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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Meltdown Mayhem Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
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1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

This concept seems like a lot of fun! The storyboard describes limiting the view of the core to a single person, but this may too difficult for many groups. Even if all crane operators can see the crane, this may still prove challenging. Perhaps consider a large window for viewing the core?

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Client 2:

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Reviewer 3:

I think the theme is good (nuclear crisis) but the storyboard depicts a task (putting bars into holes) which is kind of easy. The website is very hard to navigate and it was hard to find the works-like model, but I remember from the demonstration that the presentation was nice.

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Reviewer 4:

This is a solid Open World experience. The room and theme are easy to understand, and the idea of avoiding a nuclear crisis is quite universal in nature. The room also has a lot of room for potential in terms of interactivity and gags. I love the idea of having to manipulate a crane in 3D space in order to grab the control rods.

My only concern is that there might be too much going on at once in terms of gags. I don't know if the steam leaking from the pipes when time is running low is necessary, for example, if there already is a timer and the core is also going to glow red. The task is complicated and interesting enough on its own that minimizing some of the distracting extra details might make the story more compelling.

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Reviewer 5:

I think the story behind this storyboard is cool and users would enjoy it. The only question I have is, how would you engage more than 3 people? Groups can be 3-5 people. You can probably add more controls.

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Reviewer 6:

I really liked this experience. Playing with a crane is a unique experience and the way that you guys have it set up engages all of the players. Like you mentioned during your presentation, I would have preferred to see the glass enclosure of the core and the crane so that people know players can't just go in and place the pieces themselves. Other than that, great job and really enjoyed this story.

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Reviewer 7:

I enjoy the adventure aspect to that game. Also adding a sense of imminent danger gives players more motivation to finish the game.

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Reviewer 8:

I think this storyboard is very fun, and the concept is well visualized. Overall, I think that using a crane to move objects would be really fun.

The biggest concern with this room is how to make it fun for groups of various sizes. One way to do that would be to have 3 cranks, to control x, y, and z, instead of just 2. This would help a bit, but groups of 5 might still not have enough to do. So perhaps designing different versions of the room, since the room would know exactly how many people entered with their wristband.

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Reviewer 9:

Great interactive experience! I love how all the team members are involved and have to work together to accomplish the goal. I think the game would benefit greatly from sound and lighting effects and I would take some time to think through those details.

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Reviewer 10:

I like this a lot! It seems very immersive. My only concern is noise - since the design is meant to be open top, I wonder if the voice part is even necessary.

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Reviewer 11:

It seems like a fun game! It seems like a great twist on the classic crane game and will manage to get all players playing (depending on how you set up the controls).

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Reviewer 12:

This looks like a fun game that requires teamwork and coordination! I like how feedback from the timer, steam, and color-changing core adds to the sense of urgency and excitement.

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Reviewer 13:

I think this is an incredibly fun and challenging puzzle. I think work needs to be done to make sure that it's feasible within the time limit.

I like the change you made from the sketch model where the reactor is in the middle of the room -- it's more engaging.

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Reviewer 14:

Excellent storyboard! I think it would be pretty fun if each axis had a different control mechanism and people had to communicate and work as a team to control it correctly ( a la SpaceTeam app). Storyboard is well drawn and clearly demonstrates the intended user experience.

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Reviewer 15:

I like this idea for a lot for the team aspects, and the sensory deprivation for the people who actually have to move the crane. The game can have a simple scoring system and is not dangerous. Well thought out!

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Reviewer 16:

This seems like a great game that fits well within the open world experience. It seems to work well with a group as one person has to tell others in the group how to move the crane. Maybe instead of a time limit, or in addition to it, they could have some sort of display that tells them how many points they are getting for getting a control rod into a core. The points could be higher for getting cores in quickly and could be divided by the number of people on a team so that larger teams would not be at an advantage. Also it would encourage teams to try the room again even after they passed it to try to get a higher point value for the room.

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Reviewer 17:

I really love this idea. It does a great job at incorporating teamwork and seems like it can be challenging and fun. The only thing I think that you need to flesh out more is how will you accommodate different size teams, but still always keep everyone engaged. For instance, if you have 4 controls spaced out around the room that would be great for a team of 5 people, but very difficult for a team of 2 or 3. So maybe you have all the controls closer together. Or maybe you have both options, controls that are close together and those that are scattered farther apart, and based on the number of people entering the room only some of those controls will work (so if two people enter, than the controls that are close together will all be able to move the crane, and those farther apart will be dead controls and do nothing, and vice versa for larger teams.)

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Reviewer 18:

Great storyboard! It looks like its both fun and challenging, while giving players an immersive experience. I'm a little concerned about the complexity required for the room, but it looks really fun.

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Reviewer 19:

I think the overall storyboard experience is great. You have a giant hefty thing that you need to move around with fine dexterity to save the world from exploding.

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