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User Experience Storyboard Reviews
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Claire Robinson
team ark
[review]

 Secret Safes Police Raid Rigged Roulette storyboard design/website Underground Casino
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Secret Safes storyboard

Client 1:

First of all: I'll admit it: I love safes! I think they are just fun and intuitive. Everyone knows what to do: get into the safe!

I like the dartboard clue more than the money of the table. Overall it seems really vague to me. If the entire room is an underground casino, there must be a lot of junk around. It's likely people will spend a while looking around before getting to the money and then the dart board. What's the motive of the guest in this case? Escape? Money?

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Client 2:

You'd have to playtest to make sure that people both notice the fake currency and think to try the serial number as the safe combo. It's totally possible they will, but you would need to prove it before opening this room. Same thing with the darts. Also, about the darts: did each dart earn the same number of points, which is the code? Or do people add the point values of the darts to get the code? If you were imagining that one dart earned 1 point, one dart earned 7 points, and one dart earned 9 points, so the code would be "179," be careful - the code could just as easily be 197, or 971, or 719, or 791, etc. Is there a way for guests to figure out which it is?

Also, maybe make the first unlockable thing some sort of machine with a code on it instead of a safe, since there's nothing in the safe (which would make it kind of disappointing to open). Maybe the keypad is on the door, but instead of unlocking the door, it reveals the safe.

Finally, how are you going to make sure people don't walk away with the key? How are you going to get the key back in the safe for the next group?

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Reviewer 3:

Turning the whole room into a puzzle with different parts of the room triggering certain elements is a really great way to incorporate a whole team as everyone is looking and observing different parts of the room. I worry the first detail to open the first lock is too subtle and the failure rate of the room would be very high. This seems like something that could be easily user tested in a mock room to see how many people pick up on that small details.

Resetting the safes is a concern but it seems there would be a way to incorporate closing the safes as a requirement to move on to the next step.

The way it was drawn in the storyboard, the room is simply decorated but adding noise in the form of unnecessary items will increase the difficulty of the room and could also be something user tested to achieve the right success rate.

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Reviewer 4:

The use of the serial number of the bills as the code is unique yet relevant. I also like the fact that there are multiple safes to confuse the user. It seems to be easy to implement.

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Innovativeness and potential of Police Raid storyboard

Client 1:

I like something as simple as "turn off the lights". I feel like this is a great mystery challenge: easy to do, but not clear about why. Again I would try to build a context that makes more sense with hiding from the police. What if we are the police? And that's our backup? How would we know?

I like the setting. Pizza shop is fun!

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Client 2:

I like hiding from the police! But, how are you going to make it clear to guests that they're supposed to hide from the police? If the room looks like an illicit speakeasy, then they probably will. But if the room just looks like a regular pizza shop, they might not know they're supposed to not get caught. Something to test and tweak.

I also like the clue to put into the cash register, but the key thing has the same problem as the Secret Safes key. Also, once you solve the room, you'll be let back into the venue as a whole - so you can't lead people to the secret casino. Maybe just make the original room the casino?

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Reviewer 3:

Similar to "Secret Safes" this story relies heavily on pretty small details(the light switch and numbers in the cash register) that could be difficult for the players to pick up on. Again this could be figured out with some user testing. If it is found that they are too difficult to find there are ways to physically exaggerate the light switch or hint at the cash register to give clues to the players.

Incorporation of the policeman outside of the room is really cool and expands the hypothetical setting so the story doesn't feel constrained to the physical boundaries of the room.

The storyline is a bit unclear. If it weren't for your comments Im not sure the players would know they have to hide from the police because they just entered the room and didn't do anything wrong which could cause confusion. The added detail of escaping to the hidden casino seems unnecessary, they could just be escaping to get away from the police.

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Reviewer 4:

The use of the police to force the user to switch the light is an amazing idea! It goes very well with the theme.

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Innovativeness and potential of Rigged Roulette storyboard

Client 1:

I like the keypad: people understand that quickly. The rigged roulette wheel is fun, and could be cool. A couple challenges to building would include making it actually fall in the same slot everytime, but also making it so that little ball doesn't escape or get stolen. But if you could do it, I think that would be a fun thing to try.

I also like the tabletop. Touching is better than chips I think because chips can go flying and get lot.

This would be a great idea! Fun to think about the various ways to make this "rigged wheel"

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Client 2:

I like this game! However, I don't think you can have the roulette wheel land on four numbers - if I spun the wheel three times and it landed on three different numbers, I would assume it was random, rather than rigged. I would never spin it enough to figure out it's rigged in four ways. Rigging it on just one number would make it obvious enough - if you wanted, you could playtest with two numbers. Also, how are you going to rig it?

Other than that though, good game.

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Reviewer 3:

Same comment as before with regards to the subtleness of the clue details. However in this case the center location and size of the roulette table may be a give away.

How will you make the ball fall in the same slots? You could use magnets or slopes to favor certain slots.

On the table where the players cover up the letters there could be some sort of feedback(the color of the tiles changing, an audible "ding", etc..) to indicate to the players that covering up the tiles in the right way leads to the next clue.

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Reviewer 4:

Testing the user's observation skills is the key unique point of this gag.

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Storyboard design and website presentation and execution

Client 1:

Very nice, and clear. Maybe use a dab of color here or there to accentuate your ideas. I think the ideas were laid out nicely with a good balance between images and text.

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Client 2:

Thank you for typing your explanations instead of handwriting them! Website easy to navigate, pictures and storyboards easy to follow.

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Reviewer 3:

Starting each storyboard was a nice way to setup the challenge and I think would be well incorporated to the app or entrance screen at the start of the room.

Drawing were simple but well executed to highlight key details throughout. I'm very impressed by your hand drawing abilities! In some cases it might have been nice to get a more detailed drawing of the whole room to get a feel of the layout and how one action flows to the next. Laying the steps in a couple rows so that a few steps can be seen at once helps the reader see how one step leads to the next and picture the overall story.

In the window pop up for the website you cant hit the back button so I have to close and reopen the page to open a new storyboard. However I think if it were opened in a normal chrome window this would be fixed. For a more consistent layout, if the pictures and storyboard titles are centered then your title can also be centered. Adding a bit more space between storyboard title and the image below will clarify which title is associated with which image.

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Reviewer 4:

The ideas are clearly illustrated with a good use of shading. it is easy to understand and implement.

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Room theme, Underground Casino: engaging and interesting? identifiable with target users?

Client 1:

Yeah, I think this is great. People love the casino/outlaw theme.

I would flesh out a little bit the "who are we" question for the guest. It seems like we are running this casino. Are we robbing someone else's? If it's ours, why are we trapped? Plot isn't really important to me, but giving the guests an identity (example: escape, rob, explore, defend) helps the guest understand what their motives should be.

Nice job!

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Client 2:

Yes! People like doing "illegal" things in safe ways. And everyone has been to or seen a casino, and mob movies.

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Reviewer 3:

Im not totally sure if Underground Casino is appropriate for 15 year olds? Seems like it should be fine as long as alcohol and gambling references are avoided. That being said it might not be as engaging for a younger audience as they (hopefully) don't have experience in underground casinos and most likely haven't seen as many movies about them.

The mystery and puzzle aspects of the theme will engage all audiences if there is a relatable way to attract all age groups.

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Reviewer 4:

This theme is engaging as it combines the use of both mental and physical skills.

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