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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Laser Maze Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
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Reviewer 13:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

This game could be a lot of fun! I'm glad to see that it's making its way through the development process.

As with any laser game, you may have trouble implementing this in Open World specifically due to the no-ceilings design choice.

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Client 2:

We had this game sketched out for one of the rooms we have in development, but we stopped for the simple reason that focusing a single laser bounce around a room is immensely difficult. By the time that your laser source has moved a fraction of a millimeter, you're off by entire feet at the end of the bounce.

Either guests will have to be able to 'live aim' their laser, or the laser could 'stop' when it reaches a target, and the path could be continued with a new laser.

As I'm thinking about this - this game might be simplified by making it 'shorter' - by making the rolling towers live on knee walls and have limited zones of travel. Just a thought.

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Reviewer 3:

I think this would make for a cool Open World Experience. Everyone likes to play with lasers! My one concern is that this doesn't seem so much like a theme/world that players can be immersed in. It would be a lot cooler if there was an encompassing theme that players can play roles in that will then incorporate the laser maze as the gimmick. I get that this is a play off of the board game, but right now I think it falls short of an immersive world-hopping experience.

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Reviewer 4:

The lazer maze is a fun, familiar and challenging problem. The introduction was a bit confusing, though the concept is familiar enough that the task and goal became clear as I read. You didn't mention in the storyboard that the mirror towers could only be moved alone one axis, so I was initially a bit worried about the difficulty level of the room, but I think with this constraint it'll still be challenging and fun.

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Reviewer 5:

I am not sure how intuitive it is to know how to play this game

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Reviewer 6:

I think this is a great game and I like the idea of resetting by having the next team have to solve a different puzzle then the first team. One problem is it could be harder for smaller teams to complete. Possibly you could set the time limit as people scan into the room according to how many people each team has. Also, as was said in the review, it could be very difficult to get the lasers to line up exactly, so some way to mitigate this needs to be explored.

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Reviewer 7:

It sounds great! Reminds me a lot of the board game Khet! (take a look! would be a cool proof of concept + test to see how games work)

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Reviewer 8:

Would there be a component to replay the puzzle? The addition of motors to the stationary mirrors to be able to rotate them to a new angle after a game could adjust the difficulty of the challenge and also create new puzzles.

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Reviewer 9:

The concept of Laser Maze is very unique and intriguing. Its always fun to play with lasers. The storyboard does a good job of communicating the details of the game and also includes the details of how the game would reset.

I have one suggestion that you might want to consider to make the game more interesting: (1) Thinking of putting mirrors on the ceiling of the room and make the mirrors rotate about two axis to make the laser maze a bit more challenging and multi-planar.

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Reviewer 10:

This puzzle is quite complicated yet interesting and has a lot of potential. I was not expecting the users to have to hit all of the non-movable pieces with the laser, so this would definitely add to the challenge because users will probably not get that the first few times. However, you add in the visual cue of the green light, to show that there is progress when the non-movable piece is hit, which will eventually help the user to arrive at the solution. On the other hand, it is unclear what the team's room theme is as a whole just from looking at this storyboard. Is it simply retro games? It was not immediately clear to me, so if there were visual and audio cues that remind users of your theme, then it might make the experience more engaging.

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Reviewer 11:

The game itself seems pretty fun if you guys can make it so that it's not as difficult as it initially seems. I'd love to see some color *laser effects* like bright and wide safe beams that are partly laser and partly non-laser. Sound effects would be cool too.

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Reviewer 12:

The storyboard was really clear and well-done. I can tell exactly how the game is played, and it seems really exciting! It's a good twist on a game that already exists (which means you know that people like it). The self-reset seems doable, and overall I think this is a great idea and is communicated very well in the storyboard.

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Reviewer 13:

I really like how you have created a life-sized version of the popular board game. I believe that there is a lot of potential behind the concept and you may even want to look at towers not just with reflective mirrors but "beam split-ters". Basically it would split the beam into two different directions. I've sat in on your group's presentation and there was a lot of concern on how you will be aligning the mirrors and getting the laser beam to coincide with your target at the end. Ultimately, the core of your game is to arrange the towers into the correct positions such that the resulting laser beam would hit the target. Wouldn't it be easier to track the positions of the towers to check if they have "won"?

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