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User Experience Storyboard Reviews
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Cam Douglas
6 wits
[review]

 Jailbreak Shootout! Defuse storyboard design/website Wild, Wild West!
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Jailbreak storyboard

Client 1:

An important factor to keep in mind, all Open World experiences must be self-resetting. At no time will a staff member enter the room to "undo" what the last group did and put the game back into the original starting state. Can this idea be designed in a way that makes it self-resetting?

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Client 2:

Interesting concept! I like the 'trick bar' idea. But I don't see how this would automatically reset in between groups.

Unlike typical escape rooms, there is no staff interaction with the room in between groups. So there would be no way for most of this to reset automatically.

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Client 3:

I very much like the idea, especially the jail bars. Resetting the cards into the book could be difficult. Is there a different way to hide the secret message in the book that can't get scattered around the room?

I would be interested in seeing the jail bars prototyped so that a few crank up but also reset after the room is cleared.

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Reviewer 4:

I like the overall theme of wild wild west, it has a lot of potential for storylines, however Jailbreak seems a little too simple to have a 25% success rate, and there are some questions that aren't answered. In terms of simplicity there are only a few books and a candle in the cell, so its immediately clear what to do/look at. There's not a lot of puzzle-solving involved. And the main question that isn't answered is how do the users know they need to break out? Is there a consequence? I think a break-out concept will work, I just think that there needs to be more complication and consequence to refine!

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Reviewer 5:

The storyboard is super-descriptive and helped me imagine the overall setup quite easily. The setting looks compelling and I could feel that the players would have a great time. It has also has the right mix of puzzle solving (the cards) and minor physical activity (twisting the rod and squeezing yourself out).

However, I had a small query,

- How do you plan to reset this?

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Innovativeness and potential of Shootout! storyboard

Client 1:

There are some technological challenges presented that are unclear. What technology is being used for the show to react if the correct person is shot? How would the show determine the difference between shooting the correct person, the incorrect person or nothing at all?

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Client 2:

What happens if the group fails to reset the gun? How would that be 'fool proof' for the next group?

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Client 3:

Not a big fan of shooting your friend. Sensing this could also be a challenge. I like hiding the gun at the end enabling it to go back into the drawer.

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Reviewer 4:

The challenge of having to find something before the other person in the room is very motivating, that is a great driving factor. However, just like in Jailbreak, there are some unanswered questions. When a player sees their partner in the wanted poster what points them to thinking they should try and find a weapon? What is the other player supposed to be doing while the one is searching for the gun? Also, after the deed is done, how will the player know that they need to hide the gun?

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Reviewer 5:

This storyboard has been executed in a great manner. All the elements of the storyboard appear quite appealing and engaging. This also incorporates the reset-ability by making the players hide the murder weapon as a part of the mission. Also, I think this could be made a bit harder for the users to guess and proceed since the win rate should not be that high.

I have a doubt regarding the aspect of gun-violence in the theme. Given the times, it might be a bit inappropriate. A small change that you could make to keep the overall theme the same would be to handcuff one of your team mates, who has to escape later in order to complete the mission.

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Innovativeness and potential of Defuse storyboard

Client 1:

This idea appears to be a version of "whack a mole" (which could be a good thing). Taking a classic game and putting a new look to is often a way to make a neat game. I would try to stay away from sparking (because the local Fire Marshall won't like it!). Also installing elements in the floor is really, really hard. Walls are better.

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Client 2:

I could see this working with a projector and a motion capture system like a kinect maybe?

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Client 3:

I think this would be a challenge to execute. The idea is interesting though as a concept. Perhaps rather than stomping the fuse it can be disconnected from the bomb in some type of puzzle?

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Reviewer 4:

This concept is fitting for theme, however I do not see much repeat value, nor will the 25% success rate be achieved--it'll be more like 100%. Its a very simple concept, and it will be very clear what to do when the players enter the room. From the scale of your storyboard, it looks like this room would only take 15-30seconds to complete, which doesn't suggest much of a challenge. Also, how would this room self reset?

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Reviewer 5:

The storyboard looks great! It provides a well-detailed description of the overall setting and the theme.

However, I had a small query,

- How do you plan to reset this? It seems difficult since you have mentioned that the players would kick gunpowder, etc. A suggestion would be to use electronic fuses and lighting to make it effective yet reset-able.

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Storyboard design and website presentation and execution

Client 1:

The storyboards were clear from the guest experience. There are some questions of if things were meant to be literal (are there actual sparks or are they "faked" in some way?).

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Client 2:

Very well presented!

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Client 3:

Storyboards are well laid out and explain the concept well. Website could use some work it is very simple in design.

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Reviewer 4:

Cam, your storyboards are pretty well done drawing wise. They use various perspectives and shading--which add a lot to the overall effect. The captions, though, leave large gaps of description and information out that caused me to have questions. Also, some of the captions/frames seemed unnecessary to the overall story--like "if you're fast, you can survive and rest...". The website is very very simple, but its on theme and the images are large and centered. I wish it was a little more than just scrolling through pictures of sheets of paper, but overall its not bad.

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Reviewer 5:

The website design is clear and minimalist. The presentation of the storyboards is also wonderful, all of them are quite descriptive and help in imagining the whole scene well.

However, I missed one thing while reading and going through the storyboards. It could have included a brief description of the overall theme. For instance, it could have started with a story-line describing the motivation behind the themes. Also, the website could have included internal links to navigate between the storyboards and the home page.

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Room theme, Wild, Wild West!: engaging and interesting? identifiable with target users?

Client 1:

Ideas were well integrated into the Wild, Wild West theme although some of the games might not be feasible because of resetting, technological challenges or safety.

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Client 2:

I think particularly the 'Defuse' game could be interesting to try as a speed and dexterity game.

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Client 3:

I like the theme and think that the first and third rooms could work well. I would focus on something different for the second room even if it still involves shooting...

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Reviewer 4:

Yes, this theme has a lot of potential. You can see from the film/tv industry that there is a lot of money in wild west productions, so having something where guests can immerse themselves into something that is and has been so relevant to pop culture will be enticing.

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Reviewer 5:

Yes, for sure! The overall room theme is amazing except for some minor modifications pertaining to resetting and some other issues. It would be engaging for all the target users. It would create interesting experiences for groups of friends and families alike.

I have mentioned brief comments for the respective storyboards above. All in all, this looks great but could be made a bit harder to keep the win rate under the tab. Great work!

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