2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Pearl Willmer-Shiles

Pearl Willmer-Shiles
team mango
[review]

 Multi-Dimensional Pin Ball It's All in the Perspective Fixing Gravity storyboard design/website Room of Illusions
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Multi-Dimensional Pin Ball storyboard

Client 1:

I think I understand the part with the sliders as real-life Pong mixed with Brick-Breaker, which could be fun. I don't understand what the wheel in the center does. Also, brick-breaker works by breaking bricks from the bottom, but in your diagram you break bricks from the top, which doesn't make as much sense. And how are you moving the bricks away from the door? How are you moving them back after?

The Pong/brick-breaker mechanic could be fun, but you'd have to find a way to simplify. This would also go better in a video-game theme than an illusion theme, unless I'm missing what the illusion is.

return to top of page


Client 2:

I like this a lot. It seems really active and it seems like people would get what they're supposed to do and enjoy it. And because most of the content is digital, there's a lot of room to tweak and add things as they seem needed in testing.

I would maybe suggest that the door not be blocked by real blocks, but by digital ones in the projection. It might bring the build scope down.

Lastly, I love the "warping" of the field. Are there other ways to get that sort of effect? Maybe something that could replace one of the sliders?

return to top of page


Reviewer 3:

I like that the room allows for three participants, and the objective (playing into the brick-breaking game on Blackberrys?) is intuitive. I had a little trouble understanding the role of the person holding the wheel, though; can the two sliders not just knock out the bricks? Does the distortion make the game harder or easier for the people playing?

return to top of page


Reviewer 4:

What did I like?

The concept of multi-dimensional pinball storyboard is very innovative and immense potential for success. The game makes sure that all the participants are engaged while they are in the room and have to coordinate their efforts to break the wall to succeed in this game.

Suggestions/recommendations

After the blocks have been removed by the players and the team has exited the room - the blocks will have to reset and rearranged by someone before the next team can enter the room. A potential A-B toggle design that wall is a virtual wall projected on the actual wall of the room. Every time a team finishes the game the wall can be reset automatically by the projector & computer - this is one of the things that can be considered for A-B toggle design.

return to top of page



Innovativeness and potential of It's All in the Perspective storyboard

Client 1:

I like the idea of only a couple of players seeing something that the other players have to build by following their directions. But, I don't understand the rest of this. What do you mean that the model itself is an illusion? What are people doing with the model after it's built? The model becomes paths? How are you resetting the room for the next group?

return to top of page


Client 2:

This seems like a cool one. I love the idea of using location specific optical illusions to force working together. I can imagine people "fighting" over the spot where you can see the solution from.

The "construction" part seems a little undefined still. Pieces that you move around can be tricky to self reset. Also holes in the floor can be a bit expensive. Maybe keep working to develop what the puzzle game-play is a little more.

return to top of page


Reviewer 3:

Again, I really like that multiple people are required for the game to work. The sketches are clear and informative, and the objective seems intuitive. Relying on projections also means it would be easily reset-able.

return to top of page


Reviewer 4:

What did I like?

The concept of It's all in the perspective storyboard is very creative and immense potential for success. The game involves both mental and physical aspects of the players to solve the puzzle. The game makes sure that all the participants are engaged while they are in the room and have to coordinate their efforts to break the wall to succeed in this game.

Suggestions/recommendations

Again, think from the A-B toggle design perspective and the game can be further modified such that it requires no human intervention to reset it. Once the tubes are build b the first team, they need to reset by someone before the second team could play this game. For example, the side walls can change the image that will show the original positions of the scattered building blocks - ask the second team to dismantle the tubes and put them in the scattered position as part of their game.

return to top of page



Innovativeness and potential of Fixing Gravity storyboard

Client 1:

I really like the goal of the game being to shift the room so it's in an upright position. However, I don't understand how it would work from what you've described. How could sliding and flipping pieces of a skewed cube let you end up with a cube that ISN'T skewed? And how would you reset the room for the next group? Also, it would be expensive to build a structurally-sound room where people could mess around with the walls and the floor. Maybe find a way so that the people aren't actually physically making the room right-side up, but just think/feel they are?

return to top of page


Client 2:

This one is fun. I've always wanted to build a tilty room! It's hard for obvious reasons (cost, etc) , but I think what you're getting is really neat. The idea of starting the room in a state of "illusion" and returning it to a normal state is cool. I can imagine a handful of other optical illusions that could be "fixed". Maybe there's on that doesn't involve having the build the whole room up on it's side.

return to top of page


Reviewer 3:

I like this idea! Makes use of the space in an interesting and innovative way. Logistically a little unsure about feasibility (which isn't really relevant at this point, but just a note). Not entirely sure how easily the room can be reset? Definitely more physically challenging, though, which is great.

return to top of page


Reviewer 4:

What did I like?

The idea of using the titled room to create a game is unique and I guess first-of-its-kind I have seen.

Suggestions/recommendations

I have two comments

(1) A-B toggle design - think of a way to reset and rearrange the sliding and flipping blocks once the first team has finished playing the room. Maybe sliding and flipping of the blocks can be achieved using an automated mechanism that can reset the entire room by itself.

(2) Physical exertion - seems like the game might require slightly more physical exertion from the players due to the theme of the game. The tilted room might pose a challenge to the young kids - to counter that try to limit the title angle of the room to less than 30 degrees.

return to top of page



Storyboard design and website presentation and execution

Client 1:

Typed with titled storyboards and easy to navigate, yay! One request - please make the text bigger. I'm looking at the storyboards on half of the screen while I have the review up on the other half, so the type becomes pretty small.

return to top of page


Client 2:

Very nice. Good balance of drawings and text.You storyboards were clear and easy to understand.

return to top of page


Reviewer 3:

The website is simple and easy to use, and the navigation bar at the top is helpful. The sketches are clear, clean, and informative.

return to top of page


Reviewer 4:

Storyboard design is clear, concise, easy to read, and does a good job of communicating the content. The website design is also good - making use of white background color immediately focuses reader's attention on the main content of the website. The website is free of errors/bugs, well organized and very easy to navigate.

Fixing gravity storyboard - it's a bit difficult to understand the storyboard at once. I had to read it multiple times to understand what was happening in the game. For example, picture #1&2 of the storyboards kind of confused me - as it showed the door in the first picture was straight with respect to the room, but in the second picture, we can see the door is tilted with respect to the room.

return to top of page



Room theme, Room of Illusions: engaging and interesting? identifiable with target users?

Client 1:

Definitely could work. People love trippy illusions.

return to top of page


Client 2:

I love this theme. I think there's a giant bank of ideas you could pull from. I think people love to be "fooled" by them, and they love figuring them out too.

return to top of page


Reviewer 3:

Yes, the theme seems engaging! I have some questions about implementation (that are definitely beyond the scope of this assignment, but just would be something to keep in mind if the team moves forward with this theme). I think the puzzles seem difficult enough for the slightly older crowd, and I like that there's the potential for some more physical tasks (e.g. in Fixing Gravity).

return to top of page


Reviewer 4:

The overall room theme of the room of illusion seems very engaging and interesting that will provide users with a unique experience. All users might have had experiences that would allow them to identify the theme because all the themes are easy to discern and identify.

return to top of page