Explaination of Assassins' Guild Games


Basically, this project is meant to be an Assassin game, except the sheets are placed on line. If this game were actually played, all of these pages would be printed out and given to the appropriate player, ie. Peter parker gets the Peter Parker Character sheet, but not the Diana Prince Character sheet.

An Assassin game is a Live-Action Role-Playing game (LARP). Players are assigned characters with personalities and goals to accomplish within a certain period of time and a defined space. Games range from one night in a few floors of a few MIT buildings to ten day games which can be played in any unrestricted part of the MIT campus. Lifeboat would last up to three hours and take place in one room.

Traditionally, a player would get a packet with three types of sheets. Character sheets would explain personal information about the character, and would be printed on white paper. Bluesheets would be... well... blue, and would contain information about any group the character was in, ie. The CIA or The Cult of Cthulhu. Finally, there are Greensheets which explain mechanics. Mechanics are ways to represent ways your character can affect the game. A there might be a mechanic for computer hacking which has the player figure out word puzzles to simulate the character breaking into a computer. I have made the backgrounds of the webpages reflect the traditional color of the sheet. The one exception is the black background, which I am using to denote text which none of the players would see, such as notes for the Game Master (the person running the game, presumably the author), additional background for readers unfamiliar with Assassin, and my thoughts about the project.

I have included a link to the MIT Assassins' Guild Home Page in case anyone is interested. I did not write that page and it is not part of my project. This project has no official affiliation with the MIT Assassins' Guild.

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