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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Caralyn Cutlip

Caralyn Cutlip
spiro
[review]

 Interrogation Building Ledge Telegraph storyboard design/website Spy Escape
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Interrogation storyboard

Client 1:

Crawling through the ducts to escape sounds like a good time, but the confines might be a little tight to dodge lasers in. Perhaps the laser grid can blink on and off, forcing you to crawl fast while each obstacle is turned off?

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Client 2:

HVAC crawls are classic, and always fun. You'd have to test how big the crawl would have to be to ensure people are able to maneuver enough to avoid the lasers - if it's possible at all. (Maneuvering while crawling sounds difficult.)

Consider how players would know the correct order that the digits on the exit vent are supposed to be in for the unlock code. (Also, it doesn't make sense that the enemy would put their unlock code there, which bothers me but won't bother everyone. It's up to you whether that's a problem.) Like many rooms, reset would be difficult for this one - how would you get the HVAC entrances back on their hinges?

There are also a lot of elements in this that confuse me. Why is there a phone that lets people out of the room? Is there one-way glass looking back on the previous room because that's where people watch interrogations? If so, why are there computers in the second room? Your internal plot might have to be a little tighter - if there are a lot of elements that don't necessarily make sense where they are, the players may notice and think they're part of the game.

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Reviewer 3:

The Interrogation storyboard had potential in that it required all of the group to participate and had some physical aspects to it, such as crawling through the vent. But the part about crawling through the lasers was very similar to what 5 wits has already done with espionage. I really liked the exit code on the vent that had to be dialed on the phone, that was a good trick!

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Reviewer 4:

I like this room! Great combo of physical activity by crawling through the vents and mental challenges through noticing the vent, the combo, and applying that to the door. I think this might be a little on the easier side depending on how obvious it is that the vent is open from the first room. If there is a way to incorporate more teamwork that would be awesome, just so everyone in a group of 5 would have something to do!

I think the room does well on the durability and resetting requirements, which is awesome!

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Innovativeness and potential of Building Ledge storyboard

Client 1:

The edgewalking portion of this concept seems like it would be very fun and challenging. The described wind and visual effects would really sell the experience.

Having to enter two codes in the security office may feel a little redundant. Perhaps just a UV reveal on the keypad itself?

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Client 2:

I like the sequence of using the UV light to figure out the computer password, and then using the surveillance footage to figure out the exit key code. You would have to make sure that the UV light couldn't just be moved to the exit keypad - otherwise people will be frustrated that fingerprints show up where they're supposed to on the keyboard, but not on the keypad. I'm having a little trouble envisioning the first sequence where the spies avoid the spotlight to make it in the window. Why are there mountains in the distance? Spy stuff often takes place in a city rather than nature. When the players first enter the room, how do they know to get on the ledge? How do you teach the player what they're supposed to be doing? People might not make the connection "this is a spy-themed adventure, so if I'm outside next to a building, I must be hiding from search lights... and also high up off the ground." I like the wind effect, but I don't know if it will translate for people to understand that's what it's communicating.

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Reviewer 3:

I really liked the creativity and physical aspect of clinging to the outside of the building, but this might be hard to act out since the new 5 wits rooms will be open on top (hard to make dark) and will be small. The use of the blacklight is also similar to 5 wits espionage, but creative in that it spells out a word.

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Reviewer 4:

This room sounds like it will be extremely immersive for the users! You did a great job thinking about the setting of a ledge, utilizing wind and stars to show the users that they are outside. Everyone will have fun with this and I think scooting along a high ledge is something we have all wanted to try if it wasn't so dangerous!

This room checks the marks of resetting, physical, and mentally stimulating! I think there are enough challenges for it to be difficult but not impossible, and most likely a room they would need attempt more than once given all the pieces that need to be put together!

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Innovativeness and potential of Telegraph storyboard

Client 1:

Having to match the map to the physical hardware feels like a good level of obscurity for this challenge.

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Client 2:

I like that the switchboard corresponds to a map on another wall. Is there a way to make an A and B state of the game, such that the first group has to plug in to a certain hole in the board, and the next group has to plug into a different hole? That would make resetting the puzzle not needed. But you'd have to have multiple locations on the map, and be able to communicate to the players which place they're trying to communicate with.

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Reviewer 3:

Telegraph was very detailed and innovative. I liked that they had to look at the map as part of the room to find where to plug in the telegraph and that S and O were bolded so they knew how to send an SOS. This one definitely seems like t would be a more challenging final room. The only thing would be to consider how you will be able to automatically self reset for this one.

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Reviewer 4:

The map puzzle is great because it is in their face the whole time but not very obvious. Also having to teach themselves how to do Morse code is a really cool idea.

As long as the pin for the telegraph either disconnects, or the map changes the location of the corresponding hole that the telegraph needs to be plugged into, this is great! If there is any way to add a side challenge that extra members could solve, for example another message to pass along to the agency, everyone can stay busy. Just trying to think of ways to add in 5 Wit's desire to have each room with different "star levels" of passing to make it a room they could replay!

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Storyboard design and website presentation and execution

Client 1:

These concepts are thought out and clearly communicated.

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Client 2:

Your drawings are clear, and most of the time I understand what you're trying to communicate. Still, it would help if your explanatory text was typed (I can read your handwriting but it's not *super* easy). Also, it would be good to be able to navigate between the storyboards in some way other than just scrolling. Thank you for giving each storyboard a title so they're easy to refer to!

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Reviewer 3:

The website was very well presented and clear. I believe I understood all of the concepts you were trying to get across with your storyboards. The website was also very well put together and your drawings were great! The only suggestion I would make would be to put a link to go back to the top of the page after the storyboards so you don't have to scroll up every time.

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Reviewer 4:

The idea was very clearly presented and the graphics were neat and effective. The website was great to and easy to follow as well. Great job!

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Room theme, Spy Escape: engaging and interesting? identifiable with target users?

Client 1:

This is a great theme choice! Everybody seems to like a good spy adventure.

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Client 2:

Yep. Everyone loves being a spy. James Bond has been around forever and is still popular. There are many different eras that have had spies though, so just be sure to decide which one you're going for - modern? Cold War? Etc.

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Reviewer 3:

I think that Spy Escape would be a fun and engaging experience. I think with all the spy movies out there the target audience would love to find themselves in this room. My only suggestion would be to make it a little bit more different from the 5 wits experience that already exists. I am imagining more of a mission impossible sequence of someone having to scale/ jump across exploding buildings, for example.

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Reviewer 4:

Given how much fun I had at 5 Wits with the spy theme and that everyone loves spy movies, I think that this is great! The ledge is definitely my favorite activity out of the 3 because it offers a physical challenge for all that is possible to fail (unlike crawling through the duct, they could "fall off" the ledge and lose). These rooms all fit within 2-3 minutes and are perfect for the age ranges. I really would encourage you to move forward with The Ledge and make that a reality! It would be so much fun! The more ledges, the better! Maybe they even need to jump across a ledge or across building tops to get away from chasers right at the start? Just ideas!

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