2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Ali Shtarbanov

Ali Shtarbanov
tinkerdoodles
[review]

 Particle Flow Water Bending Water Levitation storyboard design/website Physics... or Magic...
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Particle Flow storyboard

Client 1:

This is a pretty cool application of physics. You did a great job at taking a physics demonstration and making a game out of it. I definitely think that this could prove challenging to many groups. I think my only big concern is in how much salt would eventually end up accumulating in the room and on the table. Maybe figure out a way to contain the salt within the plates? (Idk if that ruins the effect or not?).

I think overall this feels a little more like a school science project than an OpenWorld game, but it does sound fun nonetheless.

return to top of page


Reviewer 2:

Super innovative - I love the focus on physical phenomena. This idea in particular has a very nice aesthetic component, simply because the patterns are very beautiful.

One of my concerns is that there simply isn't enough for 3-5 people to do. Is there a way that tuning the frequency could require collaboration? Like having three knobs that all have to be turned together, or maybe instead of just turning the knobs there's another step in finding the right frequency, like having to add differently sized blocks to get to a certain frequency?

I think out of all three of your ideas, this one has the lowest amount of user freedom, since the solution is simply to turn the knob to different levels. However, I like the mechanic where the plate has to be changed. It certainly adds another level of complexity to the problem. Education in action!

return to top of page


Reviewer 3:

I really like this gag and I think there is a lot you can do to build upon it. It might be nice to have multiple plates for multiple people so that the whole group can be actively doing something. The auto-resetting mechanism is great. How would the salt get refilled? I assume people will accidentally spill it all the time. I like the idea of the mystery frequencies, make sure that the two in the middle are not simply between the upper and lower bound you chose, it might be too easy. Additionally, you may want to create a timed challenge to make it more difficult. I think in its current form, it might be pretty easy to solve with unlimited time.

return to top of page



Innovativeness and potential of Water Bending storyboard

Client 1:

This is a cool and unique experience. It seems like you have really thought through your designs thoroughly with the inclusion of the Autoreset Mechanisms. Generally we try to avoid using water in any of our rooms though as it requires a lot of additional maintenance and wear.

return to top of page


Reviewer 2:

Out of all of your ideas, this one requires group collaboration the most, which is why I'm ranking it highest in potential and innovation. This is also the closest to "magic" in the eyes of the uninitiated, which makes it a super fun adventure. I like how this activity is flexible and how three, four, or five people could be involved in the rod activation.

The mechanic of the moving cup is really innovative. Maybe the cup could begin stationary, and then begin moving only after the team gets the stream of water into the cup for the first time? This kind of "twist" can make the adventure that much more interesting. Overall though, the challenge of keeping the stream in the cup seems really fun and exciting.

I think this idea is already really well developed and has lots of potential. The spectacle, and the magic at the end of the stream controlling itself seems like a great reward for the team once they finally get it. One question to consider: how will the team "lose" the room, so that we can reach our 25% success rate goal? Will it be a time limit, or an amount of water that is wasted?

return to top of page


Reviewer 3:

This static electricity effect is so cool-- people will definitely enjoy this challenge. The auto-reset mechanic is good and the challenge itself is difficult. You may want to consider adding a timer to the challenge to make it more "failable." I think that given enough time, most people could conquer the gag. It also might be useful to come up with a way to loop in more than one player at a time- it seems 1-player in its current form. Think about other ways to enhance this gag with lighting, sounds, etc. This basic gag is such a good foundation for building an incredible experience.

return to top of page



Innovativeness and potential of Water Levitation storyboard

Client 1:

Again, I'm not sure that using actual water is a very good idea for a variety of reasons. It is a great idea though. I wonder if you could do something similar with just airflow?

return to top of page


Reviewer 2:

Fun idea. I love the inclusion of water - I think it can make for really nice aesthetics, especially in conjunction with some cool lighting.

As for actual mechanics of the room, I think it's really well thought out. The single column that always has a ball levitating is a really nice introduction for the team, to guide them along the right course of action, and the two-fold challenge: first, levitating all the balls, then adjusting heights, makes it more interesting than just one of those on their own.

Is there another mechanic that you could add, like some color-coding of the balls? As it stands, I think the idea has potential but could be a little too simple.

return to top of page


Reviewer 3:

This gag reminds me a lot of using sound waves to manipulate fire in an enclosed tube (the name of that set-up is escaping me). This gag is great for auto-resetting, and if it can be made big enough, it can incorporate multiple people at once. Making sure multiple people can play at once is key and you may wan to think about ways to make the overall gag more challenging for players by adding a timer or competition against others. As with the other gags, using this effect in some creative ways could be an incredible visitor experience.

return to top of page



Storyboard design and website presentation and execution

Client 1:

The website and storyboards are really well done. Great drawings.

return to top of page


Reviewer 2:

Storyboard clarity is VERY nice. your descriptions were extremely clear, but also very engaging. I appreciated the autoreset footnotes for each one, and how much you thought out your game mechanics. I especially liked the speech bubbles in the first comics - they made me laugh.

Storyboard sketch design was also very nice and clear. I liked the cleanness of your sketches, and the use of perspective in all of them. The consistency between them was also extremely high.

Again, the website reflects the quality of your work in both precision and succinctness. Very clean and usable. One weird thing was that the menu bar disappeared when I made the window smaller than full screen, but that's a small issue. Good job!

return to top of page


Reviewer 3:

I like your cleanliness and clarity of design. Everything you have drawn is very consistent in style and demonstrates what the user sees well. It would be nice for future iterations to incorporate the actual user into the storyboard-- it will make your drawings more complex, so it will stretch your drawing ability on top of adding more depth and size context for the gags.

return to top of page



Room theme, Physics... or Magic...: engaging and interesting? identifiable with target users?

Client 1:

I think that a physics themed room probably won't excite most people. I do think that using some of these Physics gags in other themed rooms would be effective though!

return to top of page


Reviewer 2:

It's not your typical "adventure" theme, which has both pros and cons I think. It's not as immediately engaging as the more traditional ones, and across age brackets, it might not draw people in the same way an indiana jones-esque room would. However, its uniqueness sets it apart, and I think one way to play it is as like a "mad scientist" theme or something like that. It's great that it is both entertaining, challenging, and educational, and it definitely has an interesting relationship with "magic" that you could also spin.

One important thing to think about is how would this play in the context of the open world? What would the outside of the room look like, and how could you use it to brand the room and draw people in? I think there are definitely ways to do that, but it will require some deliberate thought.

return to top of page


Reviewer 3:

Yes, most definitely. Interesting physics tricks like this seem like real magic, especially to those that don't understand the underlying phenomena. For kids and adults alike, these physics puzzles are usually a hit (especially for the clientele that would be inclined to go to a place like 5wits). To incorporate these gags into a cool room theme would be awesome. The gags may be a bit simple in terms or execution so you can consider ways to make them more puzzling. It might also be useful to think about how you can incorporate these gags into other themes if your group goes another direction.

return to top of page