6.034 Artificial Intelligence - Recitations, fall 2004 online slides on games | ||||||
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Next: Alpha Beta Properties Previous: Example Bad and Good Cases For Alpha-Beta PruningBad: Worst moves from min perspective encountered first (worst moves ordered on the left)
4 MAX +----------------+----------------+ 2 3 4 MIN +----+----+ +----+----+ +----+----+ 6 4 2 7 5 3 8 6 4 MAX +--+ +--+ +--+ +-+-+ +--+ +--+ +--+ +--+ +--+--+ 6 5 4 3 2 1 1 3 7 4 5 2 3 8 2 1 6 1 2 4 Good: Good moves from min perspective ordered first
4 MAX +----------------+----------------+ 4 3 2 MIN +----+----+ +----+----+ +----+----+ 4 6 8 3 x x 2 x x MAX +--+ +--+ +--+ +--+ +-+-+ 4 2 6 x 8 x 3 2 4 2 1 If we can order moves, we can get more benefit from alpha-beta pruning.
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