2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Cody Jacobucci

Cody Jacobucci
6 wits
[review]

 The Lion and Mouse The Wheels on the Bus It's All Fun and Games storyboard design/website At the Fair
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of The Lion and Mouse storyboard

Client 1:

I don't quite understand how the rat is connected to the lion... I think beans farting is a little to far in the elementary school humor. Is the players only real interaction touching the milk bottle?

How is finding the buttons to escape connected to the rest of the story?

Seems like there are three different things going on here that are not really that connected.

return to top of page


Client 2:

Sorry to say, I unfortunately do not understand what is going on here. There seems to be a lot of ideas in one overall concept. I would simplify your thoughts.

return to top of page


Client 3:

I don't know as I quite followed what the game play of this was.

return to top of page


Reviewer 4:

The theme of being a rat or other small creature seems pretty fun, even if definitely skewed young for the 15-35 demographic. There was a very similar 'Rat' quest at Boda Borg which featured a large cat to avoid and different foods to feed the rat so I'm not sure if this was inspired by that. Might run into an issue of believable scale (a lion tail is as thick as a rat and much longer. The concept has a lot of potential as the Rat concept at Boda Borg was quite fun. The way the puzzle incorporates physical and mystery exercises in a single concept is nice.

return to top of page


Reviewer 5:

I love part at the entrance where players have to crawl through the tunnel, with the giant rat and giant food. It would be cool to play with the idea that users are tiny and trying to navigate through a giant space even more-such as having the lion be even larger than expected. (Not sure if that was already the intention, but it wasn't clear whether or not the lion was regular-sized.)

The part where players have to dodge the swinging tail is great. If players are able to successfully dodge the tail and make it to the door, will it still open for them when they get the right buttons, or do they have to first put the beans and milk in the proper places to get the lion to go to sleep before the door will unlock? Maybe it could be certain 'levels' of beating the room where players get more gems if they beat it the harder way by dodging the tail, but can get gems for beating it by putting the lion to sleep.

Overall, I think this was my favorite idea out of the three and has a lot of potential! I would love to see the idea of the props being giant played out more.

return to top of page



Innovativeness and potential of The Wheels on the Bus storyboard

Client 1:

Again, To many things going on here... I think you could expound on the first three boards and developed that. Hands in the floor would be difficult to execute. Last two slides could also be an interesting room on their own.

return to top of page


Client 2:

Installing technology in the floors can be very challenging. Using the walls is always easier, especially when there is anything that requires wires. Also keep in mind the physical size of these rooms. They are small!

return to top of page


Client 3:

Interesting! But I'm not sure how this would fit into one of our rooms.

return to top of page


Reviewer 4:

The zombies and the bus feel honestly a little random and out of place, and I'm worried they'd distract from the core circus theme. Maybe they could be replaced with escaped animals in the circus seating for similar effect. The emphasis on physical challenges present in circuses is really cool, and I would try and run farther with that in this case, maybe incorporating a slackline/tightrope for one member to cross or something that invokes the flexibility of the contortionists. The trapeze and platform ideas seem really fun, and could definitely lend itself to team play as well as individual.

return to top of page


Reviewer 5:

Interesting concept but I was a bit confused at first. This one took me longer to understand and get oriented, especially as to where things were. Are the exit doors in the first and second panel different doors, and the players are going through a linear sequence of three different mini-room tasks to get through the room? Are there multiple doors, or are all the obstacles visible from initial entry of the room? It was a bit confusing because it looked like getting through the sea of zombie hands would lead to the exit, but there ended up being more things after that so a note on direction would be useful here.

Overall, I like the idea of the obstacles, especially the swing. The obstacle course seemed well thought-out, but I'm not sure I understand the concept and what the zombies and the bus have to do with the theme of the fair other than the swinging trapeze. More development on the idea of an abandoned circus section taken over by zombies, and then incorporating that into more of the obstacles, could be cool. Maybe there could be a tightrope over the zombie hands that players have to balance on, or the platforms could be moving up and down.

return to top of page



Innovativeness and potential of It's All Fun and Games storyboard

Client 1:

I think a shooting gallery where hitting the wrong thing creates a chain reaction is an interesting idea. I do not understand real life "wack a zombie" What is getting whacked?

Supplying a physical coin is interesting... What is the reset? How are they dispensed and collected.

return to top of page


Client 2:

This concept is unclear to me. What type of challenge is this? Are you playing a physical game? Is it a mental puzzle?

return to top of page


Client 3:

How does the 'real life' zombie actually work? How does it reset? There are no live actors in the space, and I'm not sure that an animatronic would hold up to guest abuse.

Our main objectives when designing a game is that is fun, yes - but also durable, and that it'll reset automatically between groups.

return to top of page


Reviewer 4:

I really like the concept of having a mini arcade with loads of different games, but am unclear what the win condition would be... Is it supposed to be a mystery game leading to the solution open sesame? I think it would be really cool if the goal was to get a massive number of tickets in a given time to win (maybe have a record board to clue you in to the required score?) so people could learn and specialize in certain games and strategize a way out. Again zombies seem really random (unless the theme is zombies invading a circus and not just circus, in which case I definitely missed something)

return to top of page


Reviewer 5:

Very cool concept; I think an arcade game style room has a lot of potential. I'd love to see what happens if the players chose the other games instead of just whack-a-zombie. Are there different 'storylines' of things that can happen or do the other games not work and it's just the zombie one that does anything?

I think using 'open sesame' as the password to get out of the room is a bit anticlimactic. For some players, that might be one of the first things they try. In that case, will it still work? Perhaps there could be a way to make sure players actually beat a game before the password works, or else it'd be a very quick room. I think it'd be better overall to have the way to open the door contingent on one of the games, so if a password is needed maybe that could be a hidden clue that's only revealed when a player wins an arcade game.

return to top of page



Storyboard design and website presentation and execution

Client 1:

I liked clicking into the experience. Add some color to the drawings to emphasize what is going on. Be sure to have all parts that have words able to be read.

return to top of page


Client 2:

Unfortunately, I found these ideas to be unclear and difficult to follow. There was humor that was sprinkled throughout the presentation, but that also made it challenging to follow.

return to top of page


Client 3:

The upload sizes of the .jpegs was far higher than it needed to be - it crashed my browser due to memory size.

return to top of page


Reviewer 4:

The ideas were well described in a consistent format which was nice. I really liked how the website 'entrance' introduced the theme so well. Text describing the stories was concise and effective. Sketches were good

return to top of page


Reviewer 5:

I like the interactive aspect of the website, and how the website seemed like a mini-storyboard in itself. Some of the images were a bit slow to load; that probably is a file-size issue that could be fixed. As for the storyboards, they were presented in a clear manner and were enjoyable to read. Some of the panels could do with additional comments to further explain things to the reader; the bus one especially could have used some more explanation.

return to top of page



Room theme, At the Fair: engaging and interesting? identifiable with target users?

Client 1:

I think the assignment could have been taken more seriously. There was a bit to much joking for this to have been the best work. The circus theme is full of potential that has some humor but is well executed.

return to top of page


Client 2:

It appears that there are a lot of creative possibilities with this theme. Hopefully finding a concise game can be paired with this them to make a cohesive concept.

return to top of page


Client 3:

Clarity of design was confusing on some of it. Communicating the 'how' and the 'what' is a little more important than the 'why.'

return to top of page


Reviewer 4:

The theme is strong, and while appealing more strongly to the younger side of the demographic, seems like it could have broad appeal. There were a lot of complicating elements like zombies and buses seemed felt really unnecessary and felt like they distracted from the theme. If some of these were remade in a way more central to the theme it could really solidify the circus theme.

return to top of page


Reviewer 5:

I definitely think this theme has a lot of potential, and would love to see more aspects of a circus or a state/county fair being explored. The idea of the games is great, for example, and there could be even more twists on the traditional fair games such as ring toss. I think most players have had experience with a circus or fair, either personally or through movies/games. It's especially relevant now with the recent release of the movie The Greatest Showman! One thing is to play on that atmosphere of a fair where things are expected to be weird or strange. Like I mentioned before, the giant-rat-tiny-humans part of the first storyboard is really cool and I think each room could have one aspect that is slightly wonky like that. The zombie part does try to tap that, but I think picking a mood, whether it be more frivolous like the first one or spookier like the second, and sticking with it to develop a consistent feel for all three rooms is important. (Or perhaps it could start off frivolous and the rooms could get progressively more haunted?)

return to top of page