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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Battleship Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I'm glad to see this concept is making its way through the development process. My comments on the storyboard are much the same as last time: as drawn, the concept is engaging and ambitious. I think the gameplay has a lot of promise. The scope is challenging (IO points, large folding game screen), but I think there is a usable game that can be implemented from this. I think the concept is great, and even with the ambitious scope outlined in the storyboard, your end result will be a lot of fun to play.

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Client 2:

Alright, so, I'll level with you - I want to play this game. I love the idea of whipping a ball over a wall and trying to play battleship 'blind.' I love the idea of hearing it bounce around, and not really being sure where you're going to hit.

I'll say it again. Man, I wanna play with it. :)

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Reviewer 3:

i like the idea of a human scale board game. I think it's physically interactive and fun

i'm confused about how multiple players will play this one game

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Reviewer 4:

I think this is a fun concept. However, since it's so large, could you simply refer to the game concept of Battleship and then actually make the build look like a *real* battleship scenario that has been combined with the game (e.g. the grid looks more like a sonar?)?

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Reviewer 5:

The battleship game is a great universal theme for a challenge - I think enough people know the game to get excited about playing a life-size version of it. I'd be worried about players being able to walk away with the balls. Few ideas on how you could change the game to prevent this: would it be possible to have the players themselves pick the positions (so lay the board out flat) where you have at least 3 chances (i.e. players) to sink the opposing battleship or separate the top of the room with a net with the balls on top so you have to throw the balls while touching a net (like the ball game at Boda Borg). Also, how would players know if their battleship was sunk? I think there's an opportunity to make that experience quite dramatic - have the sinks light up in red / have them physically sink by disappearing into the floor etc.

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Reviewer 6:

This game seems like so much fun! It is just a little unclear from the storyboard how the room will be laid out and where the players will be throwing the balls. It also might not be enough for 5 players to be occupied unless they all just start throwing balls. Maybe to make it more interesting, you could limit how many balls they get the throw? That way they will have to be strategic rather than just getting everyone to throw as many balls as they can.

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Reviewer 7:

I really like the gameplay since it brings about a classic game that would be of familiarity to a wide range of audience. IT also brings out a competitive nature between players which also promises to be an exciting gamplay.

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Reviewer 8:

The storyboard looks intriguing and seems like a lot of fun! I loved the combination of audio and visual cues to help participants track their progress. Also, the overall idea of sinking battleships is a great concept. I'd want the creators to add some more war-like or engaging elements to make the theme more compelling and captivating.

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Reviewer 9:

This game looks like a blast; it does an exceptional job of calling upon a childhood game which most people have played at least once and converts it into a novel experience which will be appropriate for 5-Wits.

The concept of the board closing to reveal the escape door is internally compelling. It provides a neat solution for maintaining throughput in the room since players (whether they win or lose) can be prevented from trying to keep playing the game after the allotted time concludes. It also provides a partial mechanism for preventing people from walking off with the balls at the end of the game. Safety may be one thing you have to think about here, though.

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