21L.015 INTRODUCTION TO MEDIA STUDIES
 
AMUSEMENT & ENTERTAINMENT II

 
SIMULATED ENVIRONMENTS: FROM THE PANORAMA TO IMAX
Thursday 20 March 1997
Martin Roberts
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The compulsion, especially when away from home, to reach the top of the highest feature on the landscape--be it a cathedral lantern, skyscraper, or mountain-top-and view the world from that giddy height, is something almost everyone experiences. It is not just vertigo that provides the thrill: it is the chance it gives one to distance oneself from the detail and appreciate the whole. The consciousness is extended in every direction--from the topography immediately below to the distant horizon. In the countryside there will be ranges of mountains, ridges, valleys with field-patterns, a river, and eventually the sea; in the city a confusion of allies, lanes, streets, churches, prisons, parks, docks, and then the suburbs. For a while the spectator has a God's-eye view of creation as modified by man. It is an exhilarating experience.

-- Ralph Hyde, Panoramania! The Art and Entertainment of the 'All-Embracing' View (London: Trefoil Publications in association with Barbican Art Gallery, 1988): 45.

Le cinéma ce n'est pas je vois c'est je vole [Cinema isn't I see, it's I fly.]

-- Paul Virilio, Guerre et cinéma I: logistique de la perception (Paris: Cahiers du Cinéma, 1991 [1984]): 15. Trans. War and Cinema.


 
Panoramic Media: Basic Concepts

 
Camera Obscura: Edinburgh, 1853
Panoramas: Edinburgh, 1794
Dioramas: Paris, 1823
Photography
Moving Pictures: Miniatures
Moving Pictures II: Vehicles
Panoramas & Film
The Virtual Periscope: Webcams
Globes, Spheres, and Bubbles: 3D Panoramas
  • Atlas: 2D miniature model
  • Globe: 3D spherical atlas
  • Perisphere: New York World's Fair, 1939
  • WDW's Spaceship Earth
  • Omnimax/IMAX: Geode
  • QuicktimeVR vs. BubbleViewer
  • VR: Virtual World
  • Nadar's Balloon


    mroberts@mit.edu