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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Egyptian Sand Magic Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
Reviewer 10:
Reviewer 11:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I like your overall concept. I'm very impressed with the ideas presented but I think the scope is to much for an open world room. I'd like to see it scaled back or broken down into 2 rooms worth of content.

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Reviewer 2:

In my opinion, the game sounds really complicated and kind of seems like it might take way longer than how long the game is supposed to take (however, perhaps once players know how to play, it will not take long -- but I think you have to definitely make sure that it's not too hard). Some of the actions required by the players seem a bit to random/unintuitive, like touching the acrylic box and rotating the acrylic box. Also, something to keep in mind is if the group fails the game and gives up and leaves the room, I don't think that there is a way to guarantee that they will push the medallions back, so there should be some sort of mechanism where it can go back on its own (which I don't think will be to hard/might already exist? but I can't really tell right now).

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Reviewer 3:

I love the hieroglyphs, and the sand patterns sound really cool! However, I do think that some parts of the puzzle seem a little confusing - why would the players need to turn the medallion by 360 degrees before pushing it back into the wall? How would users know that they have to rotate it a certain way? If they try to just push it back in without rotating it/ rotate it the wrong way, are they going to break the part? I am also a little confused about what the players have to do to reveal the sand patterns: how would they know to spin the box before touching it to reveal the last images/ would they be able to spin it for the first two images, and if they do so, would anything different happen? The revealing of sand patterns seem to be something to be 'achieved' by chance, and that may not be the most fun for the players.

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Reviewer 4:

It seems that the guests have to complete very similar tasks over and over again, look at the image and match up the hieroglyphics. The only variation is the amount of times they have to rotate the medallion, or how they have to activate the box, which I am not sure how guests will figure out how to do (I probably would not have guessed that I would need to rotate the Chladni plate in order to activate it a third time, the task does not seem very relevant to the theme. Perhaps you can consolidate it all to one difficult task, or a series of steps that are all different in order to complete the room, rather than doing the same thing multiple times.

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Reviewer 5:

1. I think ancient Egypt is definitely something that one would expect to see in an Open World experience. Very good choice.

2. I think the way the storyboard is designed at the moment, it will take more than 2-3 minutes to complete with a 25% success rate on the first try. Please see below for my suggestion to simplify the game a bit.

3. My concern is that 5wits doesn't see enough physical aspects in the game. Please see below for my suggestion on how to add more physical aspects to the room.

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Reviewer 6:

It seems like the players mainly figure the game out through trial and error. What feedback do they get if they fail to do the right tasks in the right order other than the room resetting itself? Is there an incentive to go fast? Is there a penalty for doing things out of order or getting it wrong too many times?

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Reviewer 7:

This is a very compelling puzzle game. The use of hieroglyphics and sand elements, combined with the clever incorporation of chladni, makes for a cohesive theme.

The only concern is the number of individual steps that must be intuited by the team. Reading the overview of the gameplan felt almost stressful due to the number of things the team has to "realize" along the way. It would help to somehow reduce the number of nuances that the team has to figure out without any direction.

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Reviewer 8:

The Egyptian Sand Magic storyboard is a fascinating multi-step game. I like how the players have to work together to figure out what's required as well as the very cool imagery of the dancing sand. My main concern is on the complexity of the gameplay. The players have to realize that they need to rotate the medallion 360 degrees as well as touch the sand table together. I'm wondering if a visual indicator or clue could help players discover what to do.

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Reviewer 9:

This is an extremely interesting puzzle. I am a little concerned that it would be too difficult for users to pass even in the 25% range given the 2-3 min time slot. Some of the the things are not obvious, like needing to turn the medallion. Adding ridges to the outside of the medallions might help make it a little bit more obvious. But as a whole, I think there is a lot going on in this room that is not intuitive and there isn't any assurance that the users will discover the secrets. For example, they may accidentally have two people touch the box for it to resent and form an image, but they might not have realized that at all as it happened and they would be lost the next time. Just think about cues that can be added to assist the users a little.

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Reviewer 10:

I think that the experience within the storyboard makes sense. I like that it allows for some trial to figure out exactly what to do in the room. The first concern that comes to mind, is that it doesn't really seem like it requires 3 people since only 2 people need to press buttons. Perhaps the medallion should also have a time limit, so that all 3 people need to do something different.

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Reviewer 11:

A very interesting concept that is both fascinating and cool. I love how the storyboard incorporated the Chaldni Figures into the game. It is also really apt that the theme is on Egypt where sand is so abundant. I can totally imagine the players entering the room and seeing the supposedly normal looking sand in an Egyptian theme, dance and form a pattern magically.

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