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Concept Exploration (sketch model) Reviews
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Tess Veuthey
Narrwhal Sushi
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Overall rating from peers, based upon 4 reviews:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Reviewer 1: I think this model looks great. The use of ...
Reviewer 2: This is a very nice looks-like model. You ...
Reviewer 3: This model room definitely says "steampunk" ...
Reviewer 4: I thought that the model did a good job of ...

 

Reviewer 1:

I think this model looks great. The use of bronze and general clutter gives the room a very steam-punk feel. It seems totally believable that a room like this would be on a submarine. I like that there are different lighting options; perhaps these could be varied during the course of the attack to simulate effects of the attack. With so much stuff in the room, I'd be slightly concerned about people breaking things or hurting themselves. You probably want to avoid having anything on the floor (so people don't trip) and you'd want to make sure that any 'instrumentation' you have is quite sturdy, and doesn't have screens that can be broken, knobs that could be pulled off, etc.

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Reviewer 2:

This is a very nice looks-like model. You have the steam-punk look stamped (glued, pressed, et cetera) right in there. You clearly indicate the elaborate nature of the room features, the correct lighting, and the copper-brass steam-punk look that the client is trying to go for. May I suggest implementing some sort of interaction with the visitors in here? I mean when people enter in this room, they will want to touch things and see what things feel like. Is there a way to integrate some cool touch sensors into some of these pipes and tubes so that they can light up when people touch them or something. There is a dog made by Hasbro that is very cheap and when you touch its face, it lights up. Integrating something like this to your second generation concept model will perhaps increase the interactivity between the room and the visitors which is something that you cannot get at home or from a video game. Maybe have some dials there for people to play around with the clock or have some sort of interactive lights that depending upon where you step, the lights are turned on or off. I continue to go back to the idea that Captain Nemo could help offset the French national debt or something, so he had some access to some serious technology. I like the high-efficiency light in there, what was that really supposed to be in your sketch model? You really have the lighting down in that room. When I looked at the three images that you provided, it screamed 5-Wits and the style they were going for, in my opinion. How will handicap accessibility work in a tight room like this one? I know that this is just a model, but it is also suggesting a relative sizing and proportions but it might be good to check the ADA requirements on rooms of this nature. This room would be a great place to have James s water flow visualizations. I really like this concept and my only real suggestion would be to work on the aesthetics so that they can provide some functionality. I mean I really feel you got the look that you were goin g for, it would be important to now integrate some more aspects of the design requirements set by the client so that this room provides more then the steam-punkish appeal and can provide some functional value to people looking to interact with the objects in the room.

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Reviewer 3:

This model room definitely says "steampunk" in my opinion! You decorated it very nicely, and I really feel like I'm enclosed in this room, just looking at the picture. The lighting also works very well with the model. You may want to consider ways of changing the lighting during the attack. When the group first enters, you could use one set of lights, and then the lighting scheme can change. I also liked how you thought about the scale of the model, and how much space would be available. Small spaces like this one will definitely get the feeling across, but one point just to consider is that ADA restrictions could potentially be a problem. It seems that all three of your goals were met for this concept sketch. Well done.

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Reviewer 4:

I thought that the model did a good job of putting one into a control room. The different combinations of lights really did give the room a different feeling and it is clear that lighting will play a big role in determining the mood of the location. Also, I liked the use of the compact fluorescent light bulb, it seemed appropriately steam-punky. I wonder what you would do with this model moving forward. The key aspects of the model to your storyboard are to make the room sufficiently disorienting and claustrophobic to make people entering a different room feel as though they entered the same room. I don t know how you move forward with out creating a whole room, which seems like a pretty big undertaking.

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