Game Events


This is a checklist for the GM, for things to look out for.

As game starts, the players have been in the lifeboat for five minutes and are floating away from the wreakage of the ship. As game starts, the Lusitania II explodes and a piece of the flaming debris lands in the center of the lifeboat. Assuming they get the fire out, all this will leave a hole in the boat. Parker can fix it with duct tape, chewing gum, a piece of cloth, and some sticky fluid (either of Prince's serums will work for this.) If it is unfixed, one person must bail with both hands to keep the boat afloat. One person must start bailing every 15 minutes that the hole remains unrepaired. This should use up all the people in 1 and 1/2 hours. At that point, the load must be lightened or the boat will sink in 15 minutes. This means one of the people must get out of the boat.

Gunshot holes: Holes produced by gunshots (flip a coin for every gunshot, each tails mean one more hole) can be repaired as described above. Otherwise, one person bailing can keep the boat afloat.

Throwing Knife holes: These are fine as long as the knife stays in the hole. Treat these as gunshot holes if the knife is removed.

Overboard: A person who falls overboard can be retrieved by one person in the boat helping. If the person overboard is unconscious, then one person has to go in after them, and then they both can be resuced (ie, two people inthe boat helping them.

Tipping: If three more people are on one side of the boat then on the other, the boat will tip over.

Combat: All combats are two person, and results in one person falling overboard. A coin is flipped, the person attacted calls the flip, the loser falls overboard.

Sharks: If blood gets in the water, sharks will be attracted. They will destroy anything placed inthte water instantly, unless it is covered with butane from Hinkley's lighter (Parker can figure this out.)

Blood: All successful hits with any weapon produces blood. Only Kent can stop bleeding in game time.

GPS Placement: Occurs 2 hours and 30 minutes into game.

Things to watch for:

MacGyver: Realizing how to fix holes and disuade sharks from attacking.

Prince: Recognizes Black Box and WARLOCK tape.

Kent: Can stop bleeding.

Banner's Shoe phone: Contains one red and one blue RTI. Can be fixed with one yellow RTI, one blue RTI, and one RTI of any color.

Prince's Calabrator: Contains two blue, one red, and one yellow RTI. Can be fixed with one red RTI, one yellow RTI, and two RTIs of any color.

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