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User Experience Storyboard Reviews
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Julia Wong
tinkerdoodles
[review]

 Hansel and Gretel Wake Up, Goldilocks Bibbidi Bobbidi Boo storyboard design/website Fairytales and Fables
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Hansel and Gretel storyboard

Client 1:

I don't think I understand the gameplay here. Remember that each room should be a single room with a single stand-alone game.

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Reviewer 2:

I'm a bit confused about the first two panels. For the first panel, are they supposed to pick a path/where does it lead? I'm also not sure that it's clear that the player is supposed to keep the crows quiet.

Overall, I do like the theme so far and the final challenge about keeping out of the eyesight of the witch, but I think it may be difficult to fit all of these challenges into one sub-room of a larger room.

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Reviewer 3:

I like that there are several small obstacles within the room. I think it would be cool to continue the idea of using the 3 paths for the candies as well, and have 3 doors. People would then have to figure out which door to go to. This could add more continuity to the path idea, but just a suggestion.

I think that there should be some way to make this more of a group activity. Perhaps have some clues so that people don't have to randomly guess what path to take, and together they can try to figure out what path might be best. Right now there isn't necessarily a need for 3 people, and it seems like there's mostly a lot of guessing involved at the beginning. Also does everyone take the same path to get to the crows? I wasn't sure. You could consider having people take separate paths to all do some task together.

I like the witch, and how it gives a clue as to what you should be doing! I think the underlying theme is very clear, and you don't necessarily have to know the story to figure out how to proceed.

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Innovativeness and potential of Wake Up, Goldilocks storyboard

Client 1:

I don't understand the gameplay here? Are the guests the bears in your storyboards? How will the room reset? Remember that everything needs to autonomously reset between groups.

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Reviewer 2:

I think this is a pretty original idea, but I think you should consider adding a few more sub-challenges to this sub-room. There's also risk that the players won't know that they have to wake up goldilocks, assuming they won't actually be bears.

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Reviewer 3:

Again, the theme here is strong. I think the picture frame helps to continue conveying the Goldilocks storyline.

Are people supposed to sit in the chairs? If so, I don't know how intuitive that would be. I think some sort of clue would help indicate that. I'm not sure how important the intuition is when it comes to these types of rooms, but I think the bigger issue would be that people might feel they're supposed to do some sort of activity at the table beyond simply sitting, and get confused.

I think waking Goldilocks up is a fun idea! Based off the image it seems like you would put other props as distractions, to make it more of a challenge.

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Innovativeness and potential of Bibbidi Bobbidi Boo storyboard

Client 1:

This sounds complicated, but could be neat. How would the system read what the guests are doing? How does the dress transformation effect work?

I think this needs more development.

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Reviewer 2:

This is cool, but I'm not sure if the prize of nice clothes is applicable to the full audience. I think maybe you could add a secret door or two somewhere and the keys for these doors can only be created using the "magical spells"

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Reviewer 3:

Again, the theme is strong! I'm not sure to what degree you've thought about the details. Do people cast any spell they see? Or will there be some sort of pattern you have to figure out? Figuring out that you have to say "bibbidi bobbidi boo" will be a challenging part of the puzzle, especially since speaking isn't generally part of escape rooms. It would be interesting to be able to test this, and figure out what people actually do!

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Storyboard design and website presentation and execution

Client 1:

The website and storyboards are very well done and are among the best I've seen. Nice work.

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Reviewer 2:

The storyboard designs were very good, and well drawn/colored. Overall the theme of the website design were also very much in theme with the room theme.

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Reviewer 3:

The background image contributes and reiterates the theme of the storyboards, which is great! Be careful about making sure text still stands out with the background. The white words in the image sometimes overlap with the white words of the titles of the storyboards. Although it's still readable, it can be distracting, and make the website feel less clear and more cluttered.

Otherwise, it's very easy to navigate between the different storyboards, and the text is easy to read. The descriptions were brief, which avoided overwhelming people with text, but it did leave me with some questions about the details.

Great drawings! I liked how there wasn't too much color, and that it was generally used to highlight details.

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Room theme, Fairytales and Fables: engaging and interesting? identifiable with target users?

Client 1:

I think that fairytales is a great theme. It should be very appealing to the target audience.

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Reviewer 2:

I think you should consider how to make the fairytales you choose make the room more challenging and how to use the players' assumed knowledge of fairytales to guide them through the challenges.

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Reviewer 3:

I think that this is a great theme, especially if you choose well-known stories that people can relate to. I think that adds an element that people can connect to and can sometimes make a room more enjoyable when you can make those connections. The only thing to be careful with is making sure you don't try too hard to follow a storyline that it compromises the quality of a puzzle or challenge in the room.

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