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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Connect The Circuit Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
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1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I like the idea that you're proposing - but I think you could have been a little clearer about game play in the presentation. But it's a neat adaption of the 'circuits in the walls' kind of game.

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Client 2:

I think this game will work, seems fun and pretty intuitive for a group of guests to figure out and play. It might take the whole first round to figure out, but by round to players should be ready to go.

I like that it will need to be a cooperative effort to complete, have you thought about different group sizes and how that would affect game play?

Finally the indicator lights will need to be very clear as a target for game play to be successful

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Reviewer 3:

The experience seems straight forward and easily understood by users fitting the age range specified. Your concept with the LEDs coming through the walls will make the room visually appealing, entertaining, and not too difficult to install.

I'm worried about the dependence on the number of people needed to complete the game. Can one person only make one connection at a time? If so, will it be possible that a group cannot win the room if they dont have enough people?

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Reviewer 4:

This storyboard is very creative and challenges the user to solve a puzzle really quickly while under visual and audio pressure. It allows for teamwork which is part of the objectives of the Open World Experience; however, I am wondering how this puzzle will be feasible if there are only two people per team. How would they coordinate themselves to hold all the buttons that are needed to complete the circuit? Also, since your theme is computers (?), I think it will be interesting to add in more visual and audio cues that indicate that the user is in a computer to engage them. How does the user know how to proceed? Are there more strategic ways to solve this puzzle other than just simply trying to hold down the buttons? For example, there could be a rule based on actual circuits that users have to figure out to complete this circuit.

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Reviewer 5:

Seems like an overall fun and challenging game. How does it scale for different team sizes? My understanding is that you have to continuously hold the buttons, which leaves very few combinations to try for two or three man teams.

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Reviewer 6:

I know it says by trial and error but is there any pattern to the way the players have to press the buttons? Or is it random? Should the green light above the door flash faster like it is in the storyboard or should it fill up like a progress bar with a clear point of completion? I'm just concerned players won't be able to tell when they are finished as they won't have an end flashing frequency to refer to. I like the font you used, it is very cyberspace-y.

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Reviewer 7:

The experience is exciting, with combined elements of maze and physics.

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Reviewer 8:

I think this is a fun idea - my only concern is that it sounds like it might require custom walls and that might get expensive.

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Reviewer 9:

I like how the concept is pretty simple yet involves teamwork and is easily reset-able. With the right about complexity in the circuit and time limits it could be an enjoyable experience!

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Reviewer 10:

I think this is an awesome idea, and I'd have a lot of fun in this room! The combination of a mental puzzle with some physicality sounds really great to me, and would entertain all kinds of players. Overall, the storyboard seems well thought through, and again, seems great to me!

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