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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Melody Mui

Melody Mui
the great s cape
[review]

 Speed Bootcamp Virtual Reality Space What's behind the wall? storyboard design/website Sports Day
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Speed Bootcamp storyboard

Client 1:

I'm not sure how this fits into our physical space.

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Client 2:

I don't think this is going to work. OpenWorld rooms are fairly small, there is no way we could fit a racetrack inside of one. How would a raft work inside of a room?

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Client 3:

I'm not sure I fully understand your idea. I like the idea of combining sports (physical activity) with trivia in a timed high pressure environments, but this would all take place inside a small room? You might need to rethink how this fits in the physical space.

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Reviewer 4:

This is an interesting concept, I like the team aspect of this gameplay. However, the rooms are supposed to be pretty small, I'm not sure how 5wits will be able to fit an entire track into one. Also, having to stop and scan a QR code might create too much of a rift in gameplay. You want the experience to be as immersive as possible, and I'm not sure if directing the players' attention to their phones is a great idea.

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Reviewer 5:

The idea of a relay race presents a unique physical challenge, especially with the four different event types. It was relatively unclear whether there were time limits for each event, which would increase the difficulty and sense of urgency in the guests. The quiz question between legs of the relay is a neat way to ensure a mental challenge within the event. Unfortunately, it doesn't seem like this scenario could fit into an Open World modular room unless the racing was done virtually in a video game type setting. Thus, the potential is low for implementation of this concept in Open World.

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Innovativeness and potential of Virtual Reality Space storyboard

Client 1:

Unfortunately I'm unclear as to what you're trying to convey in this storyboard. Are people wearing VR goggles...? How does this all fit into our space?

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Client 2:

I don't think I understand the idea of this room.

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Client 3:

I like the physicality and the different ways you challenge people to get moving.

Similarly, I think the biggest problem is space. All of this should take place in one small room. Using classes to create 3D is cool, but it would be hard to enforce.

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Reviewer 4:

I like this idea a lot! By 3D glasses do you mean VR headset? Or maybe there are images in the wall that come to life with the glasses on? Regardless, this is a cool way to make a small room seem really big!

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Reviewer 5:

Implementation of virtual reality in this setting offers immense potential for challenges. In this case, the 'carry the basketball' scenario runs through three challenges which would each likely be their own 'rooms' if created in reality. This makes it a really cool and innovative idea. However, virtual reality is extremely difficult to implement, partly because of its immersiveness (customers could easily run into real walls while running from virtual dinosaurs). The hardware is also extremely expensive and would most likely require an attendant to oversee guests. Thus, the potential is low for implementation of this concept in Open World.

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Innovativeness and potential of What's behind the wall? storyboard

Client 1:

Jumping on a trampoline to read out something you see at the top is interesting! Maybe not a math problem. (Most people don't like math, sorry.)

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Client 2:

This is probably an achievable OpenWorld room. I like the idea of needing a trampololine to see something. Math problems may not be the best option though as not everyone (especially smaller kids) is able to solve them.

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Client 3:

Trampoline is cool! I love the idea of trying to look through a tiny hole while jumping. I think thats fun. It also does a good job of forcing the group to work together.

Again, just think a bit more about how it all fits in one small room.

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Reviewer 4:

I think the gameplay of this one sounds like a lot of fun. I love that it combines a physical and mental challenge and can fit in a small space. Even if your team doesn't choose Sports Day as the theme, this game concept still might be worth exploring.

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Reviewer 5:

This is an innovative idea that lends itself well to the Open World concept. It requires teamwork, imaginative thinking to start jumping on the trampoline, and problem solving. Implementation of this idea should be relatively simple and it would be a fun concept to run through.

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Storyboard design and website presentation and execution

Client 1:

It broke my browser on the first attempt, as it tried to go fullscreen and I'm on a 3 monitor setup. I recommend against that. I was unsure as to what you were going for with several of these ideas. They could have used a little clearer of an explanation.

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Client 2:

The website is well laid out. The storyboards were hard to follow at times and could be made more clear.

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Client 3:

Very nice. I like your sketches and the layout is clear.

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Reviewer 4:

The website was simple, the comics were straightforward. All in all, it didn't take much for me to understand what was happening.

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Reviewer 5:

The storyboards on the website were all well put together. Their presentation was neat and they clearly articulated the concepts put forth in the storyboard. The short description for each tile was helpful in conveying additional information about the sequence of events. Overall the execution of the storyboards was excellent. The website was, however, overly simple. This is not necessarily a bad thing by itself, as simple can offer a clean look. However in this case, a couple of features may have been useful. First, content headers between storyboards would have clearly differentiated the separate concepts. Also, a return to top button is very simple but helpful to the use in their navigation of the site.

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Room theme, Sports Day: engaging and interesting? identifiable with target users?

Client 1:

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Client 2:

I think that Sports is definitely an OpenWorld theme that would resonate with the target audience, I think that some of the games may need to be changed or redesigned.

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Client 3:

This is pretty good. I think you could try to do more to make it both physical and mental and capture that in a theme thats a little clearer.

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Reviewer 4:

I think the target users will have had enough experiences to allow them to identify with the theme, but I also think that it might be a little to mundane. I imagine guests will come to the park to get away from their everyday experiences, and this doesn't seem imaginative enough for me.

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Reviewer 5:

The overall concept of sports day is one that I think many people would find extremely engaging and enjoyable. However, in order to fit the Open World room model, the challenges need to be much smaller than the relay race and much easier to implement than the VR challenge. A majority of 15-35 y.o. users will have had at least some exposure to sports and thus the theme will be easily relatable.

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