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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Jeremy Hare

Jeremy Hare
the great s cape
[review]

 Perform Your Fear: Speech Perform Your Fear: Dance Perform Your Fear: Sing storyboard design/website Public Performances
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Perform Your Fear: Speech storyboard

Client 1:

We're hoping for exciting, fun games for our guests. I'm not sure that this would go over well - especially the public performance aspect of it.

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Client 2:

This is an interesting idea. I am curious to see how this could actually be implemented though. How do you make a computer tell whether or not you are studdering? How do you make it know whether or not you stray from the script. Overall I wonder if people would actually find this fun or if they would avoid it because they don't want to 'face their stage fright' I also fear that a lot of people would take this as an opportunity to spew vulgarities out into the space.

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Client 3:

I like the idea of giving a speech, but I have 2 concerns:

1) Will you be able to recreate the high pressure feelings of a public speech? Is that reproducible?

2) how will you sense if they are giving the speech "well". THat might be a tricky challenge.

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Reviewer 4:

I think this idea is innovative since I cannot really think of another game like it. I think it is a good idea to incorporate a group aspect to this adventure. I am not sure how this would work since public speaking is difficult because you have an audience and/or are doing it alone, so if you take away the real audience (the friends and not the people on the TV screen) and make this a group activity, the challenge may be too easy. On that note, you can make the speech really fast to make it funny and harder. You can also make the actual speech itself silly to add more to the play value of the game. In terms of potential, I think this idea caters to a very specific type of user (those who like to be challenged by public speaking), which is limiting.

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Reviewer 5:

It's really quite innovative the fact that you are using speech as the challenge. My only concern would be to what extent can you still bring out the feeling of anxiety without having actual audience present. From my own stage fright, what makes me most nervous is the presence of other individuals that can judge or make fun of my performance.

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Innovativeness and potential of Perform Your Fear: Dance storyboard

Client 1:

We're hoping for exciting, fun games for our guests. I'm not sure that this would go over well - especially the public performance aspect of it.

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Client 2:

This seems like a lot of fun. I really like the idea of having a live feed outside the room that allows your friends and passer-bys to see you dance.

I think that a way for multiple people to play the room at once needs to be developed though.

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Client 3:

DDR is fun! I think people would actually like this, and it might be a lot harder if you can see yourself on video!

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Reviewer 4:

This idea sounds fun because dancing is involved and is simply a fun activity. A cool thing about this idea is that it caters to a wide range of ages. I would incorporate a group aspect to it. As a suggestion, you can do group dancing. Although dancing with friends sounds great, this is something you can do at home. Users may want to experience something that they don't easily have access to, which decreases the play value of the adventure/game of the "dance" scenario. There is some novelty in making the users feel like they are on a stage with lights, and in front of a big audience through the TV screen but I don't think this is enough to increase play value significantly. You can try adding more detail to the fantasy aspect of the adventure in order to immerse the user into the world of dance and increase play value.

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Reviewer 5:

The dance part is not fully innovative (like the dance dance revolution) but it still has a lot of potential since it is a coordination challenge for the user. The only suggestion I can think of is to add some other element than just floor-steps to make the dance more challenging.

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Innovativeness and potential of Perform Your Fear: Sing storyboard

Client 1:

We're hoping for exciting, fun games for our guests. I'm not sure that this would go over well - especially the public performance aspect of it.

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Client 2:

Karaoke is fun, but I fear its not very unique to OpenWorld. It could probably be implemented if done right, but I think that would be hard to do. I think that getting a computer to recognize how well you are singing is far from an easy task, and I'm not sure they payoff would be worth it, especially since we wouldn't be providing the guest with a new or unique experience at the end of the day.

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Client 3:

Same as the public speaking comments:

How can you sense?

Is it really harder without a crowd?

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Reviewer 4:

This idea sounds fun because you are essentially playing karaoke with friends. This idea also caters to a wide range of ages which is great. Like I mentioned for your other storyboards, I would try to make this into a group activity. As a suggestion, you can do this by assigning different parts of a song to different group members. You want to have everyone engaged. Similarly to the dance scenario, I think users can easily sing with friends at home which decreases the play value in this adventure. As with the "dance" scenario, you can make the fantasy aspect more significant to increase play value.

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Reviewer 5:

Also as innovative as the first one, singing on cue has been barely exploited for gaming. Therefore integrating into the OpenWorld concept might be something that will be new to a lot of users. The only difficulty I see is the system to implement to gauge the user's performance.

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Storyboard design and website presentation and execution

Client 1:

It broke my browser the first time, as it tried to go full screen and I'm on a three monitor setup.

Other than that, I think the ideas were well explained.

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Client 2:

The website and artwork was well laid out and easy to navigate.

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Client 3:

I like the sketches and the text. Nice job.

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Reviewer 4:

Your storyboards are all very clear. I was able to follow your stories easily. Your drawings are easy to understand and your captions are very helpful. The layout of your website design is also very intuitive, which makes it easy to navigate. I liked that you placed your storyboard legend (the buttons "sing", "speech", and "dance") at the top and bottom because it makes the website more user friendly. (I didn't have to scroll back to the top in order to access a storyboard after finishing with another.) I would consider placing your storyboard squares/rectangles in a grid so that users of your website don't have to scroll up or down as often as they have to with the current layout if they want to reference different parts of your stories.

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Reviewer 5:

The storyboard is very well presented in the sense that it's precisely and concisely explained and the website follows a nice-user interface to follow each storyboard.

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Room theme, Public Performances: engaging and interesting? identifiable with target users?

Client 1:

Not really an attractive theme.

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Client 2:

I don't think that 'Public Performances' is a great theme. I think that guests will associate these rooms with something they dread instead of as a form of entertainment that will let them escape reality and have a good time.

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Client 3:

I think the fundamental key here is the public performance aspect. It might be hard to re-create that feeling of being watched.

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Reviewer 4:

Users ages 15 through 35 will most likely have experience that will allow them to identify with the theme, since most people in that age range usually have some experience with public speaking, dancing, or singing, and the fear that may or may not come with these. Because these users have access to the core of these experiences at home, I am not sure that they will provide interesting enough ideas to captivate them and make them feel like they are in a different world/life.

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Reviewer 5:

I believe it's a unique and interesting experience for most users within this age range. Most of the concepts implemented bring out the excitement and fear of failure from real-life experiences therefore it would be an interesting theme to further develop as mental challenges in the OpenWorld concept.

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