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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Rachel Deghuee

Rachel Deghuee
team puzzled
[review]

 Head Games Jungle Escape Sun Worship storyboard design/website Jungle Concepts
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Head Games storyboard

Client 1:

I think game sounds interesting. I like the buttons on the wall, and everyone loves glowing eyes!

how do the guests know what colors match which animals? Is it just a guess?

Also, how many "switches" would be in the wall to push the animal symbols? It seems like the count might have to be kind of high. I wonder if there's an easy way to bring that number down to bring in the scope of building the game.

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Client 2:

This sounds like a fun game! I think it definitely lends itself to an impressive looking room. I also think that this sounds very technically feasible and at a very realistic scale for Open World.

The big question that comes to mind is how the color coding works. Are the color-animal combinations completely arbitrary? Is the idea that the room takes several attempts to solve? Is there a time element involved? Is part of the game hitting the correct tiles fast enough?

I think that this sounds like a potentially great Open World game. I don't see you having any challenges making it work from a technical perspective. I think I would definitely put a little bit more time into developing the gameplay and making it as fun as possible. Maybe set up a mock-up or cardboard prototype? Nice work.

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Reviewer 3:

My first reaction to this story board was that it has the potential to be just as confusing as the prototype Central American one in the 5 wits factory. Firstly how will the players know that they are supposed to press stuff in the first place, and how will they correlate monkey = green if the sequence switches each time? I am afraid that players would get frustrated also because it's not physically involved so with more than 3 people, a lot of the team would be just sitting around doing nothing and max 2 people would be having fun. I like the theme though because that can easily be spooky.

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Reviewer 4:

The design of the walls in the room are fantastic! It would be very striking to walk into.

Great puzzle, and the methods you use to provide feedback to the players are great! You could even have jungle noises playing to add to the atmosphere.

A question I have is whether the colour in the eyes are arbitrary or not. Is there some clue on the animal that would lead them to guess that the animal is associated with a particular colour.

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Innovativeness and potential of Jungle Escape storyboard

Client 1:

This is cool! I like the vine swing. It's obviously a fun physically.

One of my favorite parts was the "the sounds of the jungle all go quiet" when you touch the ground. I think that's a fun way to give feedback without a digital angry beep sound that would ruin the theme and distract from the room.

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Client 2:

This sounds like a lot of fun! I'm curious to know how hard grabbing a vine from a swinging vine would be, but I'm sure it's doable if you're athletic enough. Another option would be to add platforms between vines or to add knots to vines.

One constraint you will have to be aware of with this design is that OpenWorld rooms have no ceiling. You will have to design a support structure which the vines attach to over the top of the room (it can't cover too much of the room due to fire sprinkler issues). This should absolutely be doable, just something to consider.

Overall I like this design. It's simple, yet fun and seems like the type of OpenWorld room people will want to play again and again.

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Reviewer 3:

I think this concept is great. I couldn't really follow along what was going on with the illustrations, but from the description it looks like a swinging across the jungle without being detected sort of game. This sounds honestly like a lot of fun and I would personally love doing this. It's simple and awesome. Only hitch is how do you support a really big person if you don't have a ceiling in the room and can't connect to the warehouse ceiling. Especially if the big person is swinging in the middle of the room, that's a huge moment needed to support from the walls. This will need a very well designed structural support system to be feasible. But the concept is awesome.

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Reviewer 4:

Great detail, and it seems you've even thought through the execution (e.g. using 2.5D trees, motion sensors, etc.)

Once again, great detail on giving users feedback. Pretty straight forward, I can see how teenagers would enjoy this. Though, from going to Tough Mudder and watching people try to accomplish the rope swinging, this may be more challenging for adults that have been working desk jobs for a decade.

Maybe if it were a combination of arm strength activities and balance beams, this might be easier for users to finish.

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Innovativeness and potential of Sun Worship storyboard

Client 1:

This looks like so much fun! Some concerns:

Do we have enough room for this?

How do you keep them from cheating?

Will those balls end up all over the room?

Maybe there is only one "ramp" but everyone can roll on it together. That would keep it smaller. You can also block them from the scoring side with mesh or clear plastic.

I'm not sure if that balls would go all over. Maybe you have to keep them all on the other side of the "glass" you could imagine having to play with your arms through little holes, like you're doing chemistry hood. It would be hard, but might be possible.

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Client 2:

Who doesn't love skeeball? I love that this is a unique team version of the skeeball game, and I really like the unique themeing effort you put forth. I think that this absolutely has a place at OpenWorld. It feels technically achievable, fun, and replayable. Nice work.

I think that personally I would think about slightly modifying the targets of the skeeball game to make it slightly more unique and blend into the theme better--this would make it feel less like something people have done a hundred times and more unique to this venue.

I also think an interesting idea could be to have the skeeball machines heavily disguised as 'altars' as you had mentioned, to the point that it takes the group a while to even figure out what they even are. I imagine a fun moment when a group member accidentally triggers the skeeball idols to roll out of the machine and everybody gets excited because they instantly know what they all need to do next--play skeeball!

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Reviewer 3:

I mean skee ball is always fun but that's not why people come to escape rooms. Unless people really love skee ball it has the danger of being a hurr-durr let's just get this over with and scan our wrist things sort of experience. Maybe if you introduce a jaguar or something that is coming at you and you must throw the skee ball at it before being eaten it could be fun. Or if you reinvent the skee ball game and make it not just the one you find in arcades and make it a bit more interesting like very complicated system of chutes and what not.

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Reviewer 4:

This seems super fun, because who doesn't love Ski Ball, and better yet, group Ski Ball!

It could even be more awesome if there was a timer involved that makes everyone panic just a little bit. That, in combination with some tense music would really engage the players to want to do well and to do it quickly.

There's something psychologically interesting getting panicked people doing precision tasks.

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Storyboard design and website presentation and execution

Client 1:

Very nice sketching! The drawings and text are very clear. Nice job.

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Client 2:

This was easy to navigate and simple. Also, I like your team logo and color scheme.

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Reviewer 3:

Website was very simple and easy to understand how to navigate. No bugs that I experienced. Storyboards 1 and 3 were well presented. Storyboard 2 was hard to understand what was going on from the illustrations but the descriptions helped a lot.

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Reviewer 4:

The storyboard gave enough visual detail about how the room would look, the website was able to lay out the storyboards accordingly.

If anything, it would be nice if there was a summary of the goals of the room before the storyboard started. But the storyboards were able to give me a good run through of the user's experience and potential thought process.

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Room theme, Jungle Concepts: engaging and interesting? identifiable with target users?

Client 1:

I like the theme! The jungle is cool, and leaves a opportunity for lots of cool props and audio.

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Client 2:

This definitely sounds like a great theme! So good, that it's the only one we've already developed. There is a chance that we expand the Jungle/Aztec theme, but team submissions using a different theme might have a slightly better chance of being used in their current state.

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Reviewer 3:

I think the jungle theme from a big picture was good. I think game mechanics themselves have the potential not to entertain a whole team and could fall flat since their a little mundane. If you could make the swinging vines one work that would be really cool and I would like to do that. I really liked the swinging vines and hope that can work out. Swinging around is very fun and it gives one a sense of freedom and really lets us return to primal instincts of being an ape and just roaming around in a jungle. It could even be therapeutic so I really really hope the swinging vines can be engineered. Probably if we involve some civil engineering students it could work out. Or if you give a weight range for users purely for safety.

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Reviewer 4:

I think the jungle holds a lot of potential between nature and the mystical themes that exist and Rachel clearly exploited those possibilities in her fantastic concepts. I think she has engaged a lot of themes that would be familiar to people from 15 through 35 who would have grown up with Tomb Raider and Indiana Jones.

I'm excited to see what Rachel's team generates for their room.

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