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User Experience Storyboard Reviews
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Kelly Chen
6dimwits
[review]

 Drink Me Tea Party Mushroom Mania storyboard design/website Alice in Wonderland
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Drink Me storyboard

Client 1:

Unable to review

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Client 2:

An important factor to keep in mind, all Open World experiences must be self-resetting. At no time will a staff member enter the room to "undo" what the last group did and put the game back into the original starting state. Can this idea be designed in a way that makes the key self-resetting?

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Client 3:

How would the key reset? Otherwise, interesting concept!

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Reviewer 4:

This storyboard has a good underlying concept, however I do have some questions that are unclear from what you have put together: how do users know that they have to climb the wall and touch the cakes? In the climbing frame, there is no big furniture--where did it go? Also, what does the big furniture have to do with the game if there is other stuff to climb on the wall already? What does "drink me" have to do with the storyline? I think if you answer these questions, you will have a much more refined concept. Also, try and fill in the gaps between the frames you've drawn--more in depth captioning can help with this. Last question--how would this self-reset?

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Reviewer 5:

The storyboard looks great and is not difficult to implement. But, I think it could be made a little more challenging for the participants. As, 5wits desires the win rate to be around 25%, more elements could be added or the climbing part could be made tougher.

I have a small query though,

- How do you plan on resetting this? Since, the key which falls down the door would be used up in opening and going ahead.

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Innovativeness and potential of Tea Party storyboard

Client 1:

Unable to review

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Client 2:

Again, how does this reset?

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Client 3:

This sounds like a great logic puzzle game! I think this could fit into one of our rooms very well. I think the 'hedge maze' opening isn't necessary - I think simply solving the table puzzle would be enough.

Keep in mind that the game would need multiple states (at least 2, and optimally more!) so that the game does not need to be automatically reset. We've accomplished this by using monitors that change a clue which change the solution - or a sliding panel that does the same trick.

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Reviewer 4:

This concept seems to work. Having to search the room for the necessary information to solve the puzzle is a great idea. I think something that will help make it more complex is to have a bunch more stuff in the room so they have to look harder, and also, don't have it be a circle. If they get one match up correct then they will have solved the whole puzzle--which would diminish the complexity of the room. I do have a question--why hedges? Where did these come from?

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Reviewer 5:

This storyboard has a simple theme, would be engaging for a user and could be implemented with ease. None of the properties are difficult to manufacture and use simple mechanical actuators to open the door to the next room. This room could also be easily reset using simple mechanisms.

I have a small query though,

- How do you plan on engaging multiple users into solving the puzzle?

I have a suggestion for implementing this theme, you could probably design it in a manner where different ingredients need to be placed at different spots within the room to make tea. These spots could be reversed to reset the puzzle and, could engage more people.

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Innovativeness and potential of Mushroom Mania storyboard

Client 1:

Unable to review

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Client 2:

A nice version of "Lights Out". This is a game 5 Wits has created in the past. We've had issues with our version of people "button mashing" instead of using logic to figure it out. Can you find a way to create this game in which people don't just constantly guess???

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Client 3:

This seems fun! We try not to run wires under the floor, but glowing mushrooms sounds like a great visual and could be very fun to do. Maybe the mushrooms are on 'hills' that mount to the walls?

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Reviewer 4:

This one is pretty clear, but it also seems pretty easy. Perhaps you could add something to make it more complicated? Maybe there are certain mushrooms that trigger a crazy light show and then all of the mushrooms turn on? Or maybe you have to match a pattern in the lights of something on the ceiling? There's a lot you could do to take this experience to the next level.

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Reviewer 5:

The storyboard and the concepts look great. It has the right mix of interactive content and physical movement to tap all the mushrooms. It would also be easy to reset and implement.

As, 5wits desires the win rate to be around 25%, more elements could be added or tapping the mushrooms could be made a bit tougher in the 3-5 min time scale for solving them. You could also possibly change the orientation or arrangement of the mushrooms to make them light up far apart and thus, engage more people.

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Storyboard design and website presentation and execution

Client 1:

I could not read the font. Putting three pages next to each other made them too small for my computer screen. Unable to review

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Client 2:

Great job. Very clear and well communicated ideas!

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Client 3:

Great! No muss, no fuss, easy to understand and legible. The games take into account working inside a real space, and have a strong understanding of scope and requirements.

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Reviewer 4:

The storyboards leave a lot to be desired in terms of descriptive captions. This leaves a very choppy feel in between each of the frames. Also, the titles are very mundane and not descriptive. Adding more depth in these places will help create a more well rounded and cohesive storyboard. The drawings are pretty good at conveying the feeling of the experience, however the shading was a little heavy handed in some of the frames--so be careful about that. Lastly, the website was extremely simple, which was fine for this exercise but a little more effort here like creating separate pages for each storyboard, adding more alice in wonderland context would be nice.

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Reviewer 5:

The website design and execution looks good. But, there are a few suggestions that I would like to make. I understood the theme behind all the storyboards to an extent but couldn't relate to the concepts properly. The website could have included an introduction to the central theme - Alice in Wonderland and then, explained the setting. The rooms could also have a small storyline explaining the visitors the specific logic behind those puzzles to remind them of the story and appreciate it better.

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Room theme, Alice in Wonderland: engaging and interesting? identifiable with target users?

Client 1:

Unable to review

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Client 2:

Fun theme!

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Client 3:

I love it, personally!

Just keep in mind in general that our games *must* automatically reset between groups, or have an A/B state scenario (so that the solved state for group A is the starting setup for group B. And the solved state for group B is the starting setup for group A, and so on.)

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Reviewer 4:

I think this theme has a lot of potential! Who hasn't dreamed about jumping down a rabbit hole or having tea with the mad hatter? I think this would work for all ages. I am not sure about licensing though..... I think the current ideas for implementation need to be refined, but the theme is fun and whimsical!

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Reviewer 5:

I think that the concept of the storyboard would appeal to the younger subset of this age group. It would be a tad bit difficult for the older people to relate to the popular tale and be engaged with the content. However, more elements could be added in the rooms to make it appealing for all age groups and then, it could be quite successful and entertaining.

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