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User Experience Storyboard Reviews
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Elizabeth Mittmann
spiro
[review]

 Strong Man Hoop Diving Clowns storyboard design/website Circus
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Strong Man storyboard

Client 1:

I like the "Aha!" moment of attaching the hammer to the target. You could possibly consider forgoing the hammer balance, and just force the two players to balance together on a small pedestal.

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Client 2:

Would have to playtest this to see if people understand that they have to do something different. It is possible that if you show people a strongman hammer game, and they can't get the gauge to fill up, they might just assume they aren't strong enough. Also, I don't think the tortoise and the hare fits here as an analogy. In the tortoise and the hare, there is continual progression (slow and steady progression, but progression nonetheless). This implies that you can some how do something slow and methodical in order to win the game, which is not the case.

I love that you've already thought about how to reset the game, and I also love the idea of putting streamers on the room to represent the Big Top. For the room reset to work consistently, the hammer would have to not be super heavy, which is unusual for a strongman game like this but could be done.

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Reviewer 3:

I like that the game is simple and can be solved easily once the winning mechanism is determined. I'm confused as to how the tortoise and the hare are a clue to solving the game - is there a time limit to how fast the game must be solved? It'd be interesting to explore how you could get more than two people involved in winning the game - will the hammer have enough space for more than two people? Additionally, what are the failing scenarios for the room? It looks like just simply pushing or standing on the strength-o-meter may lead to failure, but is there a time limit as well?

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Reviewer 4:

I like this room and think that it is a very clever idea. The strong man is such a staple of the circus and the hammer with meter is something that is very familiar and something I think people will latch onto immediately. I can defiantly see people spending all the time trying to hit it harder and harder and not thinking about other ways they could solve the problem. I think that this fact would help increase the difficulty of the room, as many would maybe not figure out in time the solution. I think that the solution is also pretty clever and involves a lot of team work, ingenuity and some physical challenge. I think that there is a lot of potential in this idea and that just some things could be improved. I think thinking about the scenery in the room and making it feel a lot more like a circus would help transport the people into this theme. Lastly I'm not entirely sure what the tortoise and the hare are for, I think it is to help the people think more outside the box. Maybe making this more clear would help explain it. Otherwise I like the idea.

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Innovativeness and potential of Hoop Diving storyboard

Client 1:

This looks like a lot of fun! Even outside of a game or challenge, I've always wanted to jump into one of those foam pits. The reveal of the moving hoop would be great!

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Client 2:

I love this. I LOVE this. Jumping through hoops is really fun, especially since there is a foam pit at the bottom to break people's fall. You are correct that the "Wait/Go" mechanic will mitigate the risk of people jumping on top of each other in the foam pit. It might also be fun for the hoop to get slightly farther away from the trampoline each time someone jumps through it, so the group has to strategize about who goes first and last.

I think taking a chunk out of the bottom of the hoop would actually make it MORE dangerous, because someone's leg could get stuck in it. Imagine your ankle getting stuck in the hoop while you fell - yeowch! I think since the hoop is over a foam pit it would be safe enough.

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Reviewer 3:

This game is really physical and seems like a fun! However, is it really feasible in a 100-200 square foot room? As it is currently drawn, you'd have to dig a pit in the ground for the foam, which doesn't lend itself to easy and fast break down. Perhaps you could take inspiration from those raised side swimming pools - a foam "pool" may be more temporary. It's nice that you addressed the potential safety concerns and your solutions to those seem feasible.

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Reviewer 4:

I really like the idea of this room and think that it would be very fun, exciting and more of a physical challenge then some other rooms may be. I think that one thing to really think about it the overall theme of circus and making sure that this is incorporated through images and sounds etc. I think that this idea is very new and exciting and one that many people would want to play. i like that you are already thinking about how to make it safe and other ways of improvement. I like that the game gets harder as each next person goes. I wonder, if groups have more people does this mean that the hoop moves even farther for the last person, i.e. does having a larger group make it much harder than not? I think this is something to keep in mind. Maybe it aways moves to a set distance away but the intervals increase or decreased based on how many people are in the room. I also like that this can easily be reset by having the hoop move on its own once the people leave. i like this idea and think it'd be really fun and thrilling.

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Innovativeness and potential of Clowns storyboard

Client 1:

I agree with the writer that as drawn, the room would be too easy. Perhaps the game can be extended by requiring a specific sequence of noses to be actuated? You could even ask players to play back a tune or mirror the ambient music with nose squeaks.

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Client 2:

The clown nose being the door handle is really cute. I love the idea of having to fit everyone in a clown car in order to get out. You can't hide the exit in the clown car itself (fire codes require that everyone know where the exits are at all times), but you can certainly hide extra compartments. I don't think the nose button push is actually necessary for this game, the car could stand on its own if designed well enough. Think about how you would sense that all the people in the room were in the car, and also how you would ensure that the car returned to its original compact state before the next group entered the room.

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Reviewer 3:

I like the clown car idea, but this game seems too simple to me because there are only two steps to get to the secret door. It'd be good to add more (reasonable) complexity - maybe there could be multiple clowns and only some actually do anything to the car. It'd also be interesting to explore the concept of fitting a certain number of clowns (or simpler objects) into the car, similar to the real clown car act.

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Reviewer 4:

I like that in this idea you really try to stick with the theme and use clowns and a clown car, a very circus thing. I also like that the clown noses themselves are the way that the puzzle is solved. I think this adds a fun aspect to it and makes one have to go around and try everything and touch everything to make something happen. This helps make things challenging as people may not think to do this and may only focus on the car. I like that there is still another puzzle to be solved once the car door is open, but wonder if maybe pressing another clown nose moves the seat back, just to keep with that theme. I also wonder how it is going to work with larger groups all fitting in the car; making sure it is large enough to fit many people is key. I like this idea as it is thoughtful and lets the person literally hop in to the story of a clown in a little clown car. I think that this will be very fun and fascinating, especially if the people can really feel like they are squeezed in a tiny clown car.

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Storyboard design and website presentation and execution

Client 1:

These ideas are well though through and clearly articulated in the website. Good Job!

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Client 2:

Your drawings are clear but I beg you, please type your text - or at least make it bigger. I have to look at a ton of these and having to parse tiny handwriting is exhausting!

Also, please title or number your storyboards so they're easy to refer to.

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Reviewer 3:

The progression of the team through each game is pretty obvious. I really like that additional clarifying notes were included at the bottom of each storyboard - they show that the author put some thought into how her games could be implemented. It would be nice to have a title for each storyboard; it makes it easier to recall each storyboard. The website cleanly presents the storyboards and I like the navigation bar at the top. It does feel a little cramped at the bottom - perhaps spreading out the additional information to take up the same width as the storyboard would let the page flow a little better. Also, consider adding a button at the bottom that makes it easier to scroll to the top.

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Reviewer 4:

At first look at the website everything is laid out very neatly. I like how simple the theme is, it makes it very easy to read each storyboard and to see all the information. I do wish that each storyboard had a title, I think that it would help me to get into the mindset of each storyboard as well as give context to what each story is about. I also think that having a border or more space between the top "buttons" that show you each story would help differentiate them. At first site I wasn't sure if they were all the same thing or not. I also like that there is clarifying text at the end, but I wish that it just took up a larger width of the page; it seems just very skinny and makes it a little hard to read. This is especially true when looking at the page in a fully open window. I like the top black bar a it frames the page nicely and I like the size and color you chose for title and the fact that your name is grey. This helps direct my eye to what is important.

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Room theme, Circus: engaging and interesting? identifiable with target users?

Client 1:

Circuses are a little outdated, but most of the target audience would still be able to relate to them.

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Client 2:

Circus absolutely works. Many people have been to the circus has a kid, and those who haven't have seen Moulin Rouge or Cirque Du Suleil. Additionally, all of the games that you've designed capitalize on particularly popular circus tropes. Nice work!

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Reviewer 3:

Overall, I think these are good storyboards! I think the theme is great; many people (including me) had aspirations of joining a circus when they were kids and the colorful and whimsical nature of circus can really be immersive. These storyboard used the techniques that we learned in class well. It would be nice to show a little bit more of the room decoration in each storyboard, to get more of a sense of what the guests will experience.

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Reviewer 4:

I think that the theme circus is very engaging and can offer a lot of different fun and exciting experiences. I think there is a lot of potential to have very fun physical games that get people moving and make them do challenges that are more than just mental ones, though I think there could also be many puzzle games too. i think that this fits the target audience as circus is a main theme in many horror shows and movies, so maybe sticking with this side of it, or making it somewhat scary would appeal this this relation and make the games more creepy but also more exciting and thrilling. I think that then they could also help elicit a more emotional scary response and a sense of urgency to get through the task quickly. I like this theme and think it is a lot different than other adventures that most would think of and think it can offer unique and uncommon play and experience. I think focusing on how the feel of circus would be portrayed and the sights and sounds would really help solidify things.

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