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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Hatshepsut Returns Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

While your story is great, I think that your game is to complex for Open World. There are too many challenges for the guests to overcome in the the 2-5 minutes guests are expected to spend in rooms.

I'd like to see you pick one part of this board and really focus on making that one thing very interesting and challenging to perform.

While the sarcophagus is a great gag, it isn't actually necessary for your game play as described.

There is also durability concerns in a room full of 'props' Especially if guests are asked to interact with them looking for clues.

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Reviewer 2:

This is a very creative idea. I can definitely imagine the aesthetic. This has more of an escape room type feel more than skill base. How does one fail the room to meet the 25% success rate criteria? Also does unlocking the crypt constitute escaping the room or completing the goal? Also, is there repeat play value here? I think a bit more refinement on mechanics of the process would be good. In general, I think this is a good concept and could be adapted to the Open World Experience.

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Reviewer 3:

I really like the whole story and how cohesive everything seems. I'm curious to see if it could be more physical.

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Reviewer 4:

I think the theme is feasible. I'm a little worried about the scale of the sarcophagus -- I'm assuming the model wasn't to scale? I think it would need to be fairly large to make touching the walls intuitive. I'm also confused about why the hieroglyphics switch directions on the statues. Is this to add difficulty? I also don't entire understand the success metric. Releasing the spirit of Hatshepsut would seem to be a bad thing, but this means that the guests did everything correctly. Maybe, instead, the sarcophagus could slowly open as a timer? And if they manage to solve the riddle in time it would slam shut again (so failure is it opening and Hatshepsut coming out, and winning traps the spirit back inside).

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Reviewer 5:

The story board looks beautiful and super interesting. However, I wasn't able to understand the goal of it and what players had to do. Were they supposed to press the symbols that they saw on the statues, find those on the tomb and press them? It just wasn't super clear to me. If that's the goal, it seems super interactive and exciting. I think you guys might want to guide your players somehow or give them a clue that leads them to touching the tomb. They might be scared to do it or not think of doing that for a while.

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Reviewer 6:

Translating hieroglyphics definitely has potential and the sarcophagus opening is a good ending. I was confused if clapping the hands of the statue solve the room, and if that was conveyed to the players at any point.

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Reviewer 7:

I really like the ideas you have depicted in this storyboard. Having a scary shock factor would be a nice tough in the open world experience. Creating a scoring system might be an interesting challenge and also considering the dimensions of your space may change the dimensions of your various props and their spacing. People may be packed in decently tight with a big coffin in the middle, but that placement can make it more chaotic. Make sure the casket is safe to open and close without injury!

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Reviewer 8:

This is a really cool idea for an experience! It's very cinematic and not too complicated to implement. I wonder if having the behind-the-scenes equipment (arduino, motor, fan, etc.) inside the coffin will break the illusion. Perhaps you could have a false bottom with holes poked in it and then put the electronics under this. You could also mount small box fans in the back wall of the coffin, also hidden by the false bottom, and let the air come up through the little holes. In the storyboard you show a mummy inside the coffin with glowing eyes. Will this be incorporated later? If so, perhaps you could add some monster sounds to your audio. Nice job!

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Reviewer 9:

I think this would work great in the context of an open world experience. The puzzle does not seem too hard to where users would not be able to solve it in 3 minutes. It also has a lot of potential for a cool room aesthetic which is always a big plus and super important to the user experience!

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