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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Torches and Spiders Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I think the gameplay sounds pretty fun. I worry that the logic is a pretty big leap for people to understand.

Is there a theme or plot element you can add that draws a stronger connection between being in the room, the tiles on the floor, the torches, and the spiders.

Even if the solution is hard to guess, when someone figures it out, I think they should have a big "I should have known that!" moment, instead of a frustrated feeling.

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Client 2:

I like the game idea - I think it could use a little refinement on specific game play.

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Reviewer 3:

Stumbling into a cave and having to defeat scary spiders is an interesting storyline. The gameplay works well by combining mental and physical challenges and requiring teamwork. It might make more sense to scare off the spiders by blowing on the embers in the torch and making the flame larger. Also, the theme can be strengthened by connecting the different elements of the room and creating a cave-like experience, perhaps by changing the tiles to rocks and incorporating spiderweb.

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Reviewer 4:

I really like the concept of blowing on the torch to put it out; it's a great way to integrate the themeing with the actions that you need to complete for the game. It's also a really good compromise between making the objective too simple or too arbitrary/confusing.

One main concern I have is the use of floor tiles as an integral part of the game - 5 Wits had commented on some other games that they really wanted to avoid putting electronics things on the floor in order to keep costs and complexity down. Perhaps this could be accomplished with some cameras and color projections instead? There is also a lot going on with the spiders/torches/floor tiles, maybe it could be simplified to have only one torch.

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Reviewer 5:

How do you connect the tiles and torches to achieve such effects?

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Reviewer 6:

This seems like a really fun game! I think some exploration has to be done on how to make it fun for the edge cases- with 2 players and 5 players. How will players blow out the torch if there's only two of them and the torches re-light every time tiles aren't pressed? In fact, I think the blowing out mechanic doesn't add a ton to the fun of the gameplay and overcomplicates it. I think the game would be equally fun if you just have to figure out how to position yourselves to turn off all 4 torches at once! This also makes me think of the HVAC game in the laser maze room of Espionage- it could be interesting to incorporate mechanic to accidentally turn torches back on by stepping on the wrong tiles.

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Reviewer 7:

I love how all team members are involved in solving the puzzle and the physical aspect of the game. How will you account for differences between a team of 3 vs a team of 5? Or what if you have a team of shorter people or kids that may be too short to reach four tiles at once? I think it could also be interesting to use sound effects to indicate when a torch goes out or gets lit back up.

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Reviewer 8:

Pretty cool! I think the flexibility option - ie playing twister - while figuring out how to sequence blowing out the flames in order to accomplish the room goal is really cool.

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Reviewer 9:

Looks like a really fun game. My only concern is if the game will still be fun/doable if there are 2 players. Also spiders (unless large) maybe don't fit a monster theme super well? Maybe the room could be decorated as a haunted house for a haunted or horror theme... that would fit the spiders and torch theme better.

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