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User Experience Storyboard Reviews
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Stephanie Diaz
team mango
[review]

 Rube Goldberg The Right Track Jacks storyboard design/website Toy Shop
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Rube Goldberg storyboard

Client 1:

How does this reset? What keeps people from simply putting the ball into the hole?

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Client 2:

People like Rube Goldberg machines, but I don't know how many people are actually capable of creating one. With the way this room is set up, it would be much easier for one player to just lift another player up to put the ball in the hole. And if the players DID create a Rube Goldberg machine, how would you take it apart and reset the pieces for the next group?

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Client 3:

I think this game would be fun, but there are a couple build considerations to make:

1) Could it be reset automatically by the room with no person involved?

2) It might be challenging to build smaller more sensitive pieces robust enough for this environment.

3) How would the room "sense" the proper solution?

I think for 1 and 2, you might imagine a glass wall between you and the pieces, and you have to operate on the components in some kind of controlled way. It may be that you can sense just the ball at the end, but only if you can control people from cheating!

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Reviewer 4:

I really like the idea of having players build a rube goldberg machine to complete the puzzle, especially if there are multiple solutions. I do have a few concerns around ensuring that the users actually build a machine (instead of just, for example, placing the ball in the box), and how everything is supposed to self-reset. It might be difficult coming up with a puzzle thats challenging enough to be satisfying, flexible enough to allow for creative solutions, but still solvable and self-resetting. I do think there is a lot of potential in the idea, but it needs to be fleshed out more.

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Reviewer 5:

Rube Goldberg machines are really fun to build!

Looking at the requirements from the 5wits' deck, they require rooms to be autonomous and self resetting, so my hesitation with moving forward with the room would be the self resetting factor -- how would the parts come apart onto pieces on the floor?

Also, I'm not sure what would stop the users from just taking the ball and manually entering it into the hole in the box and bypassing the building of the machine.

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Innovativeness and potential of The Right Track storyboard

Client 1:

We do a game like this with floor tiles that move around - we sense them via a machine-vision camera in the ceiling. You could do an A/B state reset for this. (The solved state for group A is the starting state for group B, and the solved state for group B is the starting state for group A.) You could do this by changing the starting location and/or the goal location.

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Client 2:

I love that after solving the puzzle, the group has the satisfaction of seeing the train travel along the track. But again, how would you reset this?

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Client 3:

This game looks like fun! I think it's a neat kind of puzzle.

5 Wits does a similar game with floor tile pieces. We use an A <-> B state solution to allow the game to reset, and a vision system from above to do the sensing. I actually works really well. Feel free to reach out and we can explain more how it works too.

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Reviewer 4:

I like how this puzzle incorporates into your theme, but I am worried that the puzzle would be too easy for the target age group, and may not be particularly exciting. There may also be challenges with self-resetting. Perhaps some more creative and multi-dimensional puzzles around the same idea could work well.

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Reviewer 5:

Great step by step depiction of the room, also, the objective of the room seems to be very clear to the users on onset.

Similar to the Rube Goldberg room, I'd be interested to understand how the room would self-reset.

I do have a couple questions about the tracks -- is there only one set answer? are the tracks removable or is it one of those sliding puzzles? if it's the sliding puzzle, it might take too long to do, but if it's removable, it might too easy to create the track. Maybe there's a way to complicate the problem by potentially making it 3D with several check points in between? (like the train must go to multiple stations at various heights, etc.)

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Innovativeness and potential of Jacks storyboard

Client 1:

How does this reset?

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Client 2:

I like that you've used the theme to skin a timer. But how does the room know when the jacks are found? If the players pick up the jacks, how do the jacks get back to their hiding places?

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Client 3:

Again, the gameplay looks like fun, but all the pieces hidden around make it seem like the room could get "messed up" by a group and need reset work, and also might have sensing issues. Maybe think of ways to "discover" them without having to move them around the room freely.

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Reviewer 4:

I really enjoy the falling ball allegory, and think this could be a really fun room if designed well. How would you detect that users find the jack though? And how will it all reset?

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Reviewer 5:

Jacks also seems to be a clear and straight forward room, which is good since the rooms should be done in five minutes.

Depending on the number of toys in the room, the finding of the jacks could be pretty easy. Perhaps there can be multiple sized jacks that are hidden or the jacks themselves have different physical attributes (e.g. one arm is shorter than the others, various colours, etc.) that would make it hard for the users to find the right jack.)

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Storyboard design and website presentation and execution

Client 1:

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Client 2:

Thank you for typing your text, and for titling your storyboards. Would be great if I could navigate between the storyboards without scrolling.

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Client 3:

Nice sketching. Clear layouts. The photos came through a bit on the small side, but they were clear and easy to understand.

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Reviewer 4:

I like the storyboard drawings - they were detailed enough to be informative, but not extraneous and messy. I think the website design could be improved - the green background doesn't really make sense to me, and I think more detailed descriptions could help pre-emptively answer questions (like how the self-reset works).

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Reviewer 5:

The storyboards were clear and concise. It was able to show the steps by which the users would experience the room. The website itself was able to show the storyboards, which was the primary goal.

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Room theme, Toy Shop: engaging and interesting? identifiable with target users?

Client 1:

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Client 2:

I think a toy theme could work on the nostalgia factor, but it's something you would have to test. It is possible that adults will recoil at being asked to use toys, because they feel it is "childish." 15-year-olds may be especially sensitive to this.

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Client 3:

I like it! I think people already know what they need to do, and it's fun and playful from the start.

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Reviewer 4:

I think as is, the challenges might be a little too easy for the target users. I think the theme works, as long as everything is more difficult (and maybe incorporate a creepier, more mature toy shop environment)

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Reviewer 5:

I think Toy Shop has great potential, as there are so may children toys out there that make noises and have compartments. For teenagers and young adults, there could be a factor of nostalgia.

I think it might be interesting to play with the scale of the toys. What if the user entered in and everything is giant because they're supposed to be a toy. Or in the room themselves they have to take on the role of a parent cleaning up after the children.

This theme is fantastic and I think there lots of avenues one can explore.

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