An example of good web design from the student stories:
http://web.mit.edu/21w765j/Spring98/p2/final2/stephane/pit-520.html
Upon seeing, the ... links before and after the blocks of text, I
immediately understood that the ones before the text would take me back in
time following the story of a particular character, while the ones
following the text would take me forward in time. This navigation scheme
was straight-forward and allowed me to follow each character without confusion.
A criticism:
http://web.mit.edu/21w765j/Spring98/p1/Rania_Bubbles/exit1.html
I liked this narrative, but the inconsistencies in navigation bothered me.
Why at the page noted above do we suddenly get to choose which character to
follow from a list, when previously we had to choose from textual links? I
would remove this page and try to make each textual link a character's
name, or an indication to move forward in time.
A compliment:
http://web.mit.edu/21w765j/Spring98/p1/Rania_Bubbles/neil12.html
Part of the Bubbles design that I liked was the diving gauges on the right
side of the screen. The flashing danger sign on this page actually made me
worry about the characters.
Nick Hausman
nhausman@mit.edu