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User Experience Storyboard Reviews
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Dan Stavins
tinkerdoodles
[review]

 Plane Crash Treasure Hunt SOS storyboard design/website Stranded on an Island
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Plane Crash storyboard

Client 1:

I think that you have a couple of games wrapped into one here. I like the idea of trying to land a crashing plane but I think it is going to be hard to do in a convincing and cost efficient way.I am unsure of how this would transition into the paddling game. How would the paddling game work in a small OpenWorld room? I'm not sure I understand the food rationing game.

Keep in mind these rooms are relatively small. They also need to be able to be reset between groups.

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Reviewer 2:

This concept can potentially become exhilarating as it can play around the centrifugal force, that can attract the young audience. It is also educational in that it can teach people on how to deal with an emergency event similar to this one.

In respect to design, it would be better if the storyboard is narrated with emphasis on the player's experience, rather than described in what the users should do next. The emotional aspect of this storyboard is missing.

The drawings of icon (3) and (4) can be improved with colors, such that we know right away that it is the airplane control panel.

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Reviewer 3:

LOST was my favorite television show. In short, I love this.

In a more detailed analysis...

How much mechanical support do you expect to include on the crashing plane setup to simulate realistic crashing? I also think for sanitary reasons you'll have to ditch the face masks that people put on, unless they're disposable and maybe people take them home as souvenirs.

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Innovativeness and potential of Treasure Hunt storyboard

Client 1:

The games should not need to be achieved sequentially. All OpenWorld games should be able to be solved in any order. How does following a compass to a hut work in a small room? I don't understand how a tiger in the room is supposed to work? Again, the room will need to be able to be reset autonomously between groups.

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Reviewer 2:

Again, the story should be narrated, with an emphasis on the interaction between the players and the game.

This storyboard lacks clarity. How would the map in (1) become a screen in (2)? There should also be an icon that communicates the items that the players pick, before going into the details on how they use each item from (3) to (6).

In icon (5), the shoveling may make it hard for this game to be able to reset on its own. And upon the players take out the treasure in (6), will it be easy for another item to be replaced easily for the next group of players?

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Reviewer 3:

I love the concept of the treasure hunt. Do you envision it being all digital (you reference a screen)? If not, how much space do you expect the people to move around in? I understand that your story may not be highly conducive to a linear storyboard, but it makes for a great open, immersive world concept.

One thing you could consider is imagining that you have a group of 3-5 people, assuming they split up tasks, what do you envision each of them doing?

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Innovativeness and potential of SOS storyboard

Client 1:

This is unlikely to work in a physical OpenWorld room.

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Reviewer 2:

Icon (5) is hard to reset?

Icon (6) seems like a very fun step, especially if the ladder takes some trials to land on.

Having colors would be nice.

More scene setting should be done to create the atmosphere of the story, should it be exciting or soothing? Mysterious or aggressive?

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Reviewer 3:

Again, I find this concept highly entertaining and would love to play this game. I am curious, as well, about the execution. Will there be projections of planes on the ceiling, and the "flare guns" are smart devices that can tell if you aim and shoot toward one so it can "see" you and rescue you? I think a few more panels to explain how the execution of this works would have helped. Also, I would like a bit more clarity on how much physical space this will take up, if people are actually climbing up a wall.

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Storyboard design and website presentation and execution

Client 1:

Website is well laid out and easy to navigate.

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Reviewer 2:

I love the website. It is all in one page, so I don't need to click around. It is simple and clear.

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Reviewer 3:

Your storyboards are an outstanding concept, and you could play the story off as more serious (LOST) or hokey (Gilligan's Island). I was a bit unclear on some of them what the execution would look like, and thought that they could have used a few more panels to be clear on the execution and how different players would interact with the interface.

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Room theme, Stranded on an Island: engaging and interesting? identifiable with target users?

Client 1:

I think that this would be hard to achieve visually as it requires a lot of expensive sets and 'outdoor' sets.

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Reviewer 2:

In fact, although the storyboards are not perfect, the idea behind it is fun and interesting.

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Reviewer 3:

Should be easy for 5-wits to adapt from existing infrastructure, given thematic similarity to the 20,000 leagues concept, which is great budget-wise. It will appeal to people of all ages, and is scary without being a gore or horror genre.

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