Interactive Narrative: Theory and Practice

| Syllabus | Readings | Project Assignments | 21w765j / 21L489 (U); 21L989 (G)

Combining Elements: How Many Variants?

In making a multiform story, whether on the Web or using a procedural environment like Character Maker, we can easily find ourselves overwhelmed by the possible directions the story could take.

It is important to approach these possibilities in an organized manner.

Examples of multiple combinations:

  • What three items do I take to the dance?
  • Which two characters should go on the adventure?
  • Which of these six events has taken place?
  • Which of these "state flags" (e.g. hungry, angry, amorous, jealous, etc.) is on?

How to approach a story world with multiple variants:

  • Make a table of all the combinations (see below). 
  • Decide which combinations are definitely not allowed, and how you will prevent them from occuring. 
  • Decide which are the most desirable, dramatic, and/or "winning" combinations (sometimes the dramatic and narratively interesting ones are the "losing" combinations). 
  • Determine what are the most important polarities, contrasts, juxtapositions. What information will be revealed one may but not another? What would cause an interactor to replay, retrace the story space? 
  • Decide whether or not there is a "default" situation: a condition in which the interactor will not have chosen actively, or will have taken the path of least resistance. Or perhaps you want to make one path that will unfold in the case of several combinations that are of lesser interest to you. Be sure the default combinations are clear to you and that the default path is clearly visible to the interactor. 

Making a Table of Possibilities

Even if you think you know all the combinations, it is helpful to methodically examine them. The interactor may expect combinations that you have overlooked. You may also want to reconsider which one you have included and which you have excluded.

Here are some sample tables that demonstrate the magnitude of possibilities that can arise from relatively few choices.

For choice of two elements out of five (assuming you can't choose the same element twice):

 

A
B
C
D
E
A

AB
AC
AD
AE
B

 

 

BC
BD
BE
C

CD
CE
D

 

 

 

 

DE
E

 

 

 

 

 

For choice of two out of n elements, result is (number of items-1) + (n-2) + (n-3)….[until n-n]

2 selections out of 5 elements yields 4+3+2+1=10 possibilities

 

But the generic formula is more complex. Where K= the number of items chosen, and N= the number of items in the complete set, the number of possible choices is calculated like this:

N!

___________

((N-K)!) (K!)

For the example above that would yield 5x4x3x2x1 =120 divided by

(3x2)(2) = 12

120/12 = 10


3 nonrepeating elements out of 5 would also yield 10 possible combinations:

 

A
B
C
D
E
AB

 

 

ABC
ABD
ABE
AC

 

 

 

ACD
ACE
AD

 

 

 

 

ADE
AE

 

 

 

 

 

BC

BCD
BCE
BD

 

 

 

 

BDE
BE

 

 

 

 

 

CD

 

 

 

 

CDE
CE

 

 

 

 

 

DE

 

 

 

 

 


3 choices from 6 elements = 20 possible combinations

 

A
B
C
D
E
F
AB

ABC
ABD
ABE
ABF
AC

ACD
ACE
ACF
AD

ADE
ADF
AE

AEF
BC

BCD
BCE
BCF
BD

BDE
BDF
BE

BEF
CD

CDE
CDF
CE

CEF
DE

 

 

 

 

 

DEF


3 out of 8 elements yields 55 possibilities

A
B
C
D
E
F
G
H
AB

ABC
ABD
ABE
ABF
ABG
ABH
AC

ACD
ACE
ACF
ACG
ACH
AD

ADE
ADF
ADG
ADH
AE

AEF
AEG
AEH
AF

AFG
AFH
AG

AGH
AH

BC

BCD
BCE
BCF
BCG
BCH
BD

BDE
BDF
BDG
BDH
BE

BEF
BEG
BEH
BF

BFG
BFH
BG

BGH
BH

CD

CDE
CDF
CDG
CDH
CE

CDF
CEG
CEH
CF

CFG
CFH
CG

CGH
CH

DE

DEF
DEG
DEH
DF

DFG
DFH
DG

DGH
DH

EF

EFG
EFH
EG

EGH
EH

FG

FGH
FH