4:

I like the originality of the storyboard, specially the simplicity and practicality of the gameplay. The reset system is simple and effective thus being promising for its actual implementation. My only concern is that additional room elements should be included maybe sound or vibrations (like earthquake aftershocks) to provide a more immersive environment for players.

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Reviewer 5:

Rebuilding the aftermath of an earthquake is a universal theme and would make for a fun Open World Experience. I love the idea of having the assembly be a 3D puzzle, especially with the addition to the mix of both internally-supported buildings and externally-supported buildings, which adds a twist.

I'm a bit worried about how feasible the game would be with fewer players, since it does seem like in the process of building, some players would constantly have to be holding buildings in place. Maybe if the idea is that as long as you figure out the right order of the blocks, only one building has to be supported at all times? Or, since your idea includes retracting supports anyway, maybe teams with fewer players can start out with more internal supports?

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Reviewer 6:

This game balances a lot of good aspects of physicality, team coordination, and communication into the escape room. The theme is relevant to pop culture, and the gameplay looks fun. Only hope is that players will understand intuitively how the buildings should be built, and if they should be built. I guess having the pole there will be a good idea to build from the internal support.

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Reviewer 7:

I like the idea of constructing a building from pieces. It will be interesting to test how many buildings could be placed in a room for various sized groups to be able to complete. I would look to see how many the minimum group size could complete and choose based on that.

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Reviewer 8:

Based off of the storyboard, my only concern is the self-reset. Will the internal supports drop into the floor, allowing all of the pieces to fall? If not, this might be a good approach to consider. Other than that, I really like the concept--it combines the physical and puzzle aspects of a game that 5Wits is looking for. It also seems challenging enough that not everyone will pass on their first try, but not too tough that no one can do it. Well done!

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Reviewer 9:

How would you deal with people of different sizes (ie different arm lengths)? It seems like a fun puzzle but would there be a minimum of a number of people required to finish the puzzle? I think it would look weird if the room was only half reconstructed because of the lack of people (wouldn't feel complete).

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Reviewer 10:

I like your idea a lot and think it sounds very fun and includes a lot of physical and mental chantelle and probably does the best at getting everyone involved and working together. The storyboard wasn't super clear to me, it seemed like some things were out of order or something. It may have been nice if the scene was set up first. Otherwise I really like the idea and think it has a lot of fun and potential.

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Reviewer 11:

This storyboard has a clear theme of the apocalypse and communicates it well through different visual and audible cues. The storyboard incorporates teamwork which is essential to the Open World Experience. However, I am unsure how this idea will work if there are only two people to support the buildings. Maybe if the game could be made so that it only requires two people to support buildings, and the rest of the support is done through the external/internal supports, that might work. It seems like there are timers on each building foundation, but what does that indicate? Perhaps you could assign different time limits to each building that is not necessarily "logical" in terms of providing support to other buildings so that the users are challenged even more. For example building A and B next to each other have 30 seconds and 3 minutes left respectively. There is a building C far away that only has 1 minute left. Even though B is less prioritized than C, you still need to build B first to keep A from falling down PLUS you need to make it to C after doing all that (or cooperate with other team members).

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Reviewer 12:

I liked the storyboard a lot! I think that the experience seems fun really fun and appropriately challenging. There is definitely still room to play with the difficulty with this game, as you could limit the number of pieces that slide off of each other, make the patterns on the buildings more distinct, etc. One thought that I had was maybe to make it more difficult, you could make the cross bridges different lengths, so that a specific cross bridges only work for between certain buildings. Another thing I thought of is maybe some of the cross bridges might be able to hold up some of the buildings even without the internal supports (depending on how the forces end up working out) so you would just have to make sure that doesn't happen for reset-ability.

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Reviewer 13:

I love this storyboard, so few words need to be read, especially when I am so burned out. I think my nephew will really love this game.

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Reviewer 14:

This is a great mix of a physical challenge and a mental puzzle; I would love to have a crack at this room.

I think your story gives a good sense of what the participants will have to do in this room, and I like how you change perspective at the end of the storyboard to show how everything has come together. I think that making this scalable for different sized teams while maintaining an appropriate level of challenge may be difficult, but you can probably use a varying number of centrally supported buildings to do this.

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