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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Chandrika Maheshwari

Chandrika Maheshwari
tinkerdoodles
[review]

 Constellations Chilling on a spaceship Captain Planets storyboard design/website Galaxy
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Constellations storyboard

Client 1:

This game seems a little too simplistic for OpenWorld. It also requires previous knowledge of star constellations which some guests might not have.

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Reviewer 2:

The topic of the constellation is quite innovative and potential. I am quite impressive by the scenarios where the shape of the orion was formed on the all the password to the door was the orion. The step in details is type of classical detective game, which could be more innovative and impressive. For example, the orion could only be formed when the telescope was adjusted to the exact resolution level. Also, I am not sure whether the clue searching is the prerequisite to the orion.

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Reviewer 3:

I really liked this idea and never would have thought of it! The potential limitation of this is that many people can't identify constellations very well, but this could be addressed by maybe having an inconspicuous book of constellations somewhere in the room. I also like that the couch is probably the last thing you would expect to activate a clue, but it ends up being the thing that does. This way, the solution to the room isn't too obvious, but seems to be hiding in plain sight. Another potential variation of this is to use the telescope to read constellations off of the wall that can't be seen with the naked eye--just a thought. Overall, well done!

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Innovativeness and potential of Chilling on a spaceship storyboard

Client 1:

I like the idea of using heat to change the colors of paint and reveal clues. I think that keeping ice cold in a freezer will be a hassle. Also, how does the room reset for the next group? I'm also a little confused at how this is a spaceship theme?

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Reviewer 2:

The game is quite interesting and innovative. It is the first time I found the use of ice and thermochromic materials in one game. People might think know that lemonade could hide some hints, however, they seldom knew about thermochromic materials. Also, the audio hint, ice, thermochromic materials and passwords were organized organically.

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Reviewer 3:

Cool idea! I think some thought may have to be put into how this room could be self-resetting. The music would have to switched off on its own, and the ice would have to be put back in the freezer. One way you could do this is to maybe have it so that one number reads when the bags are out of the freezer and a different number reads when they are inside the freezer, and the correct code switches every time. Whatever the process is, it would be useful to also reflect that in the storyboards. Again, a creative (and funny) idea, with a lot of potential!

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Innovativeness and potential of Captain Planets storyboard

Client 1:

This is kind of a unique mystery puzzle. Remember that the room needs to be able to be reset autonomously. Also, how do you keep people from stealing loose objects such as the books?

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Reviewer 2:

Yes it is quite innovative and potential. The hint is layer by layer with full surprise. Players may focus on kinds of planets in the first sight. Then they should correlate names of the books and then make the decision to turn off the light. Finally they should realize turning the balls and open the door. The step has correlative and seamless scenario switch, which is quite innovative and impressive.

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Reviewer 3:

Interesting--definitely not what I expected to happen! Again, you would have to play around with how the rooms self-reset, but the open/close planets could be digitalized so it doesn't seem like it would be too hard. I think this has the potential to be a really cool idea, and definitely fits the galaxy theme well. It might be interesting to add another layer where the player has to figure out how to switch off the light (or find the light switch) so that the game is less straightforward. A lot of cool things can be done with this framework, though!

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Storyboard design and website presentation and execution

Client 1:

The website was easy to navigate. The storyboards are clear with easy to read typed text.

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Reviewer 2:

The drawing delivers clear message. Somewhere may need improvements like the drawing of the black wall in the Captain Planets. Overall it is qualified.

The website is simplified and delivers critical images. However, in the homepage the images are too small relative to the texts. When clicking each image, the size of the pop-up images are appropriate and it is great to switch images by clicking the thumbnails on the bottom. Overall the website is great. It could be clearer by making the images larger in the homepage.

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Reviewer 3:

The website was very clear, straightforward, and easy to navigate. Overall, you accomplished the goal of the website well. One edit I would make would be to make titles for each thumbnail of the storyboard so users don't have to squint to read it off of the thumbnail itself. As for the drawings, they definitely get the point across, but look more like sketches than final storyboards. Using the grayscale markers can make everything look better, especially if you take care to fill in shapes completely. Also, I think using color would have been a great way to drive home the galaxy theme!

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Room theme, Galaxy: engaging and interesting? identifiable with target users?

Client 1:

I think that galaxy could be a unique theme, it is kind of abstract though. Maybe this could be tied into something like a more concrete spaceship theme?

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Reviewer 2:

I think it is quite engaging and interesting since the topic is novel. For the latter two topics, the Chilling on a Spaceship and the Captain Planets, two players could handle the game very well so that the game should be more complex for a group of players with 3-5 people.

Also,I think the target users could be guided quite well in the last two games and identify with the theme, particularly in the game of Captain Planets.

I am not sure how to auto reset the scenarios in all these three games.

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Reviewer 3:

I am a huge fan of the galaxy theme--the concept of space travel is something that is exciting to people of all ages, and there are a lot of different adventures that can be related back to this theme. There are a ton of possibilities for different escape rooms from this theme, as well as ways to make it appealing to people of many different ages. I am really excited to see what else you come up with!

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