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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Shadow Monsters Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
Reviewer 10:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I think the general gameplay of avoiding light and dark places in a room is fun.

From gameplay, my only concern is that people may take a long time to understand what they are supposed to do here. I think there should be a bit more of an intuitive connection between action and success.

Do people normally hide in a monster's shadow? Do they normally avoid a monster's shadow? Neither one seems obvious. Maybe you can add to the room or narrative of the space to create a slightly more logical instruction.

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Client 2:

Great game idea. I like the idea of using shadow and light to play a game - the trick is in the execution.

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Reviewer 3:

The idea behind the room isn't super exciting to me. I think that a lot of effort will need to go into the room/props to make it immersive and scary.

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Reviewer 4:

If you enter the room and dont move at all will you unintentionally win the game because youre not automatically placed in one of the shadows? An easy way to increase difficulty without having to make the lights move could be to alternate between two separate sets of lights at different angles so the location of the shadows alternate between two positions.

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Reviewer 5:

Sounds spooky - though there might be safety issues related to bright flashing lights? Would the players want to replay the room if its unpleasant to be in there?

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Reviewer 6:

I think the idea of avoiding shadows is pretty cool, but realistically, it might be really difficult for players. On their first try, it's likely that they'll be eliminated the second the light turns on because if they aren't aware of the challenge, someone will likely accidentally be in a shadow.

Maybe, you could change it so that something warns them to stay outside of the monsters' shadows beforehand or make it so they are allowed to spend <5 seconds in the shadows.

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Reviewer 7:

I absolutely love your storyboard. It seems like a simple idea but I think it's very exciting to avoid the shadow of the monster. I think it's very straightforward and intuitive for the players to avoid the monster and its shadow. I think you can make the game more interesting and having multiple light sources to result in multiple shadows to make it harder for players to find a place to hide.

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Reviewer 8:

I like the challenge of the room, if the light sources changes direction throughout to increase the difficulty. It may take time to learn what the objective is, but maybe that is just part of the challenge.

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Reviewer 9:

This is actually my second time reading this storyboard, and I've enjoyed it both times. I think this room is likely going to have a high initial failure rate as people try to learn exactly what they are supposed to do in the room, but I think that it's going to be quite a bit of fun (and physically challenging) once people do figure it out. I also like how easily the difficulty can be scaled up for repeat participants.

(The website presentation has improved significantly; it's great!)

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Reviewer 10:

I think this could be really cool, especially as you play around with different shapes, the number of monsters, and the angle of the lights.

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