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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Ropes and Tentacles Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
Reviewer 10:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I like this game idea! I think the way it is built will greatly effect how durable and robust it is. I understand the urge to make the tentacles wiggly and animatronic - but thank you for understand that's probably a very bad idea in practice.

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Client 2:

I like the idea of using ropes to manipulate the object in 3 dimensions and try to raise it through well.

I think having an odd number like 3 or 5 is great, as it requires a little more cooperation for some movement.

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Reviewer 3:

This seems like a fun challenge that will require teamwork to complete. However, it is unclear what the motivation is for the players to remove the object. Is it a key to open the door? Is it a message with further instructions? If you add a motivation, the game will be a lot more engaging for the team. I am also unsure how smaller teams would play this game. Do you have to control every rope to get the object out of the cauldron?

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Reviewer 4:

I thought the cauldron themed storyboard was well chosen; the theme is relevant to current popular culture with Harry Potter and other fantasy crazes. The team-based dynamic of extracting the object through the tentacles also is nice to involve all the users with communication and team work. Also this theme lends itself well to 2.5D effects in a room for creating a good atmosphere.

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Reviewer 5:

The depicted storyboard/experience is very interesting! It is unique to any of the other room themes. Some thoughts on the storyboard:

-The end state doesnt seem obvious. I think you need to make the item something like treasure or a baby or something to make it clear to the players that they need to get it out of the pit. Right now, you just say "an item" and it doesn't help motivate the storyboard.

-What is the failure state of the game? Three strikes your out? Countdown timer?

-You mentioned in class that if a tentacle touches the item then you may use an electromagnet to get the item back down to the bottom. What if instead you had each of the ropes controlled by a crank or something, and then the ratchets in each crank release for a few seconds if a tentacle is touched? This could be more reliable.

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Reviewer 6:

I love the idea of team members working together to lift something out a cauldron while avoiding obstacles. My main concern is what happens once the team lifts the item to the top, because they'll probably want to grab it. Also, why lift it to the top if you can't grab it? So the story might need some massaging to show that simply lifting to the top of the cauldron is success. Overall it's a neat idea that would make for a fun room.

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Reviewer 7:

I think the concept and how it requires so much teamwork is really cool. My one question is how you can have people manually pulling up this object, but still design something that would force the object to be dropped if a tentacle is touched. Perhaps instead of having to start over, they only get 2 "lives" or something like that, and if they touch the tentacles that many times, they lose the room. Overall, I think this is a cool concept and would fit well in an Open World setting

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Reviewer 8:

The experience depicted in the storyboard sounds fun and exciting, and because it requires a good number of group collaboration during the game, it would be a fun team work activity. Also because all the acitivty focuses around the cauldron, the room size can be shrinked down, which is perfect for what Open World Experience asks for.

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Reviewer 9:

I really like the storyboard of your open world experience. Peering into a caldron sounds like a really fun and spooky experience and I think there is a lot you can do at a 2.5D level that would make it a really immersive experience.

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Reviewer 10:

I think this storyboard is really cool. It does a good job of providing a fairly challenging game that users could beat in 3 min while engaging an entire group rather than only an individual.

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