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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Rushil Batra

Rushil Batra
team puzzled
[review]

 Fitness Center Airlock Escape Kitchen Garden storyboard design/website Titan 1
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Fitness Center storyboard

Client 1:

Exercise and math? Definitely two important parts of a potential mission to Mars. I think that this room will only appeal to some, but it is definitely feasible and could easily be made to fit the theme. The gameplay seems a little rudimentary to me though. I wonder if there is a way to combine the treadmill and math components, like making the treadmill an input device for the screen?

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Client 2:

I love the idea of combining a physical task with a mental one. Obviously, people have a wide range of mental math abilities, but I think it could be fun to find a level that is the right amount of challenge. As for the physical challenge, maybe you could improve on the treadmill. It is tiring, but that also varies a lot among people. It might also be hard to buy/make one that could work well in this environment.

Maybe there's a way to force them to run back and forth across the room? Hitting buttons or avoiding certain type of light or something like that.

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Reviewer 3:

I really liked the physical aspect of the room that would challenge the users. The idea of using math problems to let the user advance to higher levels of the room is very innovative. Another advantage of this room is that it users can solve the puzzle individually or in teams. One thing to keep in mind is having many different types of math problems so that each user would get a different problem at each level. In addition to that, not everyone is great at math! Giving them the option of choosing different levels of difficulty for the math problems they get, or even offering to test their knowledge in other fields (history, arts, pop culture, etc so maybe a little like Jeopardy) might make the experience more fun and interesting. One thing to keep in mind is the number of treadmills required for the room, and that might be costly. If the goal of this room is challenging the user both physically and mentally, maybe there could be other fitness or athletic equipments that would test the user physically.

Overall this room was really cool and interesting. It's repeatable, self-resetting, clear to understand for the users, and compliments both the theme and the storyline. The sketches for this room were also very clear and easy to understand.

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Reviewer 4:

hahahhahhahaha! This is so funny. Writer is very humorous.

I like how he sets the scene at the very beginning.

This will definitely crack up the group of players who are playing it.

Images are also very clearly drawn, very easy to understand.

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Innovativeness and potential of Airlock Escape storyboard

Client 1:

I really like this game. I think that having a countdown until you run out of oxygen is a really suspenseful and unique idea that is special to this specific theme. Also, taking apart and repairing rovers sounds like a lot of fun.

One thing to note is that the room will need to be able to be fully reset between groups. One way to do this is to have 2 solved states or maybe have one group solve one rover and the next group solve the next. This might require more than one repair manual or maybe a digitized one that is changed between room states.

I'd really like to see this idea developed further, nice work!

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Client 2:

I think it would be fun to work on a rover. I'm a little bit confused about your gameplay, but i think I get the basic idea. The only other tricky bit is the moving of different pieces. It would need to reset somehow, and also not be so many small pieces that they can get lost/left around the room.

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Reviewer 3:

I think it wasn't clear to me at first that they needed to get parts from one rover to fix the other one. The visual cues on the parts were also not that interesting. I don't think this room was super innovative since gathering parts for assembly and fixing a device has been done a lot. I think the repeatability of this room should be interesting since taking parts from one rover means the other one would not work without those parts. So the each group of users that gets in the room will alternate using rovers. The objective of the having a rover was also not super clear. If you keep in mind the size of the room, it would be much faster to walk from the previous room to the next one than fixing one rover and driving it to the next room. There has to be a constraint that would make walking to the next room impossible. Even though the task of assembly is not super challenging and doesn't have a wow factor, this room and the rovers complement the theme of Mars.

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Reviewer 4:

The images are clearly drawn, the stories will be more persuasive to also depict some human emotions.

I get a little confused on the flow from 4 to 6. You call your friends, and are your friends part of the team in assembling? If visual cues tell you one is not working, does that mean you only need one rover to pass the game?

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Innovativeness and potential of Kitchen Garden storyboard

Client 1:

This is a really unique idea, and really well crafted for this specific theme. I really like that it has to separate and unique components to the game as a whole.

Technically, I think that this is very achievable with magnet sensors and stock dials or switches. The game will probably need to involve players moving vegetables between cases to make everything easily resettable--again with 2 unique states. You could make part of the challenge being figuring out which vegetables go where. Maybe only certain chambers are capable of meeting the N and O specs for certain vegetables? This is a really cool idea. I think with a little development work this could make a great game.

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Client 2:

Growing food would be fun. I think it's a neat challenge. Moving the boxes is tough, because it needs to reset somehow, and also not be so many pieces that they can get left around the room in a condition not good for the next group. But dialing in the requirements for each foods would be fun! I think thats a fun element to work with.

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Reviewer 3:

I really enjoyed the idea of growing food and adjusting different gas levels to control the growth. It was also super fitting with the theme. However, it wasn't clear to me why there were 6 chambers instead of just 3. Did the 3 chambers that initially contained the boxes of vegetables just broken? If so, having 6 chambers is not necessary. To me it seems that the main puzzle of the room is changing the gas pressures, and not moving boxes from one chamber to the other. I'm assuming that real vegetables won't be used for this puzzle, because we can't control their growth to be fast enough for the length of this room! So I'm wondering apart from the screen on the chamber that shows the details, how is the user going to see a change in the vegetables or food? Maybe mentioning that you have to leave the vegetables there for a couple of hours to grow might make it more clear. Positive points of this room: can be done individually or in teams of 2 users, simple and easy for users of various age groups to understands, complements the theme and storyline and high wow-factor.

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Reviewer 4:

This is a smart design, would be excited to know what exact mechanism will be used to show the growing of beans!

N + P + K can make better values than O + N? Because then people can learn that these are the three main elements for growing plants... more educational.

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Storyboard design and website presentation and execution

Client 1:

The website seemed to have some sort of glitch where it wouldn't scroll until I zoomed out past around 60%.

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Client 2:

Nice drawings, and nice layout. The site looks very professional.

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Reviewer 3:

I think the general storyline and theme were really fun and each storyboard complemented it perfectly. All of them are repeatable and self resetting, which is great. The didn't require a lot of show control (apart from moving the vegetable boxes out of chambers, or moving the rovers back to the start point of the room). The puzzles had a wide range of difficulty and challenged the users both mentally and physically.

The website was great! The logo at the top was very cool and complementary to the theme. The quote from Obama was also a great opening to the storyline. The website was easy to navigate and the pictures were clear and big enough to show the details.

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Reviewer 4:

Very simple and consistent, love the one-page style. Save my time in clicking around.

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Room theme, Titan 1: engaging and interesting? identifiable with target users?

Client 1:

Absolutely. A mission to Mars theme seems very interesting and unique, especially to the target audience. A lot of these games seem very unique to this theme.

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Client 2:

I think Mission to Mars is super cool! Maybe that's my personal bias, but I think it's a fun was to transport someone to a place sort of like there regular lives, but also totally different.

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Reviewer 3:

Yes I thought it was engaging and interesting. As I mentioned above, each storyboard had challenges with various levels of difficulty that makes the whole storyline exciting. (I added my suggestions above in questions 2, 4 and 6 for each storyboard.

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Reviewer 4:

Stories are engaging, clean and clear.

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