board name=Flippers gravity = 25.0 # define a ball ball name=BallA x=0.25 y=3.25 xVelocity=0 yVelocity=0 ball name=BallB x=5.25 y=3.25 xVelocity=0 yVelocity=0 ball name=BallC x=10.25 y=3.25 xVelocity=0 yVelocity=0 ball name=BallD x=15.25 y=3.25 xVelocity=0 yVelocity=0 ball name=BallE x=19.25 y=3.25 xVelocity=0 yVelocity=0 # define some left flippers leftFlipper name=FlipA x=0 y=8 orientation=90 leftFlipper name=FlipB x=4 y=10 orientation=90 leftFlipper name=FlipC x=9 y=8 orientation=90 leftFlipper name=FlipD x=15 y=8 orientation=90 # define some right flippers rightFlipper name=FlipE x=2 y=15 orientation=0 rightFlipper name=FlipF x=17 y=15 orientation=0 # define some circle bumpers circleBumper name=CircleA x=5 y=18 circleBumper name=CircleB x=7 y=13 circleBumper name=CircleC x=0 y=5 circleBumper name=CircleD x=5 y=5 circleBumper name=CircleE x=10 y=5 circleBumper name=CircleF x=15 y=5 # define some triangle bumpers triangleBumper name=TriA x=19 y=0 orientation=90 triangleBumper name=TriB x=10 y=18 orientation=180 # define an absorber absorber name=Abs x=0 y=19 width=20 height=1 # define events between gizmos fire trigger=CircleC action=FlipA fire trigger=CircleE action=FlipC fire trigger=CircleF action=FlipD fire trigger=Abs action=FlipE fire trigger=Abs action=FlipF fire trigger=Abs action=Abs