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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Virus Attack Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

The game seems fun, I like the 'panic' factor very much.

I'm concerned with the number of buttons it might take to make the game fun. That could be a lot of i/o and wiring to install and maintain.

Did you look at Suzo happ for button options? They have very robust and proven buttons.

I'm also unclear on how the viruses will be depicted for the guest experience.

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Client 2:

I like this game. It's a cross between twister & whack-a-mole, and I think it could be very challenging and fun.

A few things I'd recommend:

- No buttons in the floor. In order to keep costs down, we're not even putting flooring in most rooms.

- Ere-go, suspending the dome that is the 'mainframe' is far better than putting it in the center of the room on the floor. It will also keep people from climbing, jumping, sitting, tripping, kicking, drawing on, punching, or otherwise being jerks to the thing.

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Reviewer 3:

The storyboard centers around the concept of virus attack, but I it is not clear what is the actual output of the interactive experience. The input is of course the buttons that the users are pressing, but what are the users observing when they are interacting with the experience? You should have included a few sentences explaining what is actually happening in the storyboard. At this point, I have no idea how is the room / interaction indicating to the users that the virus is attacking. What is the virus anyways? Is it LEDs?

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Reviewer 4:

I think this sounds like a super fun game. I also really like the idea of the game getting more and more difficult. The storyboard itself was clear, though I did have to re-read the win/lose condition a couple of times to understand.

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Reviewer 5:

This can be a very cool concept. I think the challenging part will be to make it clear that these are viruses.

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Reviewer 6:

I really like the storyboard for the virus attack game. With some minor adjustments, this could really be a fun one. For example, what prevents the users from just trying to hit all the buttons possible? I think some buttons maybe you should have to hold down in order to stop, others maybe you can only hit a certain number of (alotted hits), and others should be timed so maybe they need to be re-hit every 5 seconds. Also you can vary the speed of the infection to make it harder or easier.

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Reviewer 7:

The virus attack open world experience seems like a flexible game (can be made larger, smaller, more or less players required, longer or shorter, etc) and touches on many of the play modes we were asked to include (physical, puzzle...). I am somewhat concerned of the ability to fully immerse the team in the virus storyline but I would like to play virus attack even if I didn't get that part of the open world experience!

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Reviewer 8:

I like the game, and I think it has a lot of potential! I actually reviewed the exact same storyboard in the last critique - here's my unchanged comments/ concerns:

I am a little concerned about how long it would take the players to understand the game though - it may take some teams a while to realize what they should be doing, and it would suck if by the time they figure that out they've already most of their lives. Another thing that still needs to be explained is how the teams are going to 'win' the game - is it by the amount of lives they have left at the end of the game, or is it by how long they last in the room before they run out of lives?

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Reviewer 9:

Looks super fun! A game room I would like to play. My only concern is how you'd be able to adapt this game so that 2 people can play the room.

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