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User Experience Storyboard Reviews
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Josh Graves
eager beavers
[review]

 The Temple Roof The Great Wall Escape The Temple storyboard design/website Ninja Adventures!
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of The Temple Roof storyboard

Client 1:

The keypad and the barbed wire seem far too modern for a ninja adventure. Otherwise the game play suggested here is 'avoid holes,' as far as I can tell. Keep in mind that we are working with a solid cement floor.

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Client 2:

Keep in mind these rooms are physically small. You many not be able to fit in as many physical elements as you think into these smaller spaces.

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Client 3:

I'm a sucker for physical challenges, so I like this one. I think you can get away with just two of these mini-puzzles in the room - I would pick either the broken roof or the wall in the way, and keep the keypad code at the end. Three mini-puzzles in one room is going to be tough to build in such a small space!

I would also think about how this challenge gets scaled up and down in difficulty. If the width of the broken roof section is essentially set in stone, how do you make that easier for less athletic visitors? Can this be made into a team challenge where the first people across can help the rest of the group?

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Reviewer 4:

I like this concept, but the storyboard does not make it clear how it would actually be implemented effectively. Since a lot of the play value comes from being up high on top of the roof, it is unclear how this could be created as a real adventure in a way that is still safe- what happens if you don't jump over the crack? How do you make the "dangerous climb" feel precarious without putting guests in danger? I love the idea of having a gag to collapse the roof further after guests move past the broken section! It would be cool to implement it to make sure that happens when everyone has safely gone around it.

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Reviewer 5:

I think the idea of doing a rooftop run could be really fun: avoiding different obstacles, crawling around ledges and hanging from roof tiles. I wouldn't be super married to this specific implementation: the keycode written on the wall seems like a weak implementation of a mystery element, having climb around to climb around the room, looking for clues like a spy could be fun (ie seeing a computer through a window or a slip of paper wedged between two shingles high up) The only technical concern I have would be fitting this convincingly into a small room could be difficult. Especially cool would be if the room has a microphone that would fail you if you were too loud (forcing you to step quietly and whisper)

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Innovativeness and potential of The Great Wall storyboard

Client 1:

There were no ninjas in China...

How do the fallen bricks reset?

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Client 2:

Is this intended to be a physical challenge only? Is there any puzzle required to win? Trial an error? Easy or hard paths? Are their any moving parts or are some bricks always "loose"?

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Client 3:

I think this has potential. Like I said above, I love a good physical challenge, and this one in particular has some interesting opportunities for scaling the difficulty ("smart" bricks that can be either loose or sturdy depending on what the difficulty level is set at? bricks that can project from the wall more or less based on the number of people playing?)

I would pay some attention here to what fits in your theme and what doesn't. Perhaps this could just be the wall of a temple, rather than the Great Wall of China in particular.

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Reviewer 4:

This storyboard didn't really make the concept clear. It would have been useful to have a zoomed out top view to see where guests enter and what they are trying to get to. The drawings didn't make the protruding bricks and falling bricks clear either- that would be something to clearly draw in further iterations! This is another one where I'd worry a bit about safety- will guests be jumping off onto the other side? That isn't shown clearly but is important in making sure it is interesting and safe. It would be great to include something besides just a regular wall in order to indicate to guests that you are meant to climb it. Perhaps hidden crevices you can grab onto or something similar to rock climbing hand holds could solve that issue. This storyboard didn't really make the concept clear. It would have been useful to have a zoomed out top view to see where guests enter and what they are trying to get to. The drawings didn't make the protruding bricks and falling bricks clear either- that would be something to clearly draw in further iterations! This is another one where I'd worry a bit about safety- will guests be jumping off onto the other side? That isn't shown clearly but is important in making sure it is interesting and safe. It would be great to include something besides just a regular wall in order to indicate to guests that you are meant to climb it. Perhaps hidden crevices you can grab onto or something similar to rock climbing hand holds could solve that issue.

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Reviewer 5:

Seems very short and easy... like it needs more mechanics to make it difficult than just falling bricks. Maybe add moving spotlights that can't see you, a guard or two to blow-dart, or some teamwork-related mystery aspect, like having to unlock something by touching certain blocks at the same time could add more challenge. Could also run into the same difficulty in making it substantive given the constraints of the room, specifically the 10 ft max height.

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Innovativeness and potential of Escape The Temple storyboard

Client 1:

Again, it doesn't seem like this fits the theme at all. I feel like you were designing for a more modern or western appeal.

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Client 2:

This appears to be a search and find game. These games are great for beginners and teaching our guests that this is a hands-on experience. I would suggest that you try to add some more unique elements to this challenge.

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Client 3:

Good mystery challenge. I like that it incorporates the whole group in searching for the hidden buttons.

I think the sticking point in this room is going to be how to prevent groups from applying too much force to the partially-opened door. You could consider a sliding door rather than a traditional door to mitigate that.

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Reviewer 4:

I like this idea- it reminds me a lot of the bug hunt in the rug room of espionage, which is already a proven fun concept. Will there be an indication of how many buttons you need to press? In the storyboard one guest wonders where the last button could be. I think this would be more effective without any indication of how many buttons there are. Will the door open a crack for each button pressed? How will you indicate to guests that they shouldn't simply force open the door once it's opened slightly? I like the ability of this game to involve the entire team running around and looking for different things instead of taking turns to do the same thing.

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Reviewer 5:

I think this could be a really fun room. The idea of climbing to different parts of the room seems fun, but maybe instead of pressure pads, they're hidden panels with clues, adding a stronger mystery element? I also think it would be really fun to theme clues in the form of japanese shuji (artistic character writing could be cool) and maybe could lead to an exit controlled by picking a character code based on these.

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Storyboard design and website presentation and execution

Client 1:

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Client 2:

The storyboards had a lot going on in them and were a little challenging to follow.

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Client 3:

Your storyboards are nice and clear. there are some concepts that are not easy to communicate in still images that you pulled off well - in particular, the partially opened door in Escape the Temple and the dangerous wall in Temple Roof.

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Reviewer 4:

It was great that you used the different gray markers in the storyboards! That really helped emphasize the various parts of your images. Now that we have learned more drawing techniques, you can include more 3D features- that will help clarify your vision for each of these concepts. I like the images at the top of the website, it would have been useful to have the names of the concepts there too! In general more experimentation with HTML and website design would have been nice to see, but this was effective for the purpose of the assignment.

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Reviewer 5:

The website was constructed simply and displayed its contents in a very logical, easy to read format. Sketches were simple but effectively communicated the different challenges. Very fast to understand and read through.

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Room theme, Ninja Adventures!: engaging and interesting? identifiable with target users?

Client 1:

The ninja theme is definitely a winner, but I'm not sure any of these games really suit that theme.

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Client 2:

Ninja is a fun theme. This theme leads to very physical type rooms. I would try to add more elements besides just climbing.

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Client 3:

I think there are opportunities here, but that there are some pitfalls to be aware of in terms of cultural sensitivity. It's going to be very easy to overdo the theming and end up with a room that is cartoonish or stereotypical. As long as you are careful to stay within your concept, I think this can be successful.

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Reviewer 4:

Make sure that the theme is consistent throughout and be careful of assumptions about different cultures! Ninjas are associated with Japan but you also had a Great Wall storyboard which is for China- don't generalize all Asian cultures. Overall the theme sounds really fun and like something that guests would be excited to get to relive. Similar to Matt DuPlessie's stories about wanting to be Indiana Jones or a spy, many people in our target age range have dreamt of having secret ninja adventures. I think you can be even more creative with the actual experiences within the rooms- I imagine something more parkour-y/very physically demanding would be cool. If you haven't yet gone to Boda Borg, I'd encourage you to go check out some of the rooms there that are similarly physically intense while being safe for guests. That'll be the key for this theme, and if you can manage that balance well, it'll be a really successful room!

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Reviewer 5:

The theme of ninja adventures seems like it could be really fun, especially with the emphasis on Japanese / pagoda-style imagery throughout and dark lighting. I think it could be a really cool theme for the entire demographic. Most of the challenges in the rooms seemed really straightforward, but I feel like the difficulty could be ramped up with the inclusion of contrasting physical/dexterity elements and mystery elements.

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