Reading 17: Recursive Data Types
Software in 6.031
Objectives
- Understand recursive datatypes
- Read and write datatype definitions
- Understand and implement functions over recursive datatypes
- Understand immutable lists and know the standard operations on immutable lists
- Know and follow a recipe for writing programs with ADTs
Introduction
In this reading we’ll look at recursively-defined types, how to specify operations on such types, and how to implement them. Our main example will be immutable lists.
Recursive functions
Before we introduce recursive datatypes — which have a recursive structure of both data and computation — take a minute to review recursive computations.
Just as a recursive function is defined in terms of itself, a recursive datatype is defined in terms of itself. We’ll see the same need for base and recursive cases, which will now appear as different variants of the abstract type.
Immutable lists
We’ll start with a classic recursive datatype, the immutable list.
Immutability is powerful not just because of its safety, but also because of the potential for sharing. Sharing actually produces performance benefits: less memory consumed, less time spent copying. Here we’re going to look at how to represent list data structures differently than in our familiar array lists or linked lists.
Let’s define a data type for an immutable list, ImList<E>
.
The data type has four fundamental operations:
These four operations have a long and distinguished pedigree.
They are fundamental to the list-processing languages Lisp and Scheme (where for historical reasons they are called nil
, cons
, car
, and cdr
, respectively).
They are widely used in functional programming, where first
and rest
are sometimes called head and tail instead.
Before we design TypeScript classes to implement this datatype, let’s get used to the operations a bit, using lists of integers.
We’ll write lists with square brackets, like [ 1, 2, 3 ]
, and we’ll write the operations as if they are simple functions.
Once we get to TypeScript, the syntax will look different but the operations will have the same meaning.
empty() → [ ]
cons(0, empty()) → [ 0 ]
cons(0, cons(1, cons(2, empty()))) → [ 0, 1, 2 ]
x = cons(0, cons(1, cons(2, empty()))) → [ 0, 1, 2 ]
first(x) → 0
rest(x) → [ 1, 2 ]
first(rest(x)) → 1
rest(rest(x)) → [ 2 ]
first(rest(rest(x)) → 2
rest(rest(rest(x))) → [ ]
The fundamental relationship between first
, rest
, and cons
is:
first(cons(x, y)) = x
rest(cons(x, y)) = y
What cons
puts together, first
and rest
peel back apart.
Immutable lists in TypeScript
To implement this datatype in TypeScript, we’ll use an interface:
// todo: empty() returning ImList<E>
interface ImList<E> {
cons(first: E): ImList<E>;
readonly first: E;
readonly rest: ImList<E>;
}
This interface declares a generic type ImList<E>
that can be instantiated for any type E
: ImList<number>
, ImList<string>
, etc.
The E
in these declarations is a placeholder that the compiler will fill in when it checks our code for type safety.
And we’ll write two classes that implement this interface:
Empty
represents the result of theempty
operation (an empty list)Cons
represents the result of acons
operation (an element glued together with another list)
class Empty<E> implements ImList<E> {
public constructor() {
}
public cons(first: E): ImList<E> {
return new Cons<E>(first, this);
}
public get first(): E {
throw new Error("unsupported operation");
}
public get rest(): ImList<E> {
throw new Error("unsupported operation");
}
}
Note the use of getter methods for the first
and rest
properties, which allow these operations to fail fast when called on an empty list.
class Cons<E> implements ImList<E> {
public readonly first: E;
public readonly rest: ImList<E>;
public constructor(first: E, rest: ImList<E>) {
this.first = first;
this.rest = rest;
}
public cons(first: E): ImList<E> {
return new Cons<E>(first, this);
}
}
So we have operations for cons
, first
, and rest
, but where is the fourth operation of our datatype, empty
?
One way to implement empty
is to have clients call the Empty
class constructor to obtain empty lists.
This sacrifices representation independence — clients have to know about the Empty
class!
As we saw in an earlier reading, a better way to do it is as a factory function that takes no arguments and produces an instance of Empty
:
Now that we have all the operations, here’s some actual TypeScript code that parallels the abstract examples we wrote earlier. Hover or tap on each row in the table to update the snapshot diagram:
The key thing to note here is the sharing of structure that immutable list provides.
In the last example above, x
and y
are sharing their representation of the sublist [ 1, 2 ]
.
Only one copy of this sublist exists in memory, and both x
and y
point to it, but this aliasing is perfectly safe because the list is immutable.
Two classes implementing one interface
For ImList
, the two implementations Empty
and Cons
cooperate in order to implement the datatype — you need them both.
reading exercises
We wrote our ImList
implementations without documenting the abstraction function and representation invariant, which makes us terrible people.
class Empty<E> implements ImList<E> {
public constructor() { }
public cons(first: E): ImList<E> { return new Cons<E>(first, this); }
public get first(): E { throw new Error("unsupported operation"); }
public get rest(): ImList<E> { throw new Error("unsupported operation"); }
}
Select the best abstraction function for Empty
:
(missing explanation)
And select lines to include in the rep invariant (let’s include even the ones we don’t have to write explicitly):
(missing explanation)
class Cons<E> implements ImList<E> {
public readonly first: E;
public readonly rest: ImList<E>;
public constructor(first: E, rest: ImList<E>) {
this.first = first;
this.rest = rest;
}
public cons(first: E): ImList<E> { return new Cons<E>(first, this); }
}
Select all the good abstraction functions for Cons
:
(missing explanation)
And select lines to include in the rep invariant (let’s include even the ones we don’t have to write explicitly):
(missing explanation)
TypeScript shortcut: parameter properties
A common pattern in object-oriented programming is a constructor that puts one or more of its parameters directly into the rep, as we saw with first
and rest
:
class Cons<E> implements ImList<E> {
public readonly first: E;
public readonly rest: ImList<E>;
public constructor(first: E, rest: ImList<E>) {
this.first = first;
this.rest = rest;
}
public cons(first: E): ImList<E> {
return new Cons<E>(first, this);
}
}
TypeScript offers a shortcut for this common pattern, called parameter properties.
Attaching public/private/readonly
keywords to a constructor parameter makes it into an instance variable, and eliminates the need for separate declaration and initialization:
class Cons<E> implements ImList<E> {
public readonly first: E;
public readonly rest: ImList<E>;
public constructor(
public readonly first: E,
public readonly rest: ImList<E>
) {
this.first = first;
this.rest = rest;
}
public cons(first: E): ImList<E> {
return new Cons<E>(first, this);
}
}
The same pattern can be used for private rep fields that are initialized from constructor arguments. But remember the dangers of putting parameters directly into the rep, and use this power carefully!
reading exercises
Consider this ADT, whose implementation is appealingly short because the rep has been implemented using public readonly parameter properties:
/**
* Represents an immutable tweet from Twitter.
*/
class Tweet {
public constructor(
public readonly author:string,
public readonly text:string,
public readonly timestamp:Date) {
}
}
This not only automatically intiializes the author
, text
, and timestamp
fields of the rep, but also makes them accessible to the client as observer operations, which look syntactically like instance variables with the same names.
Suppose tweet:Tweet
points to a Tweet
object.
How can a client threaten the immutability of tweet
?
(missing explanation)
Recursive datatype definitions
The abstract data type ImList
, and its two concrete classes Empty
and Cons
, form a recursive data type.
Cons
is an implementation of ImList
, but it also uses ImList
inside its own rep (for the rest
field), so it recursively requires an implementation of ImList
in order to successfully implement its contract.
To make this fact clearly visible, we’ll write a datatype definition:
This is a recursive definition of ImList
as a set of values.
Here’s the high-level meaning: the set ImList
consists of values represented in two ways: either by an Empty
object (which has no fields), or by a Cons
object whose fields are an element first
and an ImList
rest
.
A more detailed reading: ImList<E>
is a generic type where for any type E
, the set ImList<E>
consists of the values represented either by an Empty
object, or by a Cons
object, where a Cons
object has fields consisting of first
of type E
and rest
of type ImList<E>
.
The recursive nature of the datatype becomes far more visible when written in a datatype definition.
We can write any ImList
value as a term or expression using this definition, e.g. the list [ 0, 1, 2 ]
is written as
Cons(0, Cons(1, Cons(2, Empty)))
And we can build up the infinite set of all ImList
values by starting from the base case that is Empty
and recursively applying Cons
.
For example, with ImList<boolean>
:
Formally, a datatype definition has:
- an abstract datatype on the left, defined by its representation (or concrete datatype) on the right
- the representation consists of variants of the datatype combined by a union operator, which we’ll write as
+
- each variant is a class name with zero or more fields, written with name and type separated by a colon (
:
).
A recursive datatype definition is a datatype definition where the abstract type (on the left) appears in its own definition (as the type of a field on the right). Another example is a binary tree:
The Tree
type is defined as the set of values formed either by Empty
or by Node
, which takes an element e
(of type E
) and left
and right
subtrees.
We’ll see more examples below.
When you write a recursive datatype, document the recursive datatype definition as a comment in the interface:
interface ImList<E> {
// Datatype definition:
// ImList<E> = Empty + Cons(first:E, rest:ImList<E>)
// ...
reading exercises
Consider the datatype definition:
Geology = Core(a:number, b:number, c:number, d:number)
+ Planet(core:Core, a:number, b:number, c:number, d:number)
+ System(geology:Geology, a:number, b:number)
Suppose you have a reference to a Geology
object.
How many numbers might it have in its representation?
(missing explanation)
In TypeScript, to specify that a value of type E
may be present or may be missing, we use a union type like E|undefined
.
Languages that don’t support union types typically have a library class to provide the same ability in a typesafe way.
For example, the Java library has Optional<E>, an immutable type that either contains a value of type E
, or doesn’t.
Suppose you wanted to define Optional
in TypeScript, as an interface with two variant classes.
Write a datatype definition for Optional<E>
, following the pattern of ImList<E>
.
(missing explanation)
Functions over recursive datatypes
This way of thinking about datatypes — as a recursive definition of an abstract datatype with concrete variants — is appealing not only because it can handle recursive and unbounded structures like lists and trees, but also because it provides a convenient way to describe operations over the datatype, as functions with one case per variant.
First, notice how the datatype definition maps to the abstract interface and concrete variants that we’ve already seen:
Now: let’s add a new operation by thinking about it as a recursive function with one case per variant: the size of the list, which is certainly an operation we’ll want in ImList
.
We can define it like this:
size : ImList → number // returns the size of the list
and then fully specify its meaning by defining size for each variant of ImList
:
size(Empty) = 0
size(Cons(first:E, rest:ImList)) = 1 + size(rest)
This function is recursive. We can think about the execution of size on a particular list as a series of reduction steps:
size(Cons(0, Cons(1, Empty)))
= 1 + size(Cons(1, Empty))
= 1 + (1 + size(Empty))
= 1 + (1 + 0)
= 1 + 1
= 2
And the cases from the definition can be translated directly into TypeScript as methods in ImList
, Empty
, and Cons
:
interface ImList<E> {
// ...
size(): number;
}
class Empty<E> implements ImList<E> {
// ...
public size(): number { return 0; }
}
class Cons<E> implements ImList<E> {
// ...
public size(): number { return 1 + this.rest.size(); }
}
This pattern of implementing an operation over a recursive datatype by
- declaring the operation in the abstract datatype interface
- implementing the operation (recursively) in each concrete variant
is a very common and practical design pattern. It sometimes goes by the unhelpful name interpreter pattern.
Let’s try a few more examples:
isEmpty : ImList → boolean
isEmpty(Empty) = true
isEmpty(Cons(first:E, rest:ImList)) = false
contains : ImList × E → boolean
contains(Empty, e:E) = false
contains(Cons(first:E, rest:ImList), e:E) = (first=e) or contains(rest, e)
get(Empty, n:number) = undefined
get(Cons(first:E, rest:ImList), n:number) = if n=0 then first else get(rest, n-1)
append: ImList × ImList → ImList
append(Empty, list2:ImList) = list2
append(Cons(first:E, rest:ImList), list2:ImList) = cons(first, append(rest, list2))
reverse(Empty) = empty()
reverse(Cons(first:E, rest:ImList)) = append(reverse(rest), cons(first, empty()))
For reverse, it turns out that the recursive definition produces a pretty bad implementation in TypeScript, with performance that’s quadratic in the length of the list you’re reversing. We could rewrite it using an iterative approach if needed.
reading exercises
isEmpty : ImList → boolean
isEmpty(Empty) = true
isEmpty(Cons(first: E, rest: ImList)) = false
Let’s implement ImList.isEmpty
.
interface ImList<E> {
// ...
/**
* @returns true iff this list is empty
*/
}
…
class Empty<E> implements ImList<E> {
// ...
{
}
}
(missing explanation)
…
class Cons<E> implements ImList<E> {
private readonly first: E;
private readonly rest: ImList<E>;
// ...
{
}
}
(missing explanation)
append: ImList × ImList → ImList
append(Empty, list2: ImList) = list2
append(Cons(first: E, rest: ImList), list2: ImList) = cons(first, append(rest, list2))
Let’s implement ImList.append
.
interface ImList<E> {
// ...
/**
* @param other list to append to this list
* @returns list with the elements of this followed by the elements of other
*/
}
…
class Empty<E> implements ImList<E> {
// ...
{
}
}
(missing explanation)
…
class Cons<E> implements ImList<E> {
private readonly first: E;
private readonly rest: ImList<E>;
// ...
{
This time, pick all the correct implementations:
}
}
(missing explanation)
Tuning the rep
Getting the size of a list is a common operation.
Right now our implementation of size()
takes O(n) time, where n is the length of the list — that’s linear in the number of list items.
We can make it better with a simple change to the rep of the list that caches the size the first time we compute it, so that subsequently it costs only O(1) time — constant time, independent of the number of list items — to get:
class Cons<E> implements ImList<E> {
private readonly first: E;
private readonly rest: ImList<E>;
private cachedSize = 0;
// rep invariant:
// first != null, rest != null, cachedSize >= 0
// cachedSize > 0 implies cachedSize == 1+rest.size()
// ...
public size(): number {
if (this.cachedSize === 0) this.cachedSize = 1 + this.rest.size();
return this.cachedSize;
}
}
Note that we’re using the special value 0 (which can never be the size of a Cons
) to indicate that we haven’t computed the size yet.
Note also that this change introduces a new clause to the rep invariant, relating the cachedSize
field to the rest
field.
There’s something interesting happening here: this is an immutable datatype, and yet it has a mutable rep. It’s modifying its own size field, in this case to cache the result of an expensive operation. This is an example of a beneficent mutation, a state change that doesn’t change the abstract value represented by the object, so the type is still immutable.
Rep independence and rep exposure revisited
Does our TypeScript implementation of ImList
still have rep independence?
We’ve concealed the Empty
constructor behind the function emptyList()
, and clients should never need to use the Empty
or Cons
constructors directly.
We have a great deal of freedom to change our implementation — indeed, we just added a size
field to the internal rep of Cons
.
We could even have an extra array in there to make get()
run fast!
This might get expensive in space, however, but we are free to make those tradeoffs.
What about an operation like isEmpty
above: does that operation break rep independence by revealing the concrete variant to clients?
No!
The specification of isEmpty
is not, e.g., “return true iff this is an instance of the Empty concrete class.”
Instead, like any operation of an abstract type, we specify isEmpty
abstractly, e.g., “return true iff this list contains no elements.”
Any implementation of immutable lists, whether a recursive Empty-plus-Cons implementation, an array-backed list, a linked list, or something else, can support an isEmpty
operation with that spec.
Any time you write an ADT, its specs must not talk about the rep. The concrete variants of a recursive ADT are its rep, so the specs must not mention them.
Finally, is there rep exposure because Cons.rest()
returns a reference to its internal list?
Could a clumsy client add elements to the rest of the list?
If so, this would threaten two of Cons
’s invariants: that it’s immutable, and that the cached size is always correct.
But there’s no risk of rep exposure, because the internal list is immutable.
Nobody can threaten the rep invariant of Cons
.
Null vs. empty
It might be tempting to get rid of the Empty
class and just use null
or undefined
instead.
Resist that temptation.
Using an object, rather than a null reference, to signal the base case or endpoint of a data structure is an example of a design pattern called sentinel objects.
The enormous advantage that a sentinel object provides is that it acts like an object in the datatype, so you can call methods on it.
So we can call the size()
method even on an empty list.
If empty lists were represented by null
, then we wouldn’t be able to do that, and as a consequence our code would be full of tests like:
if (list !== null) n = list.size();
which clutter the code, obscure its meaning, and are easy to forget. Better the much simpler
n = list.size();
which will always work, including when an empty list
refers to an Empty
object.
Keep null
values out of your data structures, and your life will be happier.
Static type vs. dynamic type
Now that we’re using interfaces and classes, it’s worth taking a moment to reinforce an important point about how TypeScript’s type-checking works. In fact every statically-checked object-oriented language works this way.
There are two worlds in type checking: compile time before the program runs, and run time when the program is executing. We saw this distinction when we discussed dynamic dispatch.
At compile time, every variable has a static type, also called its declared type or compile-time type, which is either stated in its declaration or inferred from its initializer.
The compiler uses the static types of variables (and method return values) to deduce static types for every expression in the program.
For example, after a variable declaration s: string
, the expression s
has static type string
, s[0]
has static type string
, and s.length
has static type number
.
Note that TypeScript allows a variable’s static type to be inferred from its initializer: so, for example, in let n = 5
, the static type of n
is number
.
At run time, every object has a dynamic type, also called its actual type or runtime type, imbued in it by the constructor that created the object.
For example, new String()
makes an object whose dynamic type is String
.
new Empty()
makes an object whose dynamic type is Empty
.
new ImList()
is forbidden by TypeScript, because ImList
is an interface — it has no object values of its own, and no constructors.
Dynamic type inspection
Dynamic dispatch makes it possible to run different code depending on the dynamic type of this
, and we’re using it to run the variant-specific implementations when clients call the operations of our recursive type.
You may find that you are tempted to inspect the runtime type of an object, especially with recursive types, as you implement an algorithm. This is a bad idea, an anti-pattern that will quickly get us mired in weeds.
For example, suppose we want to implement:
last: ImList → E
// returns the last element of the list, requires the list to be nonempty
class Cons<E> implements ImList<E> {
// ...
public last(): E {
if (this.rest instanceof Empty) { return this.first; } // do not do this
return this.rest.last();
}
}
The instanceof
operator tests whether an object is an instance of a particular type.
It is dynamic type checking, and it is both less safe from bugs and less ready for change than static type checking.
Do not use instanceof
.
How, then, can we implement the last
operation on ImList
?
Any time the thought of instanceof
seems appealing, take a step back and rethink the problem.
In trying to decide whether its first
element is, in fact, also the last
element, Cons
doesn’t care about the representation of rest
, it only cares about its abstract value.
If our type doesn’t provide enough operations for clients (in this case, we are both implementers of ImList
and, recursively, clients of it) to do what they want, we can make the type more powerful by adding operations:
reading exercises
Equality
One place where using instanceof
may be the least-bad option is defining an equals()
operation for immutable types.
In Equality when we defined equals(..)
for our immutable TypeScript types, we required that the type of argument that
match the type of this
.
And on the surface, that makes sense.
But in languages where equality is defined as part of the language, as we saw with Python’s __eq__
, the spec of the equality operation may allow clients to call it with any other object as an input.
Since you can’t make any useful determination about equality without knowing the type, you must first use instanceof
(in Python, isinstance
).
And a similar problem exists for a recursive type.
Suppose we want to define equals(..)
for ImList
: what will be the type of the argument?
We might wish to define only equals(Empty<E>)
in Empty
, and only equals(Cons<E>)
in Cons
.
But clients only know about the type ImList
, so we need a signature like equals(ImList<E>)
in the ImList
interface that both concrete variants will implement.
There are two implementation options:
Define observers that allow us to make the equality determination without knowing the concrete variant of
that
. For example, if we have bothsize()
andget(..)
as defined above:interface ImList<E> { // ... includes size() and get(..) ... equals(that: ImList<E>): boolean; } class Empty<E> implements ImList<E> { public equals(that: ImList<E>): boolean { return that.size() === 0; } } class Cons<E> implements ImList<E> { public equals(that: ImList<E>): boolean { if (this.size() !== that.size()) { return false; } for (let ii = 0; ii < this.size(); ii++) { if (this.get(ii) !== that.get(ii)) { return false; } } return true; } }
This approach is quite clunky (harder to understand), but effective, and keeps everything above the abstraction barrier (safer from bugs, if all those operations are well-tested).
-
interface ImList<E> { // ... equals(that: ImList<E>): boolean; } class Empty<E> implements ImList<E> { public equals(that: ImList<E>): boolean { return that instanceof Empty; } } class Cons<E> implements ImList<E> { public equals(that: ImList<E>): boolean { if ( ! that instanceof Cons) { return false; } return this.first === that.first && this.rest.equals(that.rest); } }
This approach has the frisson of runtime type inspection (less safe from bugs), but is elegant and with a recursive structure that matches the data (easier to understand).
Note that this implementation relies on the fact that a given abstract immutable list can ony be represented by exactly one rep value: if there are alternative reps, with a different structure of concrete variant instances, we need to correctly account for those alternatives.
Another example: Boolean formulas
Another useful sort of recursive datatype in computer science is for Boolean formulas. For instance, here’s a formula of propositional logic:
which means “either P or Q is true, and either P is false or R is true.”
We can give a datatype definition suitable for representing all formulas of propositional logic.
Formula = Variable(name:String)
+ Not(formula:Formula)
+ And(left:Formula, right:Formula)
+ Or(left:Formula, right:Formula)
(P ∨ Q) ∧ (¬P ∨ R) would be
And( Or(Variable("P"), Variable("Q")),
Or(Not(Variable("P")), Variable("R")) )
reading exercises
Alyssa decides she would like an operation to retrieve all of the variable names in a formula as a set, using the immutable set type ImSet
:
variables : Formula → ImSet<string>
Suppose immutable ImSet<E>
provides three operations:
emptySet : void → ImSet<E>
// returns an empty set
setAdd : E × ImSet<E> → ImSet<E>
// takes a set and an element and returns the (duplicate-free) set with that element added
setUnion : ImSet<E> × ImSet<E> → ImSet<E>
// returns the (duplicate-free) union of two sets
Use those operations to define variables. We’ve defined two of the cases for you:
(missing explanation)
How might we implement immutable ImSet
?
Let’s use ImList
!
Here’s the datatype definition, then, for ImSet
:
ImSet<E> = ImList<E>
Let’s define the operations using function notation.
Remember the four original operations of ImList
:
empty: void → ImList
cons: E × ImList → ImList
first: ImList → E
rest: ImList → ImList
Plus these additional ones we defined:
size : ImList → number
contains : ImList × E → boolean
We’ll define emptySet for you:
emptySet : void → ImSet<E>
emptySet() = | empty() |
(missing explanation)
And suppose we implement setSize using the size:
setSize() = | size() |
(missing explanation)
Complete these recursive definitions:
setAdd : E × ImSet<E> → ImSet<E>
if | ||
then | ||
else |
(missing explanation)
setUnion : ImSet<E> × ImSet<E> → ImSet<E>
if | ||||
then | ||||
else | ) |
Hint for setUnion: make the first argument closer to the Empty
base case.
(missing explanation)
A key operation for Boolean formulas is testing whether they are satisfiable, that is, whether some assignment of true/false values to the variables leads the formula to evaluate to true. There is a simple but slow algorithm for checking satisfiability:
Extract the set of variables from the formula.
We’ve already implemented this with the variables operation.Try all possible assignments of true/false values to those variables.
We can represent an assignment with anEnvironment
: a list of variables and their values. We could useImList
to implement theEnvironment
, or develop an immutable map type.Evaluate the formula for each environment.
For this, we’ll define evaluate : Formula × Environment → boolean.Return the first environment in which the formula evaluates to true.
Defining these pieces and putting them together into a satisfiable : Formula → boolean function is an exercise for another time.
Backtracking search with immutability
We started out this reading with immutable lists, which are a representation that permits a lot of sharing between different list instances. Sharing of a particular kind, though: only the ends of lists can actually be shared. If two lists are identical at the beginning but then diverge from each other, they have to be stored separately. (Why?)
It turns out that backtracking search is a great application for these lists, and here’s why. A search through a space (like the space of assignments to a set of Boolean variables) generally proceeds by making one choice after another, and when a choice leads to a dead end, you backtrack.
Mutable data structures are typically not a good approach for backtracking.
If you use a mutable Map
, say, to keep track of the current variable bindings you’re trying, then you have to undo those bindings every time you backtrack.
That’s error-prone and painful compared to what you do with immutable maps — when you backtrack, you just throw the map away!
But immutable data structures with no sharing aren’t a great idea either, because the space you need to keep track of where you are (in the case of the satisfiability problem, the environment) will grow quadratically if you have to make a complete copy every time you take a new step. You need to hold on to all the previous environments on your path, in case you need to back up.
Immutable lists have the nice property that each step taken on the path can share all the information from the previous steps, just by adding to the front of the list. When you have to backtrack, you stop using the current step’s state — but you still have references to the previous step’s state.
Finally, a search that uses immutable data structures is immediately ready to be parallelized. You can delegate multiple processors to search multiple paths at once, without having to deal with the problem that they’ll step on each other in a shared mutable data structure. We’ll talk about this more when we get to concurrency.
Summary
In addition to the big idea of recursive datatypes, we saw in this reading:
- datatype definitions: a powerful way to think about abstract types, particularly recursive ones
- functions over recursive datatypes: declared in the specification for the type, and implemented with one case per concrete variant
- immutable lists: a classic, canonical example of an immutable datatype
As always, we ask how these ideas make our code safer from bugs, easier to understand, and more ready for change.
Look again at the definition and implementation of size()
in ImList
.
The definition is little more than the mathematical definition of size.
The code is little more than the definition, with some syntactic changes to placate the compiler.
If we examine the definitions for further methods — isEmpty
, contains
, etc. — in each case we see a safe, easy-to-read implementation waiting to be coded.
Since we’ve taken the time to specify these operations, if we avoid rep exposure and maintain rep independence, we know our code is ready for change: different clients will be able to reuse our datatype, and we will be able to update the implementation without breaking them.