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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Yifan Lu

Yifan Lu
6 wits
[review]

 Mirrors Curse the monsters Trace the shapes storyboard design/website Lasers!
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Mirrors storyboard

Client 1:

Love it! I think this could be interesting and is easy to build and easy for guests to understand. What prevents a group from simply pointing the laser at the receiver? The placement of it will be important.

Also perhaps consider objects in the room or on the walls that guests have to shoot around to make the challenge more difficult.

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Client 2:

I love the idea. A couple of things to think about.

How do the lasers stay in place? Do you have to have a person hold them? How are they not in the correct place for the next group?

You will also need to use a hazer to visually see the laser beam

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Reviewer 3:

Clever use of the spring behind the laser to reset the game after the team succeeds in getting the laser to hit the target. It's a clever, repeatable game that takes some thinking to figure out the right combination of mirrors as well as dexterity in getting it right.

Is the room timed? How do teams fail? Is there a way the difficulty can be increased? If a team has already solved the room once, more interest and difficulty could be added by making multiple targets that the team would need to choose from.

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Reviewer 4:

The mirrors challenge is interesting and unique, along with being fairly clear for what to do. However I wonder if there is a good way to incorporate more than one person in the act of aligning the laser to open the door. Could more people have an active role in the challenge if people could change the angle of the mirrors to some extent? Or maybe there could be multiple lasers and multiple keypads so that multiple group members could each adjust a laser at the same time?

Additionally the room pictured appears to have no obstacles to prevent shining the laser directly at the the receptor next to the door. Do you have a plan to prevent this simple solution? Could obstacles be added to prevent it?

Overall I like the challenge idea as it seems like a fun challenge that is unlike challenges participants will have come across in other areas of life, however is still easy to understand and learn.

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Innovativeness and potential of Curse the monsters storyboard

Client 1:

I like this - but the wands will have to be built like tanks to survive guest abuse. How do we ensure that guests don't walk out with them? How do we ensure that guests put them back?

How do we sense the guests have hit a monster?

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Client 2:

There are some technological challenges presented that are unclear. What technology is being used to make this happen?

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Reviewer 3:

The wand and monster combination is new and fun. Multiple people can get involved by each taking a wand and going at the monsters. There might be a way to modulate the game by increasing the difficulty (number of monsters) if there are more people playing. The game is also easily score-able based on the speed and accuracy of the players.

However, the wand element risks difficulty in resetting the game. If the wands aren't connected to anything, people could wander off with them or forget to place them back in the bucket. Maybe the wands are wired, or you can only succeed if the wands are placed back to wherever you got them.

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Reviewer 4:

Curse the monsters will let all the group members get involved, and the difficulty can be easily tuned by changing the speed and number of monsters. It does seem to be a little two dimensional as the monsters are shown to be projected on one wall, is there a way more of the room could be used or it could become more of a 3d game? I wonder if the game could become more 3d by projecting monsters onto all of the walls, or by making the room as simple maze with lots of surfaces a monster could be on.

I'm also a little unsure about the intention of the screen - is it telling the players which monster to target at any given time? What happens if a monster that is not the target is hit? Changing which monster is targeted during the game should add more variety and make the game more exciting.

As this idea is further developed, it might also be helpful to consider how to make sure the players don't walk off with the lasers. Could the laser pointers be attached to the floor with a string? Or could the door not open until the laser pointers are returned?

Overall I like that this room has the team work together, and I think with the target monster changing it could be an engaging game.

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Innovativeness and potential of Trace the shapes storyboard

Client 1:

Same questions and comments form 'curse the monsters.'

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Client 2:

Cool idea! How does the guest know if they are doing it right, or well? Is there any feedback (visual or audio) to know if they are going to win or lose?

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Reviewer 3:

This idea is very similar to the Curse the monsters storyboard. The simplicity of the game could be appealing to younger players. However, there could be a way to tie this game action of tracing and wands to a broader theme that catches the attention and fantasy of players.

Instead of tracing and wands, there could be something about projections onto walls and the act of drawing. Instead of basic physical skill (just trace what's there), maybe a puzzle element of tracing the right elements or creativity in drawing something new could increase the complexity and repeatability of the game.

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Reviewer 4:

The idea of tracing shapes with a laser seems interesting, and if there are multiple shapes to trace at once then it could be a good challenge for the entire group. The button lights up a specific shape, but I'm not entirely sure what the significance of that shape lighting up is. Is it to give a hint to the group that they should trace shapes? Or is it to tell them that they should trace that shape first? Maybe instead the button could light up a shape and then the users are supposed to trace all of that sort of shape but not the other shapes in the room?

This puzzle could also be modified to be more intricate if the shapes when traced were able to be opened. Like a maze when to get to the next part of the maze you had to trace something with a laser. By adding in a maze, or some other 3d element the challenge might become more interesting as it is less pointing lasers at a flat screen.

As this idea is further developed, it might also be helpful to consider how to make sure the users don't walk off with the lasers. Could the laser pointers be attached to the floor with a string? Or could the door not open until the laser pointers are returned?

Overall, tracing shapes with lasers is a fine third activity, and with further clarification with how the button interacts with the game and the goal this could be an intriguing room.

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Storyboard design and website presentation and execution

Client 1:

Great. Legible, simple, easy to understand.

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Client 2:

Clear website. Clear ideas. Curse the Monster and Trace the shapes were very similar ideas.

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Reviewer 3:

Yifan's website is easily navigable and has all the storyboard elements. The storyboards were clear and showed the gameplay in perspective. The design of the website could be more thoughtful and relevant to the theme of the storyboards.

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Reviewer 4:

The storyboard designs are clear and easy to understand the potential actions in each room and the goal. The storyboards are clearly labeled on both the main page and one each of their individual pages. The story boards clearly show the perspective of the room and when applicable how multiple people can interact with the puzzle at once. The drawings are simple and effectively convey movement and the laser beams. The first room is well described as having back walls and mirrors, and the other two rooms might benefit from either color in the drawings or a description of the colors in the rooms to help the storyboard reader better visualize the rooms.

The website is simply and clearly laid out and easy to navigate.

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Room theme, Lasers!: engaging and interesting? identifiable with target users?

Client 1:

What time or place could we set this, to give it a 'skin'? Lasers as a theme is not really where we're going as a design.

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Client 2:

Everyone loves lasers!

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Reviewer 3:

The theme could be further developed and incorporated into the storyboard ideas. 5wits is looking for an immersive experience that taps into times and places--instead of using lasers as the theme, it would be a stronger and more interesting play experience if the theme were more of a story than a technology, as cool as lasers are. The same gameplay could be adapted to any number of themes.

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Reviewer 4:

I think the theme lasers is a great theme as lasers are something that people rarely get to interact with in a creative way in day to day life. Visitors will be excited by lasers as they may have seen them in spy movies, or may enjoy using lasers to play with their pets.

Overall I think laser challenges could be a big draw, and even more so if the challenges involve multiple people and are unlike something a person could do on a computer screen. I think lasers are also appropriate for the 15-35 age range as people in that age range should be old enough to know not to point lasers into their eyes.

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