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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Jana Saadi

Jana Saadi
team ark
[review]

 Crop Circle Maze 3D Puzzle Assembly Redirect Laser storyboard design/website Area 51
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Crop Circle Maze storyboard

Client 1:

I think this is pretty fun.

I would think about how you could draw a connection to the fact that they are "crop circles" and not just mazes. That's what makes it fit the theme. Are the guests aliens in this room? Maybe some identity would help them understand what they need to do.

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Client 2:

How do the players move the dot on the maze to the center? Can they just reach into the maze? If so, what prevents them from just picking up the bit and putting it in the center? And how would you get the dot back to the outside of the maze before the next group came in?

I really like the effect of the control panel coming to life after the mazes are solved. Maybe the last thing the group has to do is use the control panel to get out of the room, instead of the door just unlocking as soon as the control panel lights up (which is what I assume is currently happening)?

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Reviewer 3:

The opportunity to give guests an awe-inspiring space ship panel provides a great opportunity to inspire some nostalgia or love of space-exploring pop culture. The initial state where none of the buttons on the panel work definitely will force some confusion and curiosity that you're going for.

I am a bit confused about how the crop circles fit into the theming of the space ship interior, however, and they seem a bit arbitrary and out of place to me. The puzzles themselves also seem a bit too easy and very likely to be solved rather quickly. Additionally, the nature of the puzzles makes it difficult for more than one person to be involved at one time. Perhaps see if a similar concept can be more tied to the space ship interior itself, and perhaps seek to increase the complexity and variety of the puzzles needed to be solved to turn the panel back on.

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Reviewer 4:

I think this is a very feasible idea and has potential. It's very straightforward, since the team would likely immediately be able to identify that the whole challenge is solving the crop circle maze. I think I would've like there to be a little more innovation and excitement on the actual implementation of the crop circle maze - what if the crop circle maze was a giant rotatable and tilt-able thing on the floor, such that all the team members would have to spin and tilt it with their combined strength?

It was also unclear in the storyboard how the users interact with the maze, if the user can just move the center circle with their hand, what would prevent them from just picking it up from the maze and placing it directly in the center without actually solving the maze? Maybe there'd have to be a glass on top of the maze and the users would have to use magnets to move things inside?

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Innovativeness and potential of 3D Puzzle Assembly storyboard

Client 1:

This is kind of creepy! But in a good way I think. How would the room reset? Do the pieces pop out? That ok.

Again, it would help to know who you are. Another alien trying to save/free your friend? Are you the government Dr. performing tests?

As much as plot isn't so important, it helps to have some identity to give the guests a sense what it means to "win"

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Client 2:

This is sort of like the opposite of Operation, right? Interesting twist on a classic. Again, here, I like that there's an in-game effect when the group succeeds (the alien's eyes glowing). But how are you going to reset the puzzle for the next group?

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Reviewer 3:

I think this idea offers a good base for an innovative puzzle. With some good visual effects like lighting and 2.5D theming, the alien room can definitely inspire the creepiness and mystery that Area 51 invokes.

You might aim to improve this puzzle trying to flesh out the puzzle a bit more in regards to the theme itself to help the adventurers feel more excited by the activity; maybe make it a more visceral alien operation where the pieces are alien parts rather than just arbitrary puzzle pieces. Additionally, the difficulty of the puzzle needs to be very carefully taken into account, as it can be easy to get a success rate wildly off of the 25% target if the puzzle isn't tuned correctly, so be wary.

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Reviewer 4:

The concept of trying to bring an alien back to life has potential. The execution of indicating that the alien was dying is effective, and it is clear that the alien is missing his "heart." The challenge may be putting the pieces of the heart together, but I wish there was another element to the challenge that could add to the innovation and relate to the theme of the room. I imagine that putting the pieces together could be more of a solo job and hinder the teamwork aspect of the challenge. Perhaps, instead of scattered pieces, there could another challenge of obtaining the pieces - such as shooting lasers, clicking button on a control panel, etc, something that involves team dynamic and creates a more immersive experience for the users.

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Innovativeness and potential of Redirect Laser storyboard

Client 1:

This is fun! Everyone loves a laser bounce. It seems like a cool what to get the group working together. One last time: is the alien the bad guy? That could be made more clear.

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Client 2:

How is the alien going to charge towards the players? Is it a projection on the wall or an animatronic? (A walking animatronic would be way too expensive to make.) Same question as last room, too: how are you going to reset the puzzle for the next group?

Also, I've seen a lot of laser puzzles, mostly for spy themes. There's probably a lot of stuff you could do with an Area 51 theme that doesn't use lasers!

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Reviewer 3:

I think this theme offers a fun opportunity to get the whole team involved physically and mentally to complete the challenge. It also offers a good way to make the challenge self-resetting by altering the target locations. And lasers are just cool and will make the idea fun!

Think carefully about how the "charging alien" is going to be implemented; with the charging it seems like it's hard to instill the sense of urgency while still having enough time to arrange the objects (i.e. it's hard to maintain the same sense of fear for 2-3 minutes in its current state). Maybe think of a similar gag, but used to accomplish a different task other than defeating an alien. I'm not quite sure that the actions of the game and the theme match other than the tangential alien connection, however.

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Reviewer 4:

I think this concept also has potential. I like the idea of using mirrors to redirect a laser because it would likely involve skill and teamwork. However, I'm not sure how the team would be able to solve the challenge before the alien gets to them. Maybe the problem could be framed differently such that there are multiple static aliens in the room, and the team has to use the mirrors in different orientations to defeat them. There should also be some indication of whether or not the alien is alive/dead, perhaps reusing the previous idea of glowing eyes to indicate life. This would also make the room easier to reset after each round.

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Storyboard design and website presentation and execution

Client 1:

Great drawings. Not too many words which is great. Enough said to get the point across and no more. Easy to understand. It appears in my browser a little smaller than would have been best.

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Client 2:

Your website is easy to navigate, and you've titled your storyboards, both of which I appreciate. While your handwriting is neat, you've written pretty small, which makes it a little hard to read. Typing the text would make it easier for me personally to read.

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Reviewer 3:

I like the consistent art style which is uncluttered and clear in each of the panels. It aids in understanding the flow of the "story". I also like the sparing use of color to highlight only the most important elements of each storyboard. The second panel feels a little sparse, however; maybe more detail to help understand how the mood of the room will be created with theming or visuals.

The website is simple, but functional and easy to navigate.

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Reviewer 4:

The storyboards are all very clear and well-presented. I could easily understand what each of them was illustrating. I appreciate the minimalistic design. I think one thing to change next time would be adding a way to get back to home page after viewing individual storyboards. Right now, if I wanted to refer to the author or theme of the storyboards, there's no way to go back to the index page.

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Room theme, Area 51: engaging and interesting? identifiable with target users?

Client 1:

Yeah, I think so. Area 51 is an interesting place. While it has big pop culture value and lots of mystery, which are both good, it actually can send some mixed messages. Are the "aliens" at A51 being expirimented on in a sad way? Should we feel bad for them and free them? Or are these aliens trying to kill us all, and we should be trying to kill them back. Both are probably fine, but I would make your position clear if you go forward with something like this.

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Client 2:

Area 51 definitely works! Men in Black and Independence Day are popular. As a culture, we're always wondering if aliens exist.

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Reviewer 3:

Area 51 as a theme offers definite opportunities to create a sense of mystery and fear among the adventurers. There are a lot of extraterrestrial theming opportunities and ways to incorporate technology, lights, sounds, etc. to make a memorable and exciting experience. I think the concept is good in that it will appeal both to all ages equally, although there may be some demographic skew.

Maybe think about how the games and the theme can be better integrated to create an overall experience

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Reviewer 4:

I think the theme is very appropriate for the age range of 15-35. There are a lot of extraterrestrial, space-themed movies that seem very exciting to the audiences. Most have never experienced being in space before, so there is a lot of room for excitement and imagination.

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