2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Tiankai Chen

Tiankai Chen
team puzzled
[review]

 The Right Escape Eye of the Jolly Roger Cannonball Run storyboard design/website Pirate Tales
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of The Right Escape storyboard

Client 1:

This is a pretty cool idea, but the scale is way too big for OpenWorld. The amount of space that an entire maze would take up makes it almost impossible to achieve when space is limited.

return to top of page


Client 2:

This looks like fun! It might be really tricky to sense to "order" that the group is taking. Can you do this with breakbeams or motions sensors? It's probably time to think through a rough plan for now.

return to top of page


Reviewer 3:

This is a great idea! I love the mechanic of the walls moving and forming some sort of maze, and the idea of only turning right seems to improve the feasibility to do so in a tight space. Nevertheless, I would be concerned with the maze being too small, as a maze relies on losing visual contact with where you've come from and where you've going. Is there a way to replicate the feeling of being in a maze without the large floor space required? Maybe mirrors?

return to top of page


Reviewer 4:

Innovative blending of listening to exactly what the warning is and then having to memorize the escape path. The players receive clear feedback, but not enough to give away the clue to success. Have you considered incorporating another trigger mechanism for the complicated escape route? Possibly something like taking a piece of treasure. This way the players accomplish something besides escaping with 'only' their lives. This challenge has a lot of potential to force players to think critically about what they're told, develop a plan, and memorize it.

return to top of page



Innovativeness and potential of Eye of the Jolly Roger storyboard

Client 1:

The idea of a room that seems barren besides a long hallway is really cool visually. It's also neat that even though the goal is right in sight the whole team it is really hard to actually get to the diamond.

This room concept could definitely work, just remember that OpenWorld rooms are generally fairly small. This means that the eyes will need to turn on and off really quickly to keep guests from getting to the treasure too quickly. I think the idea of the Jolly Roger pretty much strobing as guests attempt to steal his treasure could be really entertaining and challenging, but obviously some experimentation and prototyping is needed to determine feasibility.

return to top of page


Client 2:

I like the simplicity of the redlight/greenlight. It would be tricky to have them actually grab the diamond as it would have to go back in place for the next group. Also the if the chest actually closed, there could be a risk of pinching someones fingers.

Is there a way to keep the simplicity of the rules, but make the game a little more involved? Maybe there is room audio that the group has to use to anticipate the change in eye state?

This seems like fun.

return to top of page


Reviewer 3:

The start-stop mechanic is great - it would be great fun as a physical gag. Perhaps there is a way to make it even more challenging by randomizing the eyes, or giving the players places to hide? I also would be interested in something after reaching the diamond, if only to expand on the motion tracking idea from Five Wits - perhaps there is one final trick that the players don't expect? Maybe you have to push the diamond into the eyes of the jolly roger to be able to leave?

return to top of page


Reviewer 4:

Good job tying the childhood game of green light red light into an adult theme. The challenge isn't immediately obvious to the players but the eyes stand out enough to be noticed when they change. Have you considered triggering another challenge when a player reaches/takes the diamond? Possibly something along the lines of the Right Escape.

return to top of page



Innovativeness and potential of Cannonball Run storyboard

Client 1:

This is a fun take on a classic game. Is there going to be some way to ensure that your entire team participates? There could be sensors to ensure that everyone has to grab a handle. This would make the game much more difficult and unique.

return to top of page


Client 2:

I think this would be a fun game! Very intuitive.

A little bit of a mechanical build, but when it was all done I think it would be simple and robust.

Could you "magical lift" reset maybe be manual? With the right ramp? or maybe a hole for the guest to reach in to do the reset themselves?

return to top of page


Reviewer 3:

Ah this was a classic game from our childhood - the marble on the wooden tilt box. Good idea to make it into a full-size game! This would be marvelous if each player had to contribute to the tilting of the board, and would require real teamwork. I would be curious to know how the reset works, but that seems a feasible challenge to overcome.

return to top of page


Reviewer 4:

This storyboard really forces the team to work together in a fun way. The description of playing against the waves adds an extra element of complexity to achieving the simply understood objective. While the objective is easily understood, the room lacks motivation for the players to accomplish their goal. The potential of this game lies in making a simple single player handheld children's game into a complex team challenge.

return to top of page



Storyboard design and website presentation and execution

Client 1:

The website was well laid out and nicely themed. Pictures and descriptions were clear.

return to top of page


Client 2:

I loved your sketches, but next time, I would use less text. One of the things about a story board, is that in one "glance" a reader should be able to get a quick picture of what is happening. Some of the more narrative details, or description language is more important down the road. At this stage, it just takes up a little too much space.

return to top of page


Reviewer 3:

Great website! I like the scroll-down presentation of each storyboard, making it much easier to read. The drawing style is clear and easy to interpret, and the writing makes it all the more engaging. Well done!

return to top of page


Reviewer 4:

All story boards were clear and simple to follow. The Cannonball Run storyboard seemed to rely more on the written descriptions with clarifying images. The other storyboards were quickly understood through pictures alone, with the text serving as a compliment to the frames.

The navigation and presentation of the website was clear. The streamlined layout can be improved by adding a "home" button at the top of each storyboard. Currently the reader must scroll to the bottom of the page for navigation options. The website conveyed the pirate theme through the background and artwork without being overbearing.

return to top of page



Room theme, Pirate Tales: engaging and interesting? identifiable with target users?

Client 1:

A pirate theme would definitely be fun. I think that most guests would be interested in 'living as pirates'

return to top of page


Client 2:

I love the theme. I think people like pirates! It would be a great theme, and I like what you did with it here.

return to top of page


Reviewer 3:

Yes! I think the combination of puzzles and physical play would be a great addition. The mechanisms seem reasonable to build and the puzzles challenging to solve.

return to top of page


Reviewer 4:

All users can relate to Pirate Tales. The pirate and treasure themes are ubiquitous in pop culture. To add replay value, consider switching the "Eye of the Jolly Roger" stop/go play between entering and leaving the room. Similarly, "Right Escape" could change the map from iteration to iteration or the phrases could suggest left or right turns on different iterations of play. All of the storyboards offer fun experiences, challenging multiple skill sets at a time.

return to top of page