board name=MultiplayerLeft gravity=20.0 friction1=0.020 friction2=0.020 # This board is meant for multiple players. # This file contains the left half. # For best results, it should be connected to a client running # multiplayer_right.fb as the right half. # define a ball ball name=Ball x=0.5 y=0.5 xVelocity=2.5 yVelocity=2.5 # define a series of square bumpers squareBumper name=Square0 x=0 y=2 squareBumper name=Square1 x=1 y=2 squareBumper name=Square2 x=2 y=2 squareBumper name=Square3 x=3 y=2 squareBumper name=Square4 x=4 y=2 squareBumper name=Square5 x=5 y=2 squareBumper name=Square6 x=6 y=2 squareBumper name=Square7 x=7 y=2 squareBumper name=Square8 x=8 y=2 squareBumper name=Square9 x=9 y=2 squareBumper name=Square10 x=10 y=2 squareBumper name=Square11 x=11 y=2 squareBumper name=Square12 x=12 y=2 squareBumper name=Square13 x=13 y=2 squareBumper name=Square14 x=14 y=2 squareBumper name=Square15 x=15 y=2 # define a series of circle bumpers circleBumper name=Circle10 x=10 y=3 circleBumper name=Circle11 x=11 y=4 circleBumper name=Circle12 x=12 y=5 circleBumper name=Circle13 x=13 y=6 circleBumper name=Circle14 x=14 y=7 circleBumper name=Circle15 x=15 y=8 # define some triangular bumpers triangleBumper name=Tri1 x=17 y=11 orientation=270 triangleBumper name=Tri2 x=18 y=12 orientation=270 # add some flippers leftFlipper name=FlipL1 x=16 y=2 orientation=0 leftFlipper name=FlipL2 x=16 y=9 orientation=0 # define an absorber to catch the ball at the bottom absorber name=Abs x=0 y=19 width=20 height=1 # make the absorber self-triggering fire trigger=Abs action=Abs