2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Nicolas Fonteyne

Nicolas Fonteyne
6 wits
[review]

 The Cybercriminals The Double Eagle Theft Thief Academy storyboard design/website The Professional Thief
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of The Cybercriminals storyboard

Client 1:

Sorry to say, I unfortunately do not understand what is going on here. There seems to be a lot of ideas in one overall concept. I would simplify your thoughts. What is the game?

return to top of page


Client 2:

How do you dispense / retrieve the USB pen drives afterwards?

How do the guests realize that the pen drives have the combination information on them? How do they utilize that information?

How do the guests get past the weight sensitive pads?

return to top of page


Client 3:

Stealing the information with limited memory capacity is interesting. having to "load balance" the information on the USB drives is an interesting mental puzzle. I would be interested in exploring other ways to "protect the server room than load cells in the floor or lasers... Perhaps this is where the password is rather than the exit door?

return to top of page


Reviewer 4:

I really like the concept of having to hack a server room and can imagine a lot of great interactions with it. Questions I have are: how do you plan on equipping teams with the pen drives before hand such that the room self-resets? Maybe it would be helpful to think about a similar concept while just having to touch certain things in the room instead? Also I am a bit unclear about the constraint of being able to store data from only 2 servers and how you actually access information from these drive pens?

return to top of page


Reviewer 5:

I really like the theme (see Question 10) and the setting of this particular game. I also think it is a very feasible concept given the constraints of the Open World rooms. It also seems like an easy game to reset (though you somehow need to make sure that the thumb drives don't get stolen. I also like the failure condition in this game - it would be quite challenging to figure out that the plates are pressure sensitive and remember where they are in subsequent trials. Great job!

return to top of page



Innovativeness and potential of The Double Eagle Theft storyboard

Client 1:

An important factor to keep in mind, all Open World experiences must be self-resetting. At no time will a staff member enter the room to "undo" what the last group did and put the game back into the original starting state. Can this idea be designed in a way that makes it self-resetting? How does the key get put back? What if the group doesn't have a hoodie? How can you see the lasers (this requires a haze machine?)

return to top of page


Client 2:

I'm a little confused how this all plays out in the same room. How does the key reset under the mat?

Does the room need haze to see the lasers?

What if the guests don't have a hoodie to block the camera? How else would they dodge it?

I love the idea of dodging cameras, that in itself could almost be a game.

return to top of page


Client 3:

I like the concealed switch for the room lights. The lasers are interesting but are they possible to see in an open top room without haze? I would not rely on "guest supplied" items i\like a hoodie to cover a camera.

What is the gameplay if there are only two people playing. Do you actually ever get to touch the coin?

return to top of page


Reviewer 4:

I really like how each person has a different role to play and that this room can only be won with all of them cooperating. Everyone loves a good laser maze!The only thing I wonder about is how the key can be self-resetting.

return to top of page


Reviewer 5:

I like that this game has both physical and searching components. My suggestion is to consider: 1) how will you reset this game? 2) what if the players don't have a hoodie? Is there another way to cover the camera? 3) Is this game too easy? It might be good to add a timing element or a puzzle somewhere.

return to top of page



Innovativeness and potential of Thief Academy storyboard

Client 1:

Installing technology in the floors can be very challenging. Using the walls is always easier, especially when there is anything that requires wires.

Also these rooms do not have ceilings, although we can add some beams to hang things. I would simplify this idea to one overall concept. There's a lot going on!

return to top of page


Client 2:

I love the rope rig to cross the room! This could probably be done with break beam sensors in the walls or motion censors. I don't think you need to use pressure pads. We try to avoid wiring across the floor if possible, as it is always a maintenance problem.

return to top of page


Client 3:

This should probably be the first room. Looks like there is some training here that you could use in the other rooms? Are these intended to be simplified activities of the other activities?

return to top of page


Reviewer 4:

I like the idea of the training room because it fulfills the idea of having several levels the player has to get through and the whole reward system idea behind Open Worlds. I also like that it is a combination of physical and mental challenges and depends on the success of the team and not just an individual person.

return to top of page


Reviewer 5:

This is a great concept! I especially like that the lasers are constantly changing, which makes it difficult to pass, even if you have done it once before. I also like the idea of needing to get over the weight sensitive floor - it is a safe way to introduce a physical element. Everything is very easy to reset as well. My suggestion is to consider how to incorporate all of the players - is there an element of teamwork to getting across the floor for example?

return to top of page



Storyboard design and website presentation and execution

Client 1:

The storyboards were absolutely too small. It was very difficult to read.

return to top of page


Client 2:

Making each of the images clickable to view on its own would help - the writing was very small on my screen and I had to open each image in a new tab in order to read them.

return to top of page


Client 3:

The storyboard design are clean and present well. I like that the type is digital. With the layout I can't really read anything as it is displaying three across and very difficult to read.

return to top of page


Reviewer 4:

I think your website is clear in displaying the content and I like the boxes around each page separating them. I believe it could be improved with some brighter colors and also maybe being able to click through your different story boards instead of having them all completely laid out so that it is easier to read and each one is not so small.

return to top of page


Reviewer 5:

The storyboards are VERY small and it is not possible to click into them. This makes it very difficult to read the text. I also think some more color or design would make the website more engaging.

return to top of page



Room theme, The Professional Thief: engaging and interesting? identifiable with target users?

Client 1:

This theme has lots of potential for a great experience. It could be lots of fun. Everyone loves lasers. They are a great visual. What is the "game" that you want to pair with this fun theme?

return to top of page


Client 2:

People love playing heist - and it's one of our top themes! I think the 'sneak in to steal something' or the training lab has some real potential.

return to top of page


Client 3:

Profeshional theif is a good theme. I like that two types of thrift were very different. I think that rather than training ground a third type of theft could be explored. Perhaps money laundering or bank robbery?

return to top of page


Reviewer 4:

I do think Professional Heist is a theme that would be of interest for the target age range because it's always nice to play the bad guy sometimes. I can imagine a wide variety special effects and production aspects that could be done very well to make a immersive experience. The only thing I would be slightly concerned about is that I believe there are quite a few heist-themed escape rooms to date and perhaps distinguishing this one would be a little difficult.

return to top of page


Reviewer 5:

I love the theme! I like that you took a very fun but overdone concept (thieves) and applied it to a current and relevant topic (tech). I think the target audience will relate to it and enjoy exploring your room.

return to top of page