board name=MultiplayerRight gravity=20.0 friction1=0.020 friction2=0.020 # This board is meant for multiple players. # This file contains the right half. # For best results, it should be connected to a client running # multiplayer_left.fb as the left half. # No ball! the ball is defined in multiplayer_left.fb # define a series of square bumpers squareBumper name=Square4 x=4 y=2 squareBumper name=Square5 x=5 y=2 squareBumper name=Square6 x=6 y=2 squareBumper name=Square7 x=7 y=2 squareBumper name=Square8 x=8 y=2 squareBumper name=Square9 x=9 y=2 squareBumper name=Square10 x=10 y=2 squareBumper name=Square11 x=11 y=2 squareBumper name=Square12 x=12 y=2 squareBumper name=Square13 x=13 y=2 squareBumper name=Square14 x=14 y=2 squareBumper name=Square15 x=15 y=2 squareBumper name=Square16 x=16 y=2 squareBumper name=Square17 x=17 y=2 squareBumper name=Square18 x=18 y=2 squareBumper name=Square19 x=19 y=2 # define a series of circle bumpers circleBumper name=Circle4 x=4 y=8 circleBumper name=Circle5 x=5 y=7 circleBumper name=Circle6 x=6 y=6 circleBumper name=Circle7 x=7 y=5 circleBumper name=Circle8 x=8 y=4 circleBumper name=Circle9 x=9 y=3 # define some triangular bumpers triangleBumper name=Tri1 x=1 y=12 orientation=180 triangleBumper name=Tri2 x=2 y=11 orientation=180 # add some flippers rightFlipper name=FlipR1 x=2 y=2 orientation=0 rightFlipper name=FlipR2 x=2 y=9 orientation=0 # define an absorber to catch the ball at the bottom absorber name=Abs x=0 y=19 width=20 height=1 # make the absorber self-triggering fire trigger=Abs action=Abs