2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Kaymie Shiozawa

Kaymie Shiozawa
6dimwits
[review]

 You Are the Librarian The Secret Book Ladder Madness storyboard design/website You Gotta Book It
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of You Are the Librarian storyboard

Client 1:

An important factor to keep in mind, all Open World experiences must be self-resetting. At no time will a staff member enter the room to "undo" what the last group did and put the game back into the original starting state. Can this idea be designed in a way that makes it self-resetting?

return to top of page


Client 2:

What collaboration is done to stop the talking? I like the reorganizing of the books by two different factors!

return to top of page


Client 3:

Hah! I like this a lot. How would we sense people 'shushing' the voices? Sensing a 'ssssh' versus the noise of the other talking books is an issue that would need to be solved.

The riddles and the books being rearranged is also very nice.

return to top of page


Reviewer 4:

The task of reorganizing books is quite innovative, as it's not a typical puzzle one would find in an escape room! It's also great that it's a game that doesn't need resetting. However, I have doubts on how the players would react to the people's voices as illustrated in the storyboard. Instead of saying 'shhh', I could imagine myself trying to get some useful information from them, instead of trying to stop them ... Perhaps it might be good to consider a different way to lead the players to understand that they need to reorganize the books (for example, the people's voices could be riddles that would lead them to understand their task). One question about the game would be how to prevent players from taking the books away (they could easily remove the books after the exit door opens)?

return to top of page


Reviewer 5:

The use of sound as a source of challenge is very innovative. I like it how it fits in well with the theme. However, I'm not entirely sure guests will immediately understand the need to quiet down the voices. In addition, I also think it will be a challenge to try to find ways to measure the 'Shhhing' and use that as a way to quiet down the voices. Perhaps 2 buttons, one to increase and one to decrease the volume, placed at each location where a voice is heard could help measure the loudness. In this case, the goal would be to have everyone press the decrease button until the voices are below a threshold. I also like the book organizing challenge after as well. Using numbers as one way of organizing and letters as another is a great way of resetting the room. I feel the first challenge with the voices may be enough, as that could take 2-3 minutes itself. You have 2 really great potential challenges- I think choosing one may allow the room to be completed in the allotted time frame.

return to top of page



Innovativeness and potential of The Secret Book storyboard

Client 1:

I love the idea of a secret bookcase, but I think the game needs to have some more depth to it. What is the game you are trying to play?

return to top of page


Client 2:

What does the bookshelf reveal when it swings open? Exit door must be an out-swing door...

Sensing the floor can be difficult. Is there a way that you are thinking to do this that is durable for people to always be walking on?

return to top of page


Client 3:

Interesting! How would we sense the movement on the floor, if we didn't want to run wires along the floor? We try to avoid that as much as possible, as it's a durability concern.

I love the cryptic message that tells you what book to find. Very nice mental game. You could do multiple messages that light up, to give multiple answers as well. That's almost an entire game on its own, without anything extra.

return to top of page


Reviewer 4:

The concept of combining deciphering cryptic message and searching for specific book is great! As there are two parts to the game, I am wondering how the players would actually tackle the problem - would the message be too difficult to decipher that the players get stuck on the riddle and end up simply pushing in all the books until they complete the game? How would they know to push in the book, instead of trying to pull it out to look for clues in it? One suggestion would be to have multiple cryptic messages and books to be pushed in so that everyone could be more involved - from a player's perspective, it may be disappointing if I didn't end up being the person who decipher the message or find the right book, as it would seem like I didn't contribute anything!

return to top of page


Reviewer 5:

I like the simplicity of this storyboard and the challenge. Will the creeking of the floor do anything in the adventure or is it just there for theming? As for the spines of the books, will all of them light up individually if you touch it or just the right book will light up if you touch it? I like the idea of the spine lighting up though. I think it will encourage all of the team members to participate. Will the cryptic message also be another challenge of some sort as well? I feel just telling the guests which book to press would be too easy. On the other hand, if you do tell them which book, then having the books in a random order and then finding the right one could be the challenge. Either way, I think this part is great for resetting as you can switch which book to select and the mechanism to open the door is simply to push. I think there is great potential in this room.

return to top of page



Innovativeness and potential of Ladder Madness storyboard

Client 1:

This is a neat version of "whack a mole". Is there a way you can get more people involved? Is there anything you can do to help make this game not be a safety risk?

return to top of page


Client 2:

I like the teamwork of this... rather than having the books blink is there a way that this can be a bit more of a puzzle where they are trying to find the correct book to push in addition to it being a benifit to be on the ladder and being pushed?

return to top of page


Client 3:

Neat idea! I like it. You could see this working where the ladder needs someone on it to light up a book.

What prevents the guest from just simply dragging themselves along the bookcase (this might not be a bad thing.)

return to top of page


Reviewer 4:

I really like the idea of sliding ladders, and that it's a game that involves every player :) It's also doesn't require any resetting which is great. In the storyboard, there isn't any explanation on how the players would 'win' the game - would they be timed to see how long it takes them to push in all the blinking books, or would it be based on the number of books they are able to push in within a certain period of time (if it is - you may consider having the books blink more and more frequently as the game progresses to increase the difficulty)? A few concerns moving forward would be how to prevent players from trying to pull on the books and break the setup, or from climbing directly up the bookshelves.

return to top of page


Reviewer 5:

I like the idea of using ladders and giving this challenge a physical aspect. I think all of the teammates will be engaged in this adventure. Will the ladders be free to move or will the person at the bottom have control over where it moves? I can envision someone at the top pulling at the bookshelf to move, which could be a safety risk. The integration of lights into the books is innovative and leaves a lot of potential for resetting ideas.

return to top of page



Storyboard design and website presentation and execution

Client 1:

These storyboards were very clean and clear

return to top of page


Client 2:

Homepage was well designed with the title coming ver the picture...

Navigation of the page was easy with ability to go to the homepage or any other sheet.

return to top of page


Client 3:

Fantastic job displaying clear ideas. Your design was simple but well done, and your ideas were legible and fit into a 'real space.'

return to top of page


Reviewer 4:

The storyboard designs are excellent! They are all very clear and easy to understand, and I have no trouble in picturing the games in my head. I especially appreciate the use of the color red to illustrate the important aspects of the games. I also love the website - it's very simple and sleek : )

return to top of page


Reviewer 5:

I enjoyed reading your storyboards. The drawings were well done, simple, and easy to understand. The captions flowed nicely into the next scene and told a story. The use of different colors, like the red accent, gave useful hints to the reader, adding clarity to your storyboard. The shading was nicely done as well. In ladder madness, I was confused about the ending of this story. How do the players win? What happens when you push the book in? Adding another scene that shows what happens after would make the story feel complete. Other than that, great storyboards and drawings!

return to top of page



Room theme, You Gotta Book It: engaging and interesting? identifiable with target users?

Client 1:

I wouldn't call a library a "fun" place. What would make this setting/theme cool or fun? Is it a scary library? An old victorian library?

return to top of page


Client 2:

I liked the theme. There are a number of things that can be done with the use of books and other iconic library elements...

return to top of page


Client 3:

While "Library" isn't a theme we're thinking of doing, there are several themes that include bookcases! (Spooky, Museum, etc.) So I think it's a great thing to pursue.

return to top of page


Reviewer 4:

While I am very interested in the games presented in the storyboards, I am not 100% if I agree with the overall room theme of 'You Gotta Book It'. I could image some students/ working individuals (age 15-35) who spend a lot of time studying/ handling paperwork not wanting to be dealing with more books when they are trying to have fun! One way to make the room theme a little more exciting may be to make add a theme to the books (say for example, books about magic, antique books, books of different languages, etc.)

return to top of page


Reviewer 5:

I think the theme works well for this age range. Most people in this age range would have gone to a library at least once in their life. There have also been lots of movies and TV shows with a variety of crazy and exciting scenes happening in libraries, so I feel most people can relate to them. I feel this theme is not something you would think of right off the top of your head when thinking of an escape room, but If done well, it could be a really engaging and fun adventure.

return to top of page