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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Niki Mossafer Rahmati

Niki Mossafer Rahmati
eager beavers
[review]

 Crystal Room Fairy Room Potions Room storyboard design/website Magical World
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Crystal Room storyboard

Client 1:

Interesting concept. I like the idea of "success" not being what you thought it was - in this case, revealing the crystal ball actually unleashes something evil, which is presumably not what the users intended! My concern though is that visitors will be confused - they won/got full points, but at the same time they released something evil...? Maybe you can change the concept into "appeasing the evil spirits" so that the password calms down the spirits instead of releasing them. Keep in mind that each room has to be independent of the other rooms in your theme, so you can't assume that visitors will go on to play your other rooms.

I would also consider alternate ways of providing the password. Speech recognition has come a long way, but it's in no way reliable! Maybe the password could be musical (you ring bells in order) or acoustic (you have to be dead silent for n seconds) if you want to incorporate an auditory element in the solution.

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Client 2:

I assume this would be done with speech recognition?

Focus on making one idea clear, rather than three that are half-explained. You're jumping over key moments of guest interaction. For example, how does it reset?

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Client 3:

There are some technological challenges presented that are unclear. What technology is being used to intelligently determine if they said the correct password?

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Reviewer 4:

The Crystal Room storyboard creates the outline of a narrative which can be filled in by the participants who enter the room - why has the crystal ball been overtaken by dark spirits? What is the magic system of the world that I've been brought into? I think this is an excellent way to pull participants into the experience and allow them to build a story which brings the experience to life.

I also think that many people, particularly as children, have imagined what it would be like to live in a world with magic, which makes this concept exciting. The air of mystery around a locked cupboard will also heighten participant interest in the room.

One area of critique that I have is that the concept of a general magical theme could feel rote to some participants. Although this is difficult to convey in a sketch storyboard, some unique characteristics to differentiate this room from other magical settings could make it more exciting. Calling on some of the ideas presented in literature such as Harry Potter or the Magicians could be good idea (the 'Standard Book of Spells' did make me smile). As a participant, I would be fascinated by the details that are idiosyncratic to this particular magic world.

With regards to execution potential, I think the task will probably be quite clear. I am somewhat concerned about how you will limit the success rate of participants since finding the password seems like a simple process of picking up the spell book and saying all of the spells until the participants find one that works. Perhaps there could be some kind of logic puzzle where the participants have to use a combination of spells to make the door open?

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Reviewer 5:

I like how the password is spoken rather than a keypad or a lock. One suggestion I have is to make the password a bit more difficult to find or decipher.

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Innovativeness and potential of Fairy Room storyboard

Client 1:

There's a lot going on here! I like the idea of fairies living in the walls - it could be a cool visual effect with lots of mini monitors showing fairies appearing/disappearing depending on visitor movement.

I think the fairy flying/spray gag is not really implementable. There are safety, material consumption, and practicality considerations to keep in mind.

I like the visual concept you have with the fairies in the wall. What if the goal of the room is to get all of the fairies to appear and produce some sort of magical effect? You could include motion sensors at various points in the room, and make the fairies "shy", where they only appear near sensors that don't detect any motion.

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Client 2:

Again, how does this reset? And liquid, especially guest-controlled liquid, is a very bad idea. Imagine a 12 year old boy with a bucket of dyed 'magical' liquid and how quickly the room would be a disaster.

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Client 3:

Generally, try staying away from using any liquid in games. They can be very destructive, messy, and hard to control. They can also cause lots of general maintenance and possibly mold.

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Reviewer 4:

The concept of the fairy room seems like it would be a ton of fun; it hearkens to the pixie capturing scene in Harry Potter and the Chamber of Secrets. It seems like this would be a fun combination of a dexterity type room and a physical room.

I like the concept of having the three rooms linked in some way (i.e., the fact that the potion with fairy wings must be brought back to the first room); it gives the story of the theme better continuity. I am a little concerned that this could run counter to 5Wits concept of keeping traffic moving through the rooms since this would effectively require one team to occupy three rooms at the same time. Perhaps there's some way to use the RFID bracelets to carry continuity through the rooms so physical objects do not have to be carried back and forth?

I'm also a little concerned about how this room would self reset. Are the fairies actually physical objects (e.g. drones)? If so, it seems like it would be difficult to get the wings back from the crystal ball room to the fairy room. Perhaps the perimeter of the room could be some type of touch screen across which projections of the fairies fly, and the participants must simply touch one to 'catch' it.

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Reviewer 5:

I like the idea of hunting down the final "ingredient". I'm not sure how this can be implemented in an escape the room though, it seems difficult to make a bunch of flying fairies that fall when sprayed and can have their wings removed.

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Innovativeness and potential of Potions Room storyboard

Client 1:

This concept could be developed further. Right now it is highly dependent on the Fairy room for success. The Open World problem description requires that each room is independent of the others in the theme. I think it's fine to have a potion-mixing room, but consider that you can't give visitors real ingredients to pour into a pot. The Potions room at Boda Borg did this by just having you touch the components and detecting user input via a capacitance sensor. You can also accomplish this with short-range RFID sensors, and putting RFID tags in the caps of un-openable bottles, for example.

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Client 2:

Oh boy.

I'm going to go ahead and assume you'd use some kind of computer controlled drone for the fairies.

Guests will destroy them. Especially because you're asking them to destroy them. Either by spraying them with liquid, or tearing a piece off of them. I see people preferring to smack them out of the air with the sprayer like a baseball bat. And then, dumping the whole 'fairy' into the cauldron, resulting in a very broken drone.

See above comment about liquid.

I also don't know how any of this resets.

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Client 3:

This concept is unclear to me. What type of challenge is this? Are you playing a physical game? Is it a mental puzzle?

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Reviewer 4:

I realize this is a specific detail to note, but I think the most interesting aspect of this room is the concept of using smells to improve participant engagement. I think this is a novel concept among the various storyboards that I've seen, and it could be useful for a number of different worlds.

I'm not sure if I understand the possible mechanism for failure for the potions room or how it would be made challenging for participants. The storyboard seems to suggest that the participants simply have to follow the instructions of a potions book laid out for them. Perhaps this could be made into some type of mystery gag where the participants must search the room for various clues on how to assemble the potion? That could also allow more people to get engaged in the potion mixing process.

As with the fairy room, I also think that self-reset could be a challenge here. If the team wants to actually have some type of liquid potion 'brew' in the cauldron, perhaps that liquid could be automatically pumped back from the crystal ball room. Otherwise, the 'potion' could be a completed task that is stored on the participant's RFID bracelet.

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Reviewer 5:

I think mixing potions is a fun idea, but it seems too straightforward. Maybe add something like, the recipe page is ripped in half and you need to find the second half as well.

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Storyboard design and website presentation and execution

Client 1:

I think that you can improve the clarity of your storyboards by thinking about clear starting and ending points for your concepts. Right now the success/failure of a group is not really indicated until the last room.

Also, your links did not work due to a resource error. I think that you are trying to load your images from a directory that the website is not allowed to access or is not there anymore.

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Client 2:

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Client 3:

The website was clear and easy to comprehend.

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Reviewer 4:

The website was simple and easy to navigate, although I could not tell what the hyperlinks were supposed to do (were they supposed to jump me down the page)?

The drawings themselves were simple and easy to follow; I think I could have understood most of the story even without captions, which speaks positively to the visual communication of the storyboard. I think a little more flavor text accompanying each drawing could have helped read the story to life.

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Reviewer 5:

The drawings are nicely done and very clear! One thing that confused me a bit though was how exactly the players were supposed to know that they needed to make a potion to destroy the crystal ball.

In terms of the website, the storyboard titles look hyperlinked, but when I click them nothing happens. Otherwise the page is simple and easy to follow.

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Room theme, Magical World: engaging and interesting? identifiable with target users?

Client 1:

Please consider the restrictions of the Open World project. Rooms can't be interdependent on each other, and they have to be reusable essentially indefinitely with no staff intervention. Consider what effect consumable items, smells, water, etc. will have on the physical structures in the room and the guests themselves!

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Client 2:

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Client 3:

Magical is a difficult theme to pull off because then the production has too appear to be magical. Considering magic isn't real, this is hard!

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Reviewer 4:

Yes, I think this room would be engaging, particularly once some of the details of the proposed world have been sketched out. It's a nice combination of puzzle type gags and an interesting dexterity/physical gag.

My primary concern is the ability of this type of room to reset itself. I think it would have to rely heavily on stylized versions of physical objects in conjunction with the RFID bracelets that each user is carrying in order to allow users to 'collect' objects like the potion and fairy wings.

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Reviewer 5:

I really like the theme of Magical World (almost did that theme too actually) and I think it would resonate with a lot of people. It's definitely something most people have wished for (to live in a world with magic). To repeat myself from earlier, I think the puzzles could be made a bit more challenging/less straight foward.

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