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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Rima Das

Rima Das
team ark
[review]

 Secret Frescoes Da Vinci's Bridge Stained Glass storyboard design/website The Renaissance
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Secret Frescoes storyboard

Client 1:

Ladders are fun- but you may want to be careful how high you let people climb.

Is there a reason you want to climb? It might help to give the guest a bit of an identity that would explain the actions a little bit. It can help make it more logical for the guest. Maybe the lights are clearly off and the goal is to turn them on.

I like the visual reveal - good reset - and its a cool aha moment.

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Client 2:

I like the idea of a hidden painting behind another painting! That actually happens in real life, it's cool. I also like using a combination of lights to act like filters to show the painting. Maybe use a variety of climbing mechanics to get to the buttons, instead of just straight ladders?

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Reviewer 3:

I think the innovativeness of the idea comes through in the ladders. This adds another layer of complexity to simply pressing buttons. It also forces the guests to generally that are pressing buttons to stay in one spot, which means that those who aren't pressing buttons must have the responsibility of figuring out the combination.

One question I have is how do the guests figure out what the correct combination of buttons is? If it is something more complicated then all of them pressing the buttons at the same time it might require some sort of hint in the room in order to figure it out. This could even be hidden in the painting itself.

I think this room has potential to be really fun if there is an added puzzle to try and figure out what the correct combination of buttons is. Maybe if there is some sort of pattern on the walls or in the picture itself, guests can use that to figure out the combination.

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Reviewer 4:

Good use of mystery theme with the hidden frescoes. Could easily implement a "Wow" factor for the light shining on the frescos. The ending of the storyboard could have a clearer conclusion, for e.g. how will the user know that they are done? (Will the river and sticks appear along with the fresco?) Pressing combinations of button may not play of existing archetypes for a fresco, is there a way/clue to hint at it, or is the idea to have the user play around until they happen to press the right combination?

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Innovativeness and potential of Da Vinci's Bridge storyboard

Client 1:

I like this, but I wonder how it would be possible. It seems like it would be tricky to "construct" something safely that people could actually stand on. Maybe take a look at the "low ropes" elements that do some similar. I think it would be great if it included as much teamwork as it did construction skills.

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Client 2:

If the bridge is made of magnets so that it can fall apart when the first group is done, then the magnets have to be strong enough that they would support the weight of fully-grown adults climbing across the bridge. It would be an interesting game, but you'd have to figure out a different way to do/reset it.

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Reviewer 3:

I think this is a very innovative idea. I think it is very different to have guests physically build an object as big and robust as a bridge needs to be. I also think it is a unique way of fitting to the theme.

I think this room has a lot of potential to be a fun experience for guests. It requires them to work together to build the bridge and they have to do it right to make sure they can get across.

One thing to keep in mind is making sure that the river is wide enough that guests won't be able to just step over it. Some tall people might be able to help their whole team across without actually solving the room.

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Reviewer 4:

Very clever reset on the bridge, good meeting of 5Wits criteria on this element. Consider the difficulty level of building the bridge - i.e. the design to fit into a 2-5min time + be strong enough to hold weight of users and have pieces withstand use many times. Potential "Wow" factor could be how the river appears (with lights/projection of moving water like they do in the Olympics perhaps). Great amount of teamwork and physical interaction.

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Innovativeness and potential of Stained Glass storyboard

Client 1:

Cool skin for a big puzzle.

People like this kind of game and they instantly know what to do.

How to the guests know which pieces go where? just geometric fit? Maybe there could be a little more to it to help them put it together.

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Client 2:

How would you tell whether the guests put the pieces in wrong? It would be easier to just design the puzzles so they only work one way (the right way). Also, you can't hide the exit door - it would be nice to have an effect at the end of the game to reward players, but the effect can't be revealing the door.

I like that you're showing the players what the end result looks like at the beginning before they have to do the puzzle, so they know what they're working towards. I also like that reset is automatic.

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Reviewer 3:

This idea is innovative in that it is a pretty room to walk into, and the puzzle has the guests interact directly with the stained glass, it is not there simply for decoration.

I think this room has potential because it is a new take on a jigsaw puzzle. Not only does the puzzle need to be put together, the guests need to figure out how to correctly put it together.

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Reviewer 4:

Again, very thoughtful about how the room will reset. I think the wow factor in this case is a bit more limited - is there a way to amaze/shock the audience when the glass falls perhaps? In terms of playing off existing archetypes, how will the users know which combination of stained glass is correct? Is it based on matching with the other windows?

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Storyboard design and website presentation and execution

Client 1:

Nice presentation. Good drawings. Clear and simple website.

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Client 2:

Mostly I prefer typed text to written text, but your handwriting is clear and most importantly you wrote BIG enough so it's easy to read. Thank you! I also can follow the progression of your storyboards easily, and can navigate the website easily. The storyboard titles help me make sure that I'm reviewing the right one.

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Reviewer 3:

Your drawings clearly describe what is happening in the storyboard. Your handwriting is big and legible.

The website is well organized and easy to navigate. It is clear how to get from one storyboard to another.

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Reviewer 4:

Very clean and clear website. No issues in the interaction, buttons are clear and function without any glitches. I like having the storyboards on separate pages you can click into. Only improvement would be to brighten the scans so that the storyboard is clearer to see on the website.

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Room theme, The Renaissance: engaging and interesting? identifiable with target users?

Client 1:

I like it. It's not instantly lovable like some other themes, but I think it can be sold!

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Client 2:

I think it would work for many people, but it wouldn't be as easy a sell as some of the other things here. We learn about the Renaissance in school, and some media takes place during the Renaissance (there was probably an Assassin's Creed game that took place during that time), but the media never revolves around the fact that it's the Renaissance (like Pirates of the Caribbean revolves around the fact that it's about pirates).

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Reviewer 3:

I think this is a very original theme, but solving the rooms does not require knowledge about the Renaissance. This is a good balance because it allows the guests to be a part of the theme, even if they don't know a lot about it.

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Reviewer 4:

I think the Renaissance best plays into a mystery theme. Users aged 15-35 years old may need other clues (beyond frescoes) to clue into the specific time era. Perhaps Leonardo Da Vinci paintings/sculpture, harp-like music playing the background etc. It may be worth thinking about if knowledge of the Renaissance is actually needed to solve the challenges - could be a way of making the challenges harder if you find they are too easy to solve. For e.g. the stained glass is a famous painting and that's how you know to piece together the glass puzzle.

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