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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Izzy Lloyd

Izzy Lloyd
the great s cape
[review]

 MINESWEEPER PONG PACMAN storyboard design/website Inside Video Games
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of MINESWEEPER storyboard

Client 1:

How is this achieved? With monitors and touch screens in the walls? Projection and motion mapping?

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Client 2:

I think mindsweeper on the walls could be fun. It's a fun familiar game in a cool new context.

It seems like right now there are lots of lights/screens and lot of buttons. Is there a way to dial that back a little bit. The game seems fun, but the room may be very difficult to construct.

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Client 3:

This is a really neat idea! I like it a lot.

My only big concern is the number of inputs and outputs required. The computer will have to keep track of each button as both an input and an output which can get complicated and expensive really quickly. Maybe there is an alternative to this?

Overall nice concept, but it could be a little too expensive to pull off as it currently stands.

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Reviewer 4:

1. I like the idea of having table in the room to help players reach the cells that are above their height.

2. I think the ceiling cells might not be feasible based on the description of the rooms provided by 5Wits as the rooms will not have a ceiling. However, I don't see this as a big issue as all the walls of the room can be used for this game.

3. As a suggestion, I was thinking having some obstacles in the room might improve the physical aspect of the game as the players need to go through some challenges to reach certain parts of the wall.

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Reviewer 5:

Good:

- It is an interesting game with great potential

- The execution of the room is done well such that no instructions or explanation is required

- I like how the room/game adapts to the size of the group to ensure participation of all the members

- The concept also makes it really easy to reset

Bad:

- It seems a bit too easy? It doesn't sound like a game with a 25% win rate.

Suggestions:

- To make the game more challenging, you can have 5 rounds. With each subsequent round, the group will have less time to find more buttons. The clock can tick faster to indicate the lesser time.

Questions:

- why the significance of 10 seconds after the clock stops ticking? If I were the group, I would expect an immediate response after we achieved the goal. The 10 seconds sounds like a pretty long time in which they are not engaged and they may be confused if they won or the game is still carrying on.

- It seems a bit too easy to find the buttons? Would there be obstacles around the room? Or would it just be an open room with a table?

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Innovativeness and potential of PONG storyboard

Client 1:

This sounds exceedingly painful... Is it a batting cage machine behind the wall?

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Client 2:

I like the idea of gameplay, but I think this would be really tricky for a few reasons:

1) This is an open topped room. The balls could fly out!

2) It would be hard for the balls to reset into the cannon I fear.

For 1, you could probably use a net over the room. It would allow the fire sprinklers to cover the inside, but also keep the balls in.

For 2, maybe the first step for the person is the "load the cannon". That way the reset it part of gameplay.

Overall it looks like fun. It could be hard to make this a mutliplayer game without someone getting hurt. Maybe the balls are foam and the player doesn't have a racket or bat. It's just like being a goal-keeper.

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Client 3:

This sounds like fun! It is definitely a technical challenge, but I think it could definitely be achieved with some creative engineering.

Some questions to keep in mind are what kind of balls are you planning on using? How do you keep the guests from hurting themselves? How does it work with more than one person? How do you sense where on the wall the ball hits? How do the cannons work? How do the cannons reset? How do you keep guests from walking away with the 'weapons?'

Nice concept! Now it just needs to be fleshed out and developed further.

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Reviewer 4:

1. I think the pong game is perfect in the sense that it has both mental (figuring out what to do to win) and physical (hitting the nerf ball) aspects.

2. My first concern about this game is how this game can incorporate 3-5 players. One suggestion would be to have 5 walls in the room (design the room in the shape a pentagon) and each player would be facing one wall during the game and if any player miss a nerf ball, the whole team will lose a life or the whole game depending how difficult we want the game to be.

3. My second concern is about resetting the room. I like the idea of having the floor tilted so that the balls that fall on the ground will move towards a certain location (very smart way of using gravity! ;) ), but I am bit concerned about players putting the racquet back in their place. There can be a voice that asks players to put the racquets back to their place at the end of the game but there is no guarantee that everyone listens.

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Reviewer 5:

Good:

- Once again, a retro game that would bring back memories for the target age group.

- I really like how the wall represents the amount of "life" he has

- I like the visual representation of the room upon walking in

Bad:

- Doesn't this seem like just a 1 player game? The design specifications indicate 3-5 people.

- Even if a group goes in, as there seems to be only one ball in play, everyone would have to take turns to hit the ball and not everyone would be engaged.

- How do you ensure that the items stay in the room or is placed back onto the rack (reset)?

Suggestions\things to think about:

- Try having the black wall have a life as well such that you have to fight to see who loses first.

- How do you ensure that they don't catch the ball and throw it at the target?

- How do you ensure that they don't walk up to the target and either throw at it point blank or hit it?

- How do you ensure that they stay on the white side of the room?

- You can consider a really fast shooting rate to engage a group of people.

Questions:

- Is there any significance in providing them a choice of weaponry?

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Innovativeness and potential of PACMAN storyboard

Client 1:

How is this achieved? With monitors and touch screens in the walls? Projection and motion mapping? I would not put in physical walls - especially glass ones. People walk into/through them, or they will constantly need cleaning.

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Client 2:

This is intuitive and fun! but putting sensors in the floor can always be tricky. Think about maybe other ways to sense people moving.

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Client 3:

Real life PacMan! This sounds really interesting! Are you thinking that the maze is painted on the floor? A projection? Or is it a physically built barrier? Remember that most OpenWorld rooms are small! How does this work with multiple players? Are the ghosts and coins projections? Does the system know where you are using machine vision or are there sensors in the floor? These are some of the technical questions to ask yourself as you develop this further. On another note, it is probably worth mentioning that you should change some of the artwork and gameplay slightly as you develop this further to avoid any sort of trademark infringement. Nice work overall!

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Reviewer 4:

1. Similar to the Pong game, this is also a perfect themed game that combines both physical and mental challenges.

2. I am a bit concerned about how this game would work for a group of 3-5 in a room that is 100-300 square feet. Using full length walls might make it very challenging for a group of 5 people to move around the room. As a suggestion, I think we can have walls with smaller heights (approximately 1 ft.) and the players can jump over the walls if they feel they have to. This way all 5 players can see each other while playing and we can avoid players running to each other accidentally.

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Reviewer 5:

Good:

- I love the concept of a real life pacman game and it has a lot of potential

- The concept makes it really easy to reset and change the mazes after each game

Bad:

- Doesn't this seem like a 1 player game again? Refer to same comment as Pong

- Pacman is such a fun game as both the Pacman and the ghosts move at the same rate. I find it hard to believe that the ghost would be able to move as fast as I run. Hence, I would technically be able to run circles around the ghost and would have nothing to fear. Perhaps, some way to ensure the ghost matches the user's speed? or have a swarm of ghosts?

Suggestions\things to think about:

- How do you ensure that the player doesn't cross the walls? Will you impose a penalty?

- How does the player keep track of the 50 points? Even though I have played Pacman before, I would think that to win this game, I have to either get all the coins or kill all the ghosts. Perhaps a score keeper on a wall would be good?

- How do you expand this concept for a group game?

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Storyboard design and website presentation and execution

Client 1:

Clear and detailed explanations of ideas.

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Client 2:

I think the sketches are good. I think for this case, there is a bit too much text. It takes a little while to read and makes gameplay a little hard to quickly understand. Considering using a bit less next time.

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Client 3:

The website and artwork was well laid out and clearly presented.

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Reviewer 4:

The website looks really neat and user friendly. I had no problem following Izzy's stories. The drawings were clear and the explanatory text was very well-written.

I liked that she was telling a story with real names for each game.

The use of black background, does not make the easy tired and makes reading the stories easier.

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Reviewer 5:

Storyboard Design:

Good:

- the designs are really crisp and well fleshed out

- they really help me to visualize the concept well and understand how the game goes.

Bad:

- Would be good to have failure situations so that I will be able to visualize what would happen to the players when they fail the mission.

Website Design:

Good:

- minimalistic and straight to the point.

- I enjoy the consistency in the theme across the whole website.

- Overall, very pleasing to look at with the material presented wonderfully.

Bad:

- Some minor spelling mistakes

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Room theme, Inside Video Games: engaging and interesting? identifiable with target users?

Client 1:

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Client 2:

I like this a lot! The games are fun, and people know what to do!

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Client 3:

I like it a lot! I think something along the lines of 8-bit land or a Tron type visual could be really neat for this.

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Reviewer 4:

I think players in the age range of 15-35 have definitely seen these video games and thus they can quickly make an analogy in their mind once they enter the room. However, the final design of the room should be carefully designed such that players can quickly get the idea of being in a video game environment. As Izzy also mentioned, using the same sound effects as the video games can be really helpful.

In addition, I think an interesting feature of this theme is that it provides nostalgia for players. We all have good memories of those old good days of playing these games on our Pentium IV computers! ;)

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Reviewer 5:

The overall theme is really interesting and engaging. Due to the nostalgia effect, it has great potential to impact the users of that target age.

This theme can be taken further to encompass more of those retro games such as Snake and Tetris to create really interesting games that would be fun to play with.

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