Morphology for Gumby


These are the morphemes for a standard, early Gumby adventure:

A Reasons for Journey
  1. Gumby loses an object: An object will accidentally enter a book, and Gumby must go to retrieve it.
    • Gumby and Pokey are playing catch on the shelf of toys. One drops the ball which rolls into the book.
  2. Gumby to fetch an object: Unlike the previous example, Gumby is going into a book to get a native object, not one of his misplaced foreign objects.
    • Gumba (Gumby's mother) asks Gumby to get eggs from the farm.
    • Gumby wants to get an authentic cowboy hat.
  3. Gumby must help an individual: On the shelf, there are signs that someone is in danger. Gumby knows he must help the imperiled people.
    • Gumby hears cries for help emanating from a book.
    • A cover of a book shows a princess in danger.
    • Wanted posters have been put up along the shelf near a Wild West book.
  4. Gumby is curious: Tired of playing on the shelf, Gumby wants to visit new places and play there.
B Fitting In in the New Setting
  1. Gumby tries to have an accent: Gumby says a sentence or two with a local accent, and laughs at the idea. No further speech with an accent is ever made.
    • "Howdy, Pokey."
    • "I say, here we are in jolly olde England."
  2. Gumby acquires new clothes: Gumby and Pokey may have to purchase new clothes, may arrive in the book with new clothes, or may fashion some out of his own clay self. Gumby and Pokey admire their new outfits.
  3. Gumby looks in awe at his new surroundings: Everyone stares at a wide, panoramic shot of the scenery. Often it is filled with buildings and objects that will be played with in future scenes.
C Cheap Laughs in the New Setting
  1. Gumby frolics around the setting: Gumby sees something serious and acts silly around it.
    • Gumby poses like some painting.
    • Gumby climbs all over a famous statue.
  2. Gumby is unfamiliar with the setting: Gumby tries to use a standard object, but gets hopelessly tangled up while trying to use it.
    • Gumby tries to get water from a well pump and gets wrapped around it.
    • Gumby gets knocked around by revolving doors.
  3. Gumby is made of clay: Gumby makes use of the fact that he is made of clay to roll around, flatten himself, split in two, or do other silly looking things that could really have been done in any setting.
D Gumby Tries to Fulfill His Mission
  1. Gumby asks locals if they've seen what he's looking for: Gumby takes the easy way out. However, nobody's seen the object.
  2. Gumby asks locals for directions: In a colorful manner, the locals describe how Gumby can get to a place that he thinks will be useful.
    • Gumby bets the princess is in the castle and asks where it is.
    • Gumby asks the farmer where the henhouse is.
  3. Gumby sees an important building: As above, Gumby thinks he knows where to go, but here he doesn't need to ask directions.
  4. Gumby sees a clue: A footprint or scrap of cloth points Gumby in the right direction.
E Time to Go
  1. Gumby found what he's looking for: Finally. If the object can talk, it thanks Gumby.
  2. Gumby must flee: The friendly locals suddenly reveal themselves to be mean, and Gumby flees to safety.
    • The friendly bakery items have been friendly only to trick Gumby into being jelly-roll filling.
    • The dragon chases Gumby after the princess is freed.
  3. Gumby is unhealthy: Gumby is too happy and eats too much ice cream, gets too cold, and falls unconcscious. Pokey rewarms Gumby and helps him get home to his family.
  4. Gumby has to go home for dinner: Seeing what time it is, Gumby knows play time is over.
  5. Gumby gets bored: Gumby feels he's done everything to do in the book.


A Gumby adventure always starts with exactly one of the morphemes in Group A. The flow of the stories that start with A4 is somewhat different from those that start with any of the other three morphemes, although the differences aren't apparent immediately.

After the piece from Group A, the adventure may have zero or more morphemes from Group B. Although they may occur in any order, they may not appear more than once each.

Then, zero or more morphemes from Group C will occur. They may occur in any order and may be repeated (although any repetitions must have different details). There will always be at least four morphemes from this Group in any Gumby adventure, although they might not always occur in this position.

If the adventure did not start with A4, then Gumby will go through some of the steps in Group D. These may occur in any order and may be repeated. Between individual morphemes in Group D, zero or more morphemes from Group C may be inserted. Gumby will never have more than three morphemes from Group D in a row without at least one morpheme from Group C as an interruption.

If the adventure actually did start with A4, however, it will never have any elements of Group D.

At this point, it is time for elements of Group E. E1 will occur at this point if and only if the story did not start with A4. It is then unlikely, yet possible, that Gumby may have zero or one more elements from Group C followed by one different element from Group E.

If the adventure started with A4, then precisely one element from Group E (but not E1) will occur.


Brian Tivol
tivol@mit.edu