board name=Triggers gravity = 10.0 # define a ball ball name=BallA x=1.8 y=4.5 xVelocity=10.4 yVelocity=10.3 ball name=BallB x=10.0 y=13.0 xVelocity=-3.4 yVelocity=-2.3 # define some bumpers squareBumper name=Square x=0 y=10 squareBumper name=SquareB x=1 y=10 squareBumper name=SquareC x=2 y=10 squareBumper name=SquareD x=3 y=10 squareBumper name=SquareE x=4 y=10 squareBumper name=SquareF x=5 y=10 squareBumper name=SquareG x=6 y=10 squareBumper name=SquareH x=7 y=10 circleBumper name=Circle x=4 y=3 triangleBumper name=Tri x=19 y=3 orientation=90 # define some flippers leftFlipper name=FlipL x=10 y=7 orientation=0 rightFlipper name=FlipR x=12 y=7 orientation=0 # define an absorber to catch the ball absorber name=Abs x=10 y=17 width=10 height=2 # define events between gizmos fire trigger=Square action=FlipL fire trigger=SquareB action=FlipL fire trigger=SquareC action=FlipL fire trigger=SquareD action=FlipL fire trigger=SquareE action=FlipL fire trigger=SquareF action=FlipL fire trigger=SquareG action=FlipL fire trigger=SquareH action=FlipL # make the absorber self-triggering fire trigger=Abs action=Abs