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Brainstorming and prototyping
Home > Syllabus > Interactive game brainstorming and prototyping

The cycle of generating many ideas, distilling general themes from the ideas, and then devising quick tests to learn about the themes is a very effective way to ensure that a project starts off in a good direction. The invaluable step of performing quick tests using simple models is often overlooked altogether!

Details of the exercise will be posted after the class.